startare.2da

This file determines the initial area when the game starts and location of the screen view.
The first column is filled with th identifiers AREA, XPOS and YPOS, with entries for normal, tutorial and multiplayer game modes. AREA defines the start area, XPOS and YPOS determine the location of the screen view. The second one holds entries specifying values for the first column.
In IWD TotL we have:
2DA V1.0
BADVAL
	           	VALUE      
START_AREA 		AR1006
START_XPOS 		0440
START_YPOS 		0464
START_AREA_EXPANSION 	AR9100
START_XPOS_EXPANSION 	1021
START_YPOS_EXPANSION 	2519