damages.ids
For use with the HitBy() trigger.
13 0x0001 ACID 0x0002 COLD 0x0000 CRUSHING 0x0004 ELECTRICITY 0x0008 FIRE 0x0010 PIERCING 0x0020 POISON 0x0040 MAGIC 0x0080 MISSILE 0x0100 SLASHING 0x0200 MAGICFIRE 0x0400 MAGICCOLD 0x0800 STUNNING
13 0x0001 ACID 0x0002 COLD 0x0000 CRUSHING 0x0004 ELECTRICITY 0x0008 FIRE 0x0010 PIERCING 0x0020 POISON 0x0040 MAGIC 0x0080 MISSILE 0x0100 SLASHING 0x0200 MAGICFIRE 0x0400 MAGICCOLD 0x0800 STUNNING