For the vanilla version of the spell, see Sunray.
Casting Time: 5
Area of Effect: 30’ radius
Saving Throw: Special
When this spell is cast, it causes a ray of sunlight to beam down upon the caster and a globe of searing radiance to explode in a 30 foot radius. All hostile creatures in the area of effect are blinded for 10 rounds and take 6d6 points of damage. Undead creatures caught within the sunburst instead take 1d6 points of damage per caster level (up to a maximum of 20d6). A successful save vs. breath at a -4 penalty negates the blindness and reduces the damage by half. The burst also results in the destruction of all undead creatures specifically harmed by bright light (such as vampires, shadows, and wraiths) that fail a saving throw vs. spell.