Aid

Aid
Level: 2
School: Necromancy
Sphere: Combat, Necromantic
Range: Touch
Duration: 1 turn/level
Casting Time: 5
Area of Effect: 1 creature
Saving Throw: None

The recipient of this spell gains a +1 bonus to attack rolls, damage rolls, and saving throws, plus 1d8 additional hit points +1 per level of the caster (up to a maximum of 1d8+10). The Aid spell allows the recipient to temporarily have more hit points than his full normal total. The bonus hit points are lost first when the recipient takes damage. Multiple castings of this spell are not cumulative.

For the vanilla version of the spell, see Aid.