Vanilla Chant


Level: 2
Sphere: Combat
Range: 0
Duration: 1 turn
Casting Time: 9
Area of Effect: 15-ft. radius
Saving Throw: None

By means of the Chant spell, the priest brings special favor upon <PRO_HISHER>self and <PRO_HISHER> party and causes harm to <PRO_HISHER> enemies. When the Chant spell is completed, all the priest’s allies within the area of effect gain a +1 bonus to attack rolls, minimum damage/healing rolls, and Saving Throws. Furthermore, damage dice for all effects outside a weapon’s base damage is reduced by 1. For example, a 6d6 fireball will do 6d5 damage, and an arrow of fire that deals 1d6 piercing plus 1d2 fire damage will deal 1d6 piercing plus 1 fire damage instead. The priest’s enemies suffer the opposite effects.

Multiple chants are not cumulative.

For the SR version of the spell, see Chant.