seq.ids
For use with the following script actions:
75 0 ANIM_ATTACK 0 SEQ_ATTACK 1 ANIM_AWAKE 1 SEQ_AWAKE 2 ANIM_CAST 2 SEQ_CAST 3 ANIM_CONJURE 3 SEQ_CONJURE 4 ANIM_DAMAGE 4 SEQ_DAMAGE 5 ANIM_DIE 5 SEQ_DIE 6 ANIM_HEAD_TURN 6 SEQ_HEAD_TURN 7 ANIM_READY 7 ANIM_STAND 7 SEQ_READY 8 ANIM_SHOOT 8 SEQ_SHOOT 9 ANIM_TWITCH 9 SEQ_TWITCH 10 ANIM_WALK 10 SEQ_WALK 11 ANIM_ATTACK_SLASH 11 SEQ_ATTACK_SLASH 12 ANIM_ATTACK_BACKSLASH 12 SEQ_ATTACK_BACKSLASH 13 ANIM_ATTACK_JAB 13 SEQ_ATTACK_JAB 14 ANIM_EMERGE 14 SEQ_EMERGE 15 ANIM_HIDE 15 SEQ_HIDE 16 SEQ_SLEEP 17 ANIM_DEFEND 20 ANIM_TALK 20 ANIM_TALK1 21 ANIM_TALK2 22 ANIM_TALK3 23 ANIM_STANDFIDGET1 24 ANIM_STANDFIDGET2 25 ANIM_STANCEFIDGET1 26 ANIM_STANCEFIDGET2 27 ANIM_STANDTOSTANCE 28 ANIM_STANCETOSTAND 29 ANIM_ATTACK1 30 ANIM_ATTACK2 31 ANIM_ATTACK3 32 ANIM_SPELL1 33 ANIM_SPELL2 34 ANIM_SPELL3 35 ANIM_GETUP 36 ANIM_MISC1 37 ANIM_MISC2 38 ANIM_MISC3 39 ANIM_MISC4 40 ANIM_MISC5 41 ANIM_MISC6 42 ANIM_MISC7 43 ANIM_MISC8 44 ANIM_MISC9 45 ANIM_MISC10 46 ANIM_MISC11 47 ANIM_MISC12 48 ANIM_MISC13 49 ANIM_MISC14 50 ANIM_MISC15 51 ANIM_MISC16 52 ANIM_MISC17 53 ANIM_MISC18 54 ANIM_MISC19 55 ANIM_MISC20 56 ANIM_MIMEATTACK1 57 ANIM_MIMEATTACK2 58 ANIM_MIMEATTACK3 59 ANIM_MIMEGETHIT 60 ANIM_MIMERUN 61 ANIM_MIMEWALK 62 ANIM_MIMESPELL1 63 ANIM_MIMESPELL2 64 ANIM_MIMESPELL3 65 ANIM_MIMEGETUP 66 ANIM_MIMEDIE 67 ANIM_MIMETALK1 68 ANIM_MIMETALK2 69 ANIM_MIMETALK3 70 ANIM_MIMESTANDFIDGET1 71 ANIM_MIMESTANDFIDGET2 72 ANIM_MIMESTANCEFIDGET1 73 ANIM_MIMESTANCEFIDGET2 74 ANIM_MIMESTAND 75 ANIM_MIMESTANCE 76 ANIM_MIMESTANCETOSTAND 77 ANIM_MIMESTANDTOSTANCE