Vanilla Aid

Aid
(Necromancy, Conjuration)

Level: 2
Sphere: Necromantic
Range: Touch
Duration: 1 round + 1 round/level
Casting Time: 5
Area of Effect: 1 creature
Saving Throw: None

The recipient of this spell gains the benefits of a Bless spell (+1 to attack rolls and Saving Throws) and a special bonus of 1d8 additional Hit Points for the duration of the spell. The Aid spell enables the recipient to actually have more Hit Points than <PRO_HISHER> current maximum. The bonus Hit Points are lost first when the recipient takes damage and may not be regained by curative magic.

Example: A 1st-level Fighter has 8 Hit Points, suffers 2 points of damage (8 - 2 = 6), then receives an Aid spell that grants <PRO_HIMHER> 5 additional Hit Points. The Fighter now has 11 Hit Points, 3 of which are temporary. If <PRO_HESHE> is then hit for 7 points of damage, 4 normal Hit Points and all 3 temporary Hit Points are lost. The Fighter then receives a Cure Light Wounds spell that heals 4 points of damage, restoring <PRO_HIMHER> to <PRO_HISHER> original 8 Hit Points.

For the SR version of the spell, see Aid.