Vanilla Raise Dead

Raise Dead
(Necromancy)

Level: 5
Sphere: Necromantic
Range: Visual range of the caster
Duration: Permanent
Casting Time: 9
Area of Effect: 1 person
Saving Throw: Special

When the priest casts a Raise Dead spell, <PRO_HESHE> can restore life to a dwarf, gnome, half-elf, halfling, elf, half-orc, or human.

Note that the body of the person must be whole, otherwise missing parts are still missing when the person is brought back to life. The person has but 1 Hit Point when raised and must regain the rest by natural healing or curative magic.

For the SR version of the spell, see Raise Dead.