For the SR version of the spell, see Mass Raise Dead.
Mass Raise Dead
(Necromancy)
Level: 7
Sphere: Necromantic
Range: 30 ft.
Duration: Permanent
Casting Time: 2
Area of Effect: Up to 5 party members
Saving Throw: None
A more powerful version of Raise Dead, this spell brings up to 5 party members back to life and heals 3d10+1 Hit Points per level of the caster. They can regain the rest of their Hit Points by natural healing or curative magic. This spell restores life to dwarves, gnomes, half-elves, halflings, elves, half-orcs, and humans.