chase.ids

Actions listed in this file continue to execute even when their area is being unloaded. This allows scripted chases across master area changes — the runner will follow its target through the area transition.

90
3 Attack(O:Target*)
5 BackStab(O:Target*)
22 MoveToObject(O:Target*)
31 Spell(O:Target*,I:Spell*Spell)
34 UseItem(S:Object*,O:Target*)
94 GroupAttack(O:Target*)
95 SpellPoint(P:Target*,I:Spell*Spell)
97 UseItemPoint(S:Item,P:Target*,I:Ability*)
97 UseItemPointSlot(P:Target*,I:Slot*)
98 AttackNoSound(O:Target*)
105 AttackOneRound(O:Target*)
113 ForceSpell(O:Target,I:Spell*Spell)
114 ForceSpellPoint(P:Target,I:Spell*Spell)
124 Berserk()
134 AttackReevaluate(O:Target*,I:ReevaluationPeriod*)
160 ApplySpell(O:Target,I:Spell*Spell)
180 MoveToObjectFollow(O:Object*)
208 MoveToObjectNoInterrupt(O:Object*)
400 RunningAttack(O:Target*)
401 RunningAttackNoSound(O:Target*)