For the vanilla version of the spell, see Mass Raise Dead.
Mass Raise Dead
Level: Quest
School: Necromancy
Sphere: Necromantic
Range: Personal
Duration: Permanent
Casting Time: 4
Area of Effect: Up to 5 party members
Saving Throw: None
A more powerful version of Raise Dead, this spell brings up to 5 party members back to life and heals 4d10+20 points of damage. Those affected can regain the rest of their hit points by natural healing or curative magic.