For the SR version of the spell, see Holy Smite.
Range: Visual range of the caster
Casting Time: 3
Area of Effect: 15-ft. radius
Saving Throw: Special
This spell calls upon energy from the Positive Energy Plane in order to open a channel between it and the targets. The result is that any evil creatures within the spell’s area of effect take 1d4 points of damage per level of the caster, or half damage upon a successful Saving Throw vs. Spell. If the victims fail their Saving Throw, they are also blinded for 1 round.