IWD1 Opcodes
#0 (0x0)
Stat: AC vs. Damage Type Modifier
Variants:
IWD2
Parameter #1: AC Modifier
Parameter #2: Type
Parameter #1: AC Modifier
Parameter #2: Type
Description:
Applies the modifier value specified by the
Known values for
AC Modifier
field to the category specified
by the Type
field.Known values for
Type
are:
- 0 ⟶ All
- 1 ⟶ Crushing
- 2 ⟶ Missile
- 4 ⟶ Piercing
- 8 ⟶ Slashing
-
16 ⟶ Base AC setting
- Sets the targets AC to the value specified by the
AC Modifier
field. If the targets AC is alreadyAC Modifier
or below, this effect will do nothing.
- Sets the targets AC to the value specified by the
Each modifier type to AC from this opcode is capped to the range [-20,20]
. Each AC type total is capped to the range [-32768,32767]
.
Note:
IWD1 and PST use a slightly different version. The “Base AC” sets to field - 1
instead.
IWD2 uses different parameters altogether.
IWD2 uses different parameters altogether.
Note:
-
Type=0
:- Modifies ARMORCLASS.
- With
Timing Mode
s1/4/7
, alters target's baseArmor Class
.
-
Type=1
:- Modifies ACCRUSHINGMOD.
- With
Timing Mode
s1/4/7
, alters target's baseCrushing AC
.
-
Type=2
:- Modifies ACMISSILEMOD.
- With
Timing Mode
s1/4/7
, alters target's baseMissile AC
.
-
Type=4
:- Modifies ACPIERCINGMOD.
- With
Timing Mode
s1/4/7
, alters target's basePiercing AC
.
-
Type=8
:- Modifies ACSLASHINGMOD.
- With
Timing Mode
s1/4/7
, alters target's baseSlashing AC
.
-
Type=16
:- Modifies ARMORCLASS.
- With
Timing Mode
s1/4/7
, alters target's baseArmor Class
, still subject to "only if better/lower", checked against base value, not current effective value.
#1 (0x1)
Stat: Attacks Per Round Modifier
Variants:
BGEE
Parameter #1: Key Modifier
Parameter #2: Type
Parameter #1: Key Modifier
Parameter #2: Type
Description:
Alters a characters Attacks per Round, by changing the Key by the modifier value specified by the 'Key Value' field, in the style specified by 'Type' field.
Known values for 'Type' are:
0 Cumulative Modifier -> Key = Key + 'Key Modifier' value
1 Flat Value Modifier -> Key = 'Key Modifier' value
2 Percentage Modifier -> Key = (Key * 'Key Modifier' value) / 100
3 Cumulative Modifier -> Same as 0
Key | Attacks per Round |
---|---|
0 | 0 |
1 | 1 |
2 | 2 |
3 | 3 |
4 | 4 |
5 | 5 |
6 | 0.5 |
7 | 1.5 |
8 | 2.5 |
9 | 3.5 |
10 | 4.5 |
Known values for 'Type' are:
0 Cumulative Modifier -> Key = Key + 'Key Modifier' value
1 Flat Value Modifier -> Key = 'Key Modifier' value
2 Percentage Modifier -> Key = (Key * 'Key Modifier' value) / 100
3 Cumulative Modifier -> Same as 0
Info:
When this opcode is stacked, the values of the Key Modifier are stacked,
not the number of attacks.
Note:
IWD1 treats all keys above 5 as 5.
PST does not support Type 3, while BG(2)EE uses it differently.
Important:
Timing Modes 1/4/7 alters the creature's base APR stat, leaving behind no removable effect.
#2 (0x2)
Cure: Sleep
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Removes opcode #39 effects and the STATE_SLEEPING flag from the targeted creature(s).
This effect ignores durations attributed to it.
This effect ignores durations attributed to it.
Note:
Does not remove the STATE_HELPLESS flag.
Note:
At least in EEs, it can remove opcode #177 effects targeting an EFF with opcode #39. Does not always work when delayed.
#3 (0x3)
State: Berserking
Variants:
BG1
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Applies the berserk effect to the targeted creature(s), as specifed by the 'Type' field.
Target will uncontrollably attack enemies if any are in view, and will occasionally attack neutral creatures. This effect only affects party members.
Target will uncontrollably attack enemies if any are in view, and will occasionally attack neutral creatures. This effect only affects party members.
Known values for 'Type' are:
0 Default
1 Always Active
2 Blood Rage
#4 (0x4)
Cure: Berserking
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Removes opcode #3 effects and STATE_BERSERK from the targeted creature(s). Does not remove opcode #245, opcode #246 and opcode #247 effects.
This effect ignores durations attributed to it.
This effect ignores durations attributed to it.
Important:
Both parameters should be
0
(zero).
Note:
At least in BG2 and EEs, this effect only affects player characters.
Note:
At least in BG2 and EEs, this effect can remove opcode #177 effects targeting an EFF with opcode #3.
#5 (0x5)
Charm: Charm Specific Creature
Variants:
IWD2
PST
BG1
Parameter #1: General Type
Parameter #2: Charm Type
Parameter #1: General Type
Parameter #2: Charm Type
Description:
Charms the targeted creature(s) according to value in the 'Charm Type' field, if the target is matched by the value in the 'General Type' field. Values for 'General Type' are from General.ids.
Known values for 'Charm Type' are:
0 Charmed (Target neutral after effect ends)
1 Charmed (Target hostile after effect ends)
2 Dire charmed (Target neutral after effect ends)
3 Dire charmed (Target hostile after effect ends)
4 Controlled by Cleric
5 Target is hostile
Known values for 'Charm Type' are:
0 Charmed (Target neutral after effect ends)
1 Charmed (Target hostile after effect ends)
2 Dire charmed (Target neutral after effect ends)
3 Dire charmed (Target hostile after effect ends)
4 Controlled by Cleric
5 Target is hostile
#6 (0x6)
Stat: Charisma Modifier
Variants:
PST
BG1
Parameter #1: Statistic Modifier
Parameter #2: Type
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:
Applies the modifier value specified by the 'Statistic Modifier' field in the style specified by the 'Type' field.
Known values for 'Type' are:
0 Cumulative Modifier -> Charisma = Charisma + 'Statistic Modifier' value
1 Flat Value Modifier -> Charisma = 'Statistic Modifier' value
2 Percentage Modifier -> Charisma = (Charisma * 'Statistic Modifier' value) / 100
Negative values for 'Statistic Modifier' act as follows for the 'Type' modes:
0 Charisma = Charisma - 'Statistic Modifier' value
1 Charisma = 25
2 Charisma = 25
Known values for 'Type' are:
0 Cumulative Modifier -> Charisma = Charisma + 'Statistic Modifier' value
1 Flat Value Modifier -> Charisma = 'Statistic Modifier' value
2 Percentage Modifier -> Charisma = (Charisma * 'Statistic Modifier' value) / 100
Negative values for 'Statistic Modifier' act as follows for the 'Type' modes:
0 Charisma = Charisma - 'Statistic Modifier' value
1 Charisma = 25
2 Charisma = 25
#7 (0x7)
Colour: Set character colours by Palette
Variants:
BG1
Parameter #1: Gradient Number
Parameter #2: Location
Parameter #1: Gradient Number
Parameter #2: Location
Description:
Alters the colour of the area specified by the 'Location' field, to the colour gradient specified by the 'Gradient Number' field.
Known values for 'Location' are:
0 Body Metal
1 Body User 2
2 Body User 1
3 Body Skin
4 Body Leather
5 Body Armor
6 Body Hair
16 Weapon Metal
18 Weapon User 1
19 Weapon User 2
20 Weapon Leather
21 Weapon Armor
32 Shield Metal
33 Shield User 2
34 Shield User 1
36 Shield Leather
37 Shield Armor
48 Helmet Metal
49 Helmet User 2
50 Helmet User 1
52 Helmet Leather
53 Helmet Armor
255 Whole Body
Known values for 'Location' are:
0 Body Metal
1 Body User 2
2 Body User 1
3 Body Skin
4 Body Leather
5 Body Armor
6 Body Hair
16 Weapon Metal
18 Weapon User 1
19 Weapon User 2
20 Weapon Leather
21 Weapon Armor
32 Shield Metal
33 Shield User 2
34 Shield User 1
36 Shield Leather
37 Shield Armor
48 Helmet Metal
49 Helmet User 2
50 Helmet User 1
52 Helmet Leather
53 Helmet Armor
255 Whole Body
#8 (0x8)
Colour: Change by RGB
Variants:
BG1
PST
BG2
Parameter #1: RGB Colour
Parameter #2: Location
Parameter #1: RGB Colour
Parameter #2: Location
Description:
Alters the colour of the area specified by the 'Location' field, to the colour specified by the 'RGB Colour' field.
The 'RGB Colour' field is handled as follows:
Second byte = Red (0-255)
Third byte = Green (0-255)
Fourth byte = Blue (0-255)
Known values for 'Location' are:
0 Body metal
1 Body User 2
2 Body User 1
3 Body Skin
4 Body Leather
5 Body Armor
6 Body Hair
16 Weapon Metal
18 Weapon User 1
19 Weapon User 2
20 Weapon Leather
21 Weapon Armor
32 Shield Metal
33 Shield User 2
34 Shield User 1
36 Shield Leather
37 Shield Armor
48 Helmet Metal
49 Helmet User 2
50 Helmet User 1
52 Helmet Leather
53 Helmet Armor
255 Whole Body
The 'RGB Colour' field is handled as follows:
Second byte = Red (0-255)
Third byte = Green (0-255)
Fourth byte = Blue (0-255)
Known values for 'Location' are:
0 Body metal
1 Body User 2
2 Body User 1
3 Body Skin
4 Body Leather
5 Body Armor
6 Body Hair
16 Weapon Metal
18 Weapon User 1
19 Weapon User 2
20 Weapon Leather
21 Weapon Armor
32 Shield Metal
33 Shield User 2
34 Shield User 1
36 Shield Leather
37 Shield Armor
48 Helmet Metal
49 Helmet User 2
50 Helmet User 1
52 Helmet Leather
53 Helmet Armor
255 Whole Body
#9 (0x9)
Colour: Glow Pulse
Variants:
BG1
PST
BG2
Parameter #1: RGB Colour
Parameter #2: Location and Speed
Parameter #1: RGB Colour
Parameter #2: Location and Speed
Description:
Pulses the area specified by the 'Location and Speed' field, at the rate specified by the 'Location and Speed' field, with the colour specified by the 'RGB Colour' field. If the colour values are all set to 0, the glow effect only occurs if the creature is in darkness; outside at night, inside a building, or standing in shadows.
The 'RGB Colour' field is handled as follows:
Second byte = Red (0-255)
Third byte = Green (0-255)
Fourth byte = Blue (0-255)
The 'Location and Speed' field is handled as follows:
First byte = Location
Third byte = Speed
A speed of 0 does not pulsate. A speed of 1 is fastest, and a speed of 255 is slowest.
Known values for 'Location' are:
0 Body metal
1 Body User 2
2 Body User 1
3 Body Skin
4 Body Leather
5 Body Armor
6 Body Hair
16 Weapon Metal
18 Weapon User 1
19 Weapon User 2
20 Weapon Leather
21 Weapon Armor
32 Shield Metal
33 Shield User 2
34 Shield User 1
36 Shield Leather
37 Shield Armor
48 Helmet Metal
49 Helmet User 2
50 Helmet User 1
52 Helmet Leather
53 Helmet Armor
255 Whole Body
The 'RGB Colour' field is handled as follows:
Second byte = Red (0-255)
Third byte = Green (0-255)
Fourth byte = Blue (0-255)
The 'Location and Speed' field is handled as follows:
First byte = Location
Third byte = Speed
A speed of 0 does not pulsate. A speed of 1 is fastest, and a speed of 255 is slowest.
Known values for 'Location' are:
0 Body metal
1 Body User 2
2 Body User 1
3 Body Skin
4 Body Leather
5 Body Armor
6 Body Hair
16 Weapon Metal
18 Weapon User 1
19 Weapon User 2
20 Weapon Leather
21 Weapon Armor
32 Shield Metal
33 Shield User 2
34 Shield User 1
36 Shield Leather
37 Shield Armor
48 Helmet Metal
49 Helmet User 2
50 Helmet User 1
52 Helmet Leather
53 Helmet Armor
255 Whole Body
#10 (0xA)
Stat: Constitution Modifier
Variants:
PST
BG1
Parameter #1: Statistic Modifier
Parameter #2: Type
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:
Applies the modifier value specified by the 'Statistic Modifier' field in the style specified by the 'Type' field.
Known values for 'Type' are:
0 Cumulative Modifier -> Constitution = Constitution + 'Statistic Modifier' value
1 Flat Value Modifier -> Constitution = 'Statistic Modifier' value
2 Percentage Modifier -> Constitution = (Constitution * 'Statistic Modifier' value) / 100
Negative values for 'Statistic Modifier' act as follows for the 'Type' modes:
0 Constitution = Constitution - 'Statistic Modifier' value
1 Constitution = 25
2 Constitution = 25
Known values for 'Type' are:
0 Cumulative Modifier -> Constitution = Constitution + 'Statistic Modifier' value
1 Flat Value Modifier -> Constitution = 'Statistic Modifier' value
2 Percentage Modifier -> Constitution = (Constitution * 'Statistic Modifier' value) / 100
Negative values for 'Statistic Modifier' act as follows for the 'Type' modes:
0 Constitution = Constitution - 'Statistic Modifier' value
1 Constitution = 25
2 Constitution = 25
#11 (0xB)
Cure: Poison
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Removes opcode #25 poison effects and STATE_POISONED from the targeted creature(s).
Info:
This effect ignores durations attributed to it.
Info:
At least in EEs, this effect can remove opcode #177 effects targeting an EFF with opcode #25.
#12 (0xC)
HP: Damage
Variants:
BG2
BGEE
PST
Parameter #1: Damage Amount
Parameter #2: Type
Parameter #1: Damage Amount
Parameter #2: Type
Description:
Damages the target by the value specified by the 'Damage Amount' field, with the damage type specified by the 'Type' field.
Known values for 'Type' are:
0 Crushing
1 Crushing Set to Value
2 Crushing Set to Percentage
65536 Acid
65537 Acid Set to Value
65538 Acid Set to Percentage
131072 Cold
131073 Cold Set to Value
131074 Cold Set to Percentage
262144 Electricity
262145 Electricity Set to Value
262146 Electricity Set to Percentage
524288 Fire
524289 Fire Set to Value
524290 Fire Set to Percentage
1048576 Piercing
1048577 Piercing Set to Value
1048578 Piercing Set to Percentage
2097152 Poison
2097153 Poison Set to Value
2097154 Poison Set to Percentage
4194304 Magic
4194305 Magic Set to Value
4194306 Magic Set to Percentage
8388608 Missile
8388609 Missile Set to Value
8388610 Missile Set to Percentage
16777216 Slashing
16777217 Slashing Set to Value
16777218 Slashing Set to Percentage
33554432 Magic Fire
33554433 Magic Fire Set to Value
33554434 Magic Fire Set to Percentage
67108864 Magic Cold
67108865 Magic Cold Set to Value
67108866 Magic Cold Set to Percentage
134217728 Stunning
134217729 Stunning Set to Value
134217730 Stunning Set to Percentage
268435456 Soul Eater
268435457 Soul Eater Set to Value
268435458 Soul Eater Set to Percentage
1073741824 Disease
1073741825 Disease Set to Value
1073741826 Disease Set to Percentage
Known values for 'Type' are:
0 Crushing
1 Crushing Set to Value
2 Crushing Set to Percentage
65536 Acid
65537 Acid Set to Value
65538 Acid Set to Percentage
131072 Cold
131073 Cold Set to Value
131074 Cold Set to Percentage
262144 Electricity
262145 Electricity Set to Value
262146 Electricity Set to Percentage
524288 Fire
524289 Fire Set to Value
524290 Fire Set to Percentage
1048576 Piercing
1048577 Piercing Set to Value
1048578 Piercing Set to Percentage
2097152 Poison
2097153 Poison Set to Value
2097154 Poison Set to Percentage
4194304 Magic
4194305 Magic Set to Value
4194306 Magic Set to Percentage
8388608 Missile
8388609 Missile Set to Value
8388610 Missile Set to Percentage
16777216 Slashing
16777217 Slashing Set to Value
16777218 Slashing Set to Percentage
33554432 Magic Fire
33554433 Magic Fire Set to Value
33554434 Magic Fire Set to Percentage
67108864 Magic Cold
67108865 Magic Cold Set to Value
67108866 Magic Cold Set to Percentage
134217728 Stunning
134217729 Stunning Set to Value
134217730 Stunning Set to Percentage
268435456 Soul Eater
268435457 Soul Eater Set to Value
268435458 Soul Eater Set to Percentage
1073741824 Disease
1073741825 Disease Set to Value
1073741826 Disease Set to Percentage
The Dice values can be used to inflict varying damage amounts - e.g. 2d6 would do 2-12 damage (Damage type is still specified by the 'Type' value).
If 'Damage Amount' and the Dice values are both non-zero, the total damage inflicted is: 'Damage Amount' + Dice value.
'Damage Amount' can be positive or negative (though the damage sound will play in either case).
Note:
‘Stunning’ damage does not stun the target. Stunning damage cannot kill a creature, creatures are reduced to 1 HP and are knocked unconscious.
Warning:
Using ‘Magic Fire’ as a damage type will result the game to crash if the damage kills the target.
#13 (0xD)
Death: Instant Death
Variants:
BG1
PST
BG2
Parameter #1: Text Notification
Parameter #2: Death Type
Parameter #1: Text Notification
Parameter #2: Death Type
Description:
Instantly kills the targeted creature(s), in the style specified by the 'Death Type' value.
Known values for 'Text Notification' are:
0 Show death message
1 Don't show death message
Known values for 'Death Type' are:
0 Acid death
1 Burning death
2 Crushed death
4 Normal death
8 Exploding death
16 Stoned death
32 Freezing death
512 Permanent death
1024 Destruction death
Known values for 'Text Notification' are:
0 Show death message
1 Don't show death message
Known values for 'Death Type' are:
0 Acid death
1 Burning death
2 Crushed death
4 Normal death
8 Exploding death
16 Stoned death
32 Freezing death
512 Permanent death
1024 Destruction death
#14 (0xE)
Graphics: Defrost
Variants:
BGEE
PST
Parameter #1: Undefined
Parameter #2: Undefined
Parameter #1: Undefined
Parameter #2: Undefined
Description:
Temporarily removes the colouring indicating frozen_death from the targeted creature(s), but does not remove the frozen_death state itself.
#15 (0xF)
Stat: Dexterity Modifier
Variants:
IWD2
PST
BG1
Parameter #1: Statistic Modifier
Parameter #2: Type
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:
Applies the modifier value specified by the 'Statistic Modifier' field in the style specified by the 'Type' field.
Known values for 'Type' are:
0 Cumulative Modifier -> Dexterity = Dexterity + 'Statistic Modifier' value
1 Flat Value Modifier -> Dexterity = 'Statistic Modifier' value
2 Percentage Modifier -> Dexterity = (Dexterity * 'Statistic Modifier' value) / 100
3 Cat's Grace Spell ('Statistic Modifier' should be set to 0)
Negative values for 'Statistic Modifier' act as follows for the 'Type' modes:
0 Dexterity = Dexterity - 'Statistic Modifier' value
1 Dexterity = 25
2 Dexterity = 25
Known values for 'Type' are:
0 Cumulative Modifier -> Dexterity = Dexterity + 'Statistic Modifier' value
1 Flat Value Modifier -> Dexterity = 'Statistic Modifier' value
2 Percentage Modifier -> Dexterity = (Dexterity * 'Statistic Modifier' value) / 100
3 Cat's Grace Spell ('Statistic Modifier' should be set to 0)
Negative values for 'Statistic Modifier' act as follows for the 'Type' modes:
0 Dexterity = Dexterity - 'Statistic Modifier' value
1 Dexterity = 25
2 Dexterity = 25
#16 (0x10)
State: Haste
Variants:
BG1
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Applies the Haste effect to the targeted creature(s). See description for other games.
IWD2 may grant +4 AC (untested).
Info:
This effect will cancel out the slow opcode.
#17 (0x11)
HP: Current HP Modifier
Variants:
BG2
IWD2
Parameter #1: Statistic Modifier
Parameter #2: Type
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:
Applies the modifier value specified by the 'Statistic Modifier' field in the style specified by the 'Type' field.
Known values for 'Type' are:
'Statistic Modifier' can be positive or negative.
Known values for 'Type' are:
- 0 ⟶ Cumulative Modifier: HP = HP + 'Statistic Modifier' value
- 1 ⟶ Flat Value Modifier: HP = 'Statistic Modifier' value
- 2 ⟶ Percentage Modifier: HP = (HP * 'Statistic Modifier' value) / 100
'Statistic Modifier' can be positive or negative.
Info:
If ‘Statistic Modifier’ and the Dice values are both non-zero, the total HP change is: ‘Statistic Modifier’ + Dice value.
Note:
Unlike opcode #12, this opcode does not apply any death effect (opcode #13) to the creature if it reduces their hit points to zero or less. The creature will remain in a bugged state (no HP but not dead) until they take further damage, or the game is saved & reloaded, at which point they will die properly.
#18 (0x12)
HP: Maximum HP Modifier
Parameter #1: Statistic Modifier
Parameter #2: Type
Special: Mode
Parameter #1: Statistic Modifier
Parameter #2: Type
Special: Mode
Description:
Applies the modifier value specified by the
Known values for
Known values for
Statistic Modifier
field in the style specified by the Type
field.
Known values for
Type
are:
- 0 ⟶ Cumulative Modifier:
HP = HP + 'Statistic Modifier' value
(affects current and max HP) - 1 ⟶ Flat Value Modifier:
HP = 'Statistic Modifier' value
(affects current and max HP) - 2 ⟶ Percentage Modifier:
HP = (HP * 'Statistic Modifier' value) / 100
(affects current and max HP) - 3 ⟶ As
0
(does not affect current HP) - 4 ⟶ As
1
(does not affect current HP) - 5 ⟶ As
2
(does not affect current HP) - 6 ⟶ Non-cumulative Modifier:
HP = HP + 'Statistic Modifier' value
(affects current and max HP) (EE only)
Statistic Modifier
can be positive or negative.
Known values for
Mode
are:
- 0 ⟶ Normal: Effect functions as dictated by the
Type
field. -
1 ⟶ Do not update current HP.
- This value is set automatically once the effect has been initially processed on a creature.
- For normal operation, the special field MUST be zero.
Info:
To differentiate non-cumulative HP gain from other forms of HP gain,
Type
is set internally to 6
. As mentioned here, multiple effects of Type=6
can be carried by the creature at the same time and only the largest value is used when calculating extra HP. Hence the term “noncumulative coexisting”. This functionality doesn’t interact with other forms (Type != 6
) of HP gain, and cumulative HP drain doesn’t use Type=6
.
Note:
For non-permanent timing modes of
Type
2
or 5
use the base maximum HP value, and therefore override other Type
2
or 5
modifiers.
Note:
If
Statistic Modifier
and the Dice values are both non-zero, the total HP change is: 'Statistic Modifier' + Dice value
.
Note:
- Maximum HP cannot be reduced below a creature's level/HD (average level rounded up for multiclasses).
- It is still able to reduce current HP below the creature's level/HD, and has the same bugged death as opcode #17 if it reduces a creature to zero or less HP.
#19 (0x13)
Stat: Intelligence Modifier
Variants:
BG1
Parameter #1: Statistic Modifier
Parameter #2: Type
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:
Applies the modifier value specified by the 'Statistic Modifier' field in the style specified by the 'Type' field.
Known values for 'Type' are:
0 Cumulative Modifier -> Intelligence = Intelligence + 'Statistic Modifier' value
1 Flat Value Modifier -> Intelligence = 'Statistic Modifier' value
2 Percentage Modifier -> Intelligence = (Intelligence * 'Statistic Modifier' value) / 100
'Statistic Modifier' can be positive or negative.
Known values for 'Type' are:
0 Cumulative Modifier -> Intelligence = Intelligence + 'Statistic Modifier' value
1 Flat Value Modifier -> Intelligence = 'Statistic Modifier' value
2 Percentage Modifier -> Intelligence = (Intelligence * 'Statistic Modifier' value) / 100
'Statistic Modifier' can be positive or negative.
#20 (0x14)
State: Invisibility
Variants:
BG1
IWD2
PST
BG2
Parameter #1: Irrelevant
Parameter #2: Type
Parameter #1: Irrelevant
Parameter #2: Type
Description:
Applies the invisibility effect, in the style specified by the 'Type' value.
Known values for 'Type' are :
0 Normal Invisibility -> affected creature makes the first attack with +4
1 Improved Invisibility -> affected creature stays invisible after attack
2 Toggle Invisibility -> affected creature invisibility state toggles when executing an action
Known values for 'Type' are :
0 Normal Invisibility -> affected creature makes the first attack with +4
1 Improved Invisibility -> affected creature stays invisible after attack
2 Toggle Invisibility -> affected creature invisibility state toggles when executing an action
Note:
‘Improved Invisibility’ does not provide saving throw bonuses.
Note:
‘Improved Invisibility’ lingers after the duration is spent and works permanently if used as a ‘While Equipped’ effect.
#21 (0x15)
Stat: Lore Modifier
Variants:
IWD2
Parameter #1: Statistic Modifier
Parameter #2: Type
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:
Applies the modifier value specified by the
Known values for
The effect modifies LORE.
Statistic Modifier
field in the style specified by the Type
field.
Known values for
Type
are:
- 0 ⟶ Cumulative Modifier:
Lore = Lore + 'Statistic Modifier' value
- 1 ⟶ Flat Value Modifier:
Lore = 'Statistic Modifier' value
- 2 ⟶ Percentage Modifier:
Lore = (Lore * 'Statistic Modifier' value) / 100
Statistic Modifier
can be positive or negative.
The effect modifies LORE.
Warning:
This effect does not work with
Timing Mode 1
.
#22 (0x16)
Stat: Cumulative Luck Modifier
Variants:
PST
BG1
Parameter #1: Statistic Modifier
Parameter #2: Type
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:
Applies the modifier value specified by the 'Statistic Modifier' field in the style specified by the 'Type' field. The effect does not set STATE_LUCK.
Known values for 'Type' are:
0 Cumulative Modifier -> Luck = Luck + 'Statistic Modifier' value
1 Lucky Streak
2 Fortunes Favorite (perfect rolls)
Known values for 'Type' are:
0 Cumulative Modifier -> Luck = Luck + 'Statistic Modifier' value
1 Lucky Streak
2 Fortunes Favorite (perfect rolls)
#23 (0x17)
Stat: Morale Modifier
Variants:
BG2
Parameter #1: Statistic Modifier
Parameter #2: Type
Special: Mode
Parameter #1: Statistic Modifier
Parameter #2: Type
Special: Mode
Description:
Applies the modifier value specified by the
Known values for
At least in EEs, known values for
Statistic Modifier
field in the style specified by the Type
field.
Known values for
Type
are:
- 0 ⟶ Cumulative Modifier:
Morale = Morale + 'Statistic Modifier' value
- 1 ⟶ Flat Value Modifier:
Morale = 'Statistic Modifier' value
- 2 ⟶ Percentage Modifier:
Morale = (Morale * 'Statistic Modifier' value) / 100
Statistic Modifier
can be positive or negative.
At least in EEs, known values for
Mode
are:
-
0 ⟶ BG2 mode – It's hardcoded to fill the following values:
Statistic Modifier = 10
Type = 1
m_done = 1
(internal field that immediately removes the effect from creature, no matterduration
)- In addition, it checks if the creature is berserking, and if it is, it returns without doing anything.
- 1 ⟶ BG1 mode – Default (functions as expected)
Note:
Any Morale-based effect (i.e. Panic) may be added or removed by this effect.
#24 (0x18)
State: Horror
Variants:
BG1
Parameter #1: Irrelevant
Parameter #2: Type
Parameter #1: Irrelevant
Parameter #2: Type
Description:
Applies the horror effect to the targeted creature(s), in the style specified by the 'Type' field.
Known values for 'Type' are:
0 Normal
1 Harpy Wail
Known values for 'Type' are:
0 Normal
1 Harpy Wail
#25 (0x19)
State: Poison
Variants:
BG1
BGEE
IWD2
PST
BG2
Parameter #1: Damage Amount
Parameter #2: Type
Parameter #1: Damage Amount
Parameter #2: Type
Description:
Damages the target by the 'Damage Amount' value, in the style specified by the 'Type' field.
Known values for 'Type' are:
0 Inflict 'Damange Amount' per second
1 Inflict 'Damage Amount' per second halting at value controlled by 'Damage Amount' (pattern unknown)
2 Inflict 'Damage Amount' per second
3 Inflict 1 Damage per 'Damage Amount' seconds
4 Inflict 'Damage Amount' per round
5 Crash
6 Snakebite
8 Envenomed Weapon
Known values for 'Type' are:
0 Inflict 'Damange Amount' per second
1 Inflict 'Damage Amount' per second halting at value controlled by 'Damage Amount' (pattern unknown)
2 Inflict 'Damage Amount' per second
3 Inflict 1 Damage per 'Damage Amount' seconds
4 Inflict 'Damage Amount' per round
5 Crash
6 Snakebite
8 Envenomed Weapon
#26 (0x1A)
Item: Remove Curse
Variants:
PST
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Removes
Cursed
items in addition to all opcode #283 effects from the targeted creature(s).
#27 (0x1B)
Stat: Acid Resistance Modifier
Variants:
IWD2
Parameter #1: Statistic Modifier
Parameter #2: Type
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:
Applies the modifier value specified by the
Known values for
The effect modifies RESISTACID.
Statistic Modifier
field in the style specified by the Type
field.
Known values for
Type
are:
- 0 ⟶ Cumulative Modifier:
Resistance = Resistance + 'Statistic Modifier' value
- 1 ⟶ Flat Value Modifier:
Resistance = 'Statistic Modifier' value
- 2 ⟶ Percentage Modifier:
Resistance = (Resistance * 'Statistic Modifier' value) / 100
Statistic Modifier
can be positive or negative.
The effect modifies RESISTACID.
#28 (0x1C)
Stat: Cold Resistance Modifier
Variants:
IWD2
Parameter #1: Statistic Modifier
Parameter #2: Type
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:
Applies the modifier value specified by the
Known values for
The effect modifies RESISTCOLD.
Statistic Modifier
field in the style specified by the Type
field.
Known values for
Type
are:
- 0 ⟶ Cumulative Modifier:
Resistance = Resistance + 'Statistic Modifier' value
- 1 ⟶ Flat Value Modifier:
Resistance = 'Statistic Modifier' value
- 2 ⟶ Percentage Modifier:
Resistance = (Resistance * 'Statistic Modifier' value) / 100
Statistic Modifier
can be positive or negative.
The effect modifies RESISTCOLD.
#29 (0x1D)
Stat: Electricity Resistance Modifier
Variants:
IWD2
Parameter #1: Statistic Modifier
Parameter #2: Type
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:
Applies the modifier value specified by the
Known values for
The effect modifies RESISTELECTRICITY.
Statistic Modifier
field in the style specified by the Type
field.
Known values for
Type
are:
- 0 ⟶ Cumulative Modifier:
Resistance = Resistance + 'Statistic Modifier' value
- 1 ⟶ Flat Value Modifier:
Resistance = 'Statistic Modifier' value
- 2 ⟶ Percentage Modifier:
Resistance = (Resistance * 'Statistic Modifier' value) / 100
Statistic Modifier
can be positive or negative.
The effect modifies RESISTELECTRICITY.
#30 (0x1E)
Stat: Fire Resistance Modifier
Variants:
IWD2
Parameter #1: Statistic Modifier
Parameter #2: Type
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:
Applies the modifier value specified by the
Known values for
The effect modifies RESISTFIRE.
Statistic Modifier
field in the style specified by the Type
field.
Known values for
Type
are:
- 0 ⟶ Cumulative Modifier:
Resistance = Resistance + 'Statistic Modifier' value
- 1 ⟶ Flat Value Modifier:
Resistance = 'Statistic Modifier' value
- 2 ⟶ Percentage Modifier:
Resistance = (Resistance * 'Statistic Modifier' value) / 100
Statistic Modifier
can be positive or negative.
The effect modifies RESISTFIRE.
#31 (0x1F)
Stat: Magic Damage Resistance Modifier
Variants:
BG1
Parameter #1: Statistic Modifier
Parameter #2: Type
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:
Applies the modifier value specified by the
Known values for
The effect modifies MAGICDAMAGERESISTANCE.
Statistic Modifier
field in the style specified by the Type
field.
Known values for
Type
are:
- 0 ⟶ Cumulative Modifier:
Resistance = Resistance + 'Statistic Modifier' value
- 1 ⟶ Flat Value Modifier:
Resistance = 'Statistic Modifier' value
- 2 ⟶ Percentage Modifier:
Resistance = (Resistance * 'Statistic Modifier' value) / 100
Statistic Modifier
can be positive or negative.
The effect modifies MAGICDAMAGERESISTANCE.
#32 (0x20)
Cure: Death (Raise Dead)
Variants:
IWD2
Parameter #1: Irrelevant
Parameter #2: Restore creature animation?
Parameter #1: Irrelevant
Parameter #2: Restore creature animation?
Description:
Raises the targeted creature(s) from the dead.
Known values for
This effect ignores durations attributed to it.
Known values for
Restore creature animation?
are:
- 0 ⟶ No
- 1 ⟶ Yes
This effect ignores durations attributed to it.
Info:
The new animation is selected just as it would be at Character Generation.
Base Animation = 0x6000
-
+ Class:
0x0000
(Cleric/Druid/Shaman/Default)0x0100
(Fighter/Paladin/Ranger)0x0200
(Mage/Sorcerer)0x0300
(Thief/Bard)0x0500
(Monk)- Mutliclasses prioritize (Warrior > Priest > Rogue > Wizard)
-
+ Gender:
0x0000
(Male/Default)0x0010
(Female)
-
+ Race:
0x0000
(Human/Default)0x0001
(Elf/Half-Elf/Tiefling)0x0002
(Dwarf)0x0003
(Halfling)0x0004
(Gnome)0x0005
(Halforc)
Note:
- This opcode will only restore life to creatures with STATE_DEAD. Frozen and Petrified creatures do not qualify until after they shatter (at which point you can no longer target them outside of scripts, so it doesn't really matter).
- The animation reset is not dependent on the target's death state.
Info:
The presence of this opcode in any of a spell’s ability headers will force any Wild Surge of that spell to use the “Cast Normally” result.
#33 (0x21)
Stat: Save vs. Death Modifier
Variants:
IWD2
Parameter #1: Statistic Modifier
Parameter #2: Type
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:
Applies the modifier value specified by the
Known values for
The effect modifies SAVEVSDEATH.
Statistic Modifier
field in the style specified by the Type
field.
Known values for
Type
are:
- 0 ⟶ Cumulative Modifier:
Save = Save + 'Statistic Modifier' value
- 1 ⟶ Flat Value Modifier:
Save = 'Statistic Modifier' value
- 2 ⟶ Percentage Modifier:
Save = (Save * 'Statistic Modifier' value) / 100
- 3 ⟶ Increment Instantly:
Save = Save + 'Statistic Modifier' value
(EE only)
Statistic Modifier
can be positive or negative.
The effect modifies SAVEVSDEATH.
Info:
When
Type = 3
, this opcode processes before saving throws are checked for effects proceeding it in the same effect stack; when Type = 0
, it processes after.
#34 (0x22)
Stat: Save vs. Wands Modifier
Variants:
IWD2
Parameter #1: Statistic Modifier
Parameter #2: Type
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:
Applies the modifier value specified by the
Known values for
The effect modifies SAVEVSWANDS.
Statistic Modifier
field in the style specified by the Type
field.
Known values for
Type
are:
- 0 ⟶ Cumulative Modifier:
Save = Save + 'Statistic Modifier' value
- 1 ⟶ Flat Value Modifier:
Save = 'Statistic Modifier' value
- 2 ⟶ Percentage Modifier:
Save = (Save * 'Statistic Modifier' value) / 100
- 3 ⟶ Increment Instantly:
Save = Save + 'Statistic Modifier' value
(EE only)
Statistic Modifier
can be positive or negative.
The effect modifies SAVEVSWANDS.
Info:
When
Type = 3
, this opcode processes before saving throws are checked for effects proceeding it in the same effect stack; when Type = 0
, it processes after.
#35 (0x23)
Stat: Save vs. Petrification/Polymorph Modifier
Variants:
IWD2
Parameter #1: Statistic Modifier
Parameter #2: Type
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:
Applies the modifier value specified by the
Known values for
The effect modifies SAVEVSPOLY.
Statistic Modifier
field in the style specified by the Type
field.
Known values for
Type
are:
- 0 ⟶ Cumulative Modifier:
Save = Save + 'Statistic Modifier' value
- 1 ⟶ Flat Value Modifier:
Save = 'Statistic Modifier' value
- 2 ⟶ Percentage Modifier:
Save = (Save * 'Statistic Modifier' value) / 100
- 3 ⟶ Increment Instantly:
Save = Save + 'Statistic Modifier' value
(EE only)
Statistic Modifier
can be positive or negative.
The effect modifies SAVEVSPOLY.
Info:
When
Type = 3
, this opcode processes before saving throws are checked for effects proceeding it in the same effect stack; when Type = 0
, it processes after.
#36 (0x24)
Stat: Save vs. Breath Weapons Modifier
Variants:
IWD2
Parameter #1: Statistic Modifier
Parameter #2: Type
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:
Applies the modifier value specified by the
Known values for
The effect modifies SAVEVSBREATH.
Statistic Modifier
field in the style specified by the Type
field.
Known values for
Type
are:
- 0 ⟶ Cumulative Modifier:
Save = Save + 'Statistic Modifier' value
- 1 ⟶ Flat Value Modifier:
Save = 'Statistic Modifier' value
- 2 ⟶ Percentage Modifier:
Save = (Save * 'Statistic Modifier' value) / 100
- 3 ⟶ Increment Instantly:
Save = Save + 'Statistic Modifier' value
(EE only)
Statistic Modifier
can be positive or negative.
The effect modifies SAVEVSBREATH.
Info:
When
Type = 3
, this opcode processes before saving throws are checked for effects proceeding it in the same effect stack; when Type = 0
, it processes after.
#37 (0x25)
Stat: Save vs. Spells Modifier
Variants:
IWD2
Parameter #1: Statistic Modifier
Parameter #2: Type
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:
Applies the modifier value specified by the
Known values for
The effect modifies SAVEVSSPELL.
Statistic Modifier
field in the style specified by the Type
field.
Known values for
Type
are:
- 0 ⟶ Cumulative Modifier:
Save = Save + 'Statistic Modifier' value
- 1 ⟶ Flat Value Modifier:
Save = 'Statistic Modifier' value
- 2 ⟶ Percentage Modifier:
Save = (Save * 'Statistic Modifier' value) / 100
- 3 ⟶ Increment Instantly:
Save = Save + 'Statistic Modifier' value
(EE only)
Statistic Modifier
can be positive or negative.
The effect modifies SAVEVSSPELL.
Info:
When
Type = 3
, this opcode processes before saving throws are checked for effects proceeding it in the same effect stack; when Type = 0
, it processes after.
#38 (0x26)
State: Silence
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Applies the silence effect to the targeted creature(s). Sets STATE_SILENCED to true.
A silenced creature cannot cast spells / use special abilities (unless flagged as
The engine is hard-coded to allow these spells to be cast by a silenced creature:
A silenced creature cannot cast spells / use special abilities (unless flagged as
Castable when silenced
) or initiate dialog.The engine is hard-coded to allow these spells to be cast by a silenced creature:
"SPWI219"
(Vocalize)"SPIN649"
(Teleport to Pocket Plane) in BG2/BGEE
#39 (0x27)
State: Unconsciousness
Variants:
IWD2
PST
Parameter #1: Irrelevant
Parameter #2: Wake on Damage?
Special: Icon
Parameter #1: Irrelevant
Parameter #2: Wake on Damage?
Special: Icon
Description:
Applies the unconsciousness effect to the targeted creature(s).
Known values for
Known values for
Wake on Damage?
are (only in EEs):
- 0 ⟶ Yes
- 1 ⟶ No
Icon
defines the index from STATDESC.2DA for custom portrait icons (EE only). Default value is Sleep
.
This opcode sets the STATE_SLEEPING flag.
Note:
Moreover, they will also set
Timing Mode
s 1/4/7
will set the STATE_HELPLESS
flag. In such a case, this flag cannot be removed in-game.Moreover, they will also set
STATE_SLEEPING
, which works as the Wake on Hit
option. It’s just not usable because of the irremovable STATE_HELPLESS
.
#40 (0x28)
State: Slow
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Applies the slow effect to the targeted creature(s). It automatically grants the
Slow
portrait icon.
Info:
This effect will cancel out the haste opcode.
Note:
This effect doubles the
Casting Time
of all spells. Not verified for IWD2.
Warning:
This opcode will set the
STATE_SLOWED
flag and nothing else when applied with Timing Mode 1
, and cannot be removed within the game by any means, only suppressed by Haste.
#41 (0x29)
Graphics: Sparkle
Variants:
BG1
IWD2
PST
BG2
Parameter #1: Colour
Parameter #2: Type
Parameter #1: Colour
Parameter #2: Type
Description:
Displays the sparkle effect specified by the 'Type' field, in the colour specified by the 'Colour' field.
Known values for 'Colour' are:
0 Crash
1 No effect / Black
2 White / White -> Blue
3 Purple -> White / Purple -> White
4
.. White
12
13 Crash
Known values for 'Type' are:
1 Sparkle Puff
2 No effect?
3 Sparkle Shower
Known values for 'Colour' are:
0 Crash
1 No effect / Black
2 White / White -> Blue
3 Purple -> White / Purple -> White
4
.. White
12
13 Crash
Known values for 'Type' are:
1 Sparkle Puff
2 No effect?
3 Sparkle Shower
#42 (0x2A)
Spell: Wizard Spell Slots Modifier
Variants:
BG1
Parameter #1: Slot Amount Modifier
Parameter #2: Spell Level
Parameter #1: Slot Amount Modifier
Parameter #2: Spell Level
Description:
Alters the number of wizard spell slots available to the targeted creature(s), as specified by the 'Slot Amount Modifier' field, at the level specified by the 'Spell Level' field.
Known values for 'Spell Level' are:
0 Double spells
1 Level 1
2 Level 2
4 Level 3
8 Level 4
16 Level 5
32 Level 6
64 Level 7
128 Level 8
256 Level 9
512 Double spells
For a 'Spell Level' of 0, the amount of spell slots is doubled for the level specified by the 'Slot Amount Modifier' value and all levels below. For a 'Spell Level' of 512, the amount of spell slots is doubled for the level(s) specified by the 'Slot Amount Modifier' field. The target creature(s) must have at least 1 slot at the selected level to have their slot count changed. If the resultant slot count is negative, the creature is given 12 slots.
'Statistic Modifier' can be positive or negative.
Known values for 'Spell Level' are:
0 Double spells
1 Level 1
2 Level 2
4 Level 3
8 Level 4
16 Level 5
32 Level 6
64 Level 7
128 Level 8
256 Level 9
512 Double spells
For a 'Spell Level' of 0, the amount of spell slots is doubled for the level specified by the 'Slot Amount Modifier' value and all levels below. For a 'Spell Level' of 512, the amount of spell slots is doubled for the level(s) specified by the 'Slot Amount Modifier' field. The target creature(s) must have at least 1 slot at the selected level to have their slot count changed. If the resultant slot count is negative, the creature is given 12 slots.
'Statistic Modifier' can be positive or negative.
#43 (0x2B)
Cure: Stone to Flesh
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Removes STATE_STONE_DEATH from the targeted creatures and restores them to 1 HP. Does not affect creatures without STATE_STONE_DEATH.
Important:
Both parameters should be 0 (zero).
Note:
- Will not remove a currently delayed (untriggered) Petrification effect.
- Nor will it remove the False Petrification mode of opcode #109.
#44 (0x2C)
Stat: Strength Modifier
Variants:
IWD2
PST
BG1
Parameter #1: Statistic Modifier
Parameter #2: Type
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:
Applies the modifier value specified by the 'Statistic Modifier' field in the style specified by the 'Type' field.
Known values for 'Type' are:
0 Cumulative Modifier -> Strength = Strength + 'Statistic Modifier' value
1 Flat Value Modifier -> Strength = 'Statistic Modifier' value
2 Percentage Modifier -> Strength = (Strength * 'Statistic Modifier' value) / 100
3 Strength Spell ('Statistic Modifier' should be set to 0)
Negative values for 'Statistic Modifier' act as follows for the 'Type' modes:
0 Strength = Strength - 'Statistic Modifier' value
1 Strength = 25
2 Strength = 25
Known values for 'Type' are:
0 Cumulative Modifier -> Strength = Strength + 'Statistic Modifier' value
1 Flat Value Modifier -> Strength = 'Statistic Modifier' value
2 Percentage Modifier -> Strength = (Strength * 'Statistic Modifier' value) / 100
3 Strength Spell ('Statistic Modifier' should be set to 0)
Negative values for 'Statistic Modifier' act as follows for the 'Type' modes:
0 Strength = Strength - 'Statistic Modifier' value
1 Strength = 25
2 Strength = 25
#45 (0x2D)
State: Stun
Variants:
BG1
Parameter #1: Irrelevant
Parameter #2: Type
Parameter #1: Irrelevant
Parameter #2: Type
Description:
Stuns the targeted creature(s) in the style specified by the 'Type' field.
Known values for 'Type' are:
0 Normal
1 Unstun on Damage
2 Power Word Stun
Known values for 'Type' are:
0 Normal
1 Unstun on Damage
2 Power Word Stun
#46 (0x2E)
Cure: Stun (Unstun)
Variants:
PST
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Unstuns the targeted creature(s) (opcode #45). Also removes STATE_STUNNED from the creature.
This effect ignores durations attributed to it.
This effect ignores durations attributed to it.
#47 (0x2F)
Cure: Invisibility
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Removes the invisibility effect from the targeted creature(s). Also removes STATE_INVISIBLE and STATE_IMPROVEDINVISIBILITY.
This effect ignores durations attributed to it.
This effect ignores durations attributed to it.
Important:
Both parameters should be
0
(zero).
#48 (0x30)
Cure: Silence (Vocalize)
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Removes the silence effect and STATE_SILENCED from the targeted creature(s).
This effect ignores durations attributed to it.
This effect ignores durations attributed to it.
#49 (0x31)
Stat: Wisdom Modifier
Variants:
PST
BG1
Parameter #1: Statistic Modifier
Parameter #2: Type
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:
Applies the modifier value specified by the 'Statistic Modifier' field in the style specified by the 'Type' field.
Known values for 'Type' are:
0 Cumulative Modifier -> Wisdom = Wisdom + 'Statistic Modifier' value
1 Flat Value Modifier -> Wisdom = 'Statistic Modifier' value
2 Percentage Modifier -> Wisdom = (Wisdom * 'Statistic Modifier' value) / 100
Negative values for 'Statistic Modifier' act as follows for the 'Type' modes:
0 Wisdom = Wisdom - 'Statistic Modifier' value
1 Wisdom = 25
2 Wisdom = 25
Known values for 'Type' are:
0 Cumulative Modifier -> Wisdom = Wisdom + 'Statistic Modifier' value
1 Flat Value Modifier -> Wisdom = 'Statistic Modifier' value
2 Percentage Modifier -> Wisdom = (Wisdom * 'Statistic Modifier' value) / 100
Negative values for 'Statistic Modifier' act as follows for the 'Type' modes:
0 Wisdom = Wisdom - 'Statistic Modifier' value
1 Wisdom = 25
2 Wisdom = 25
#50 (0x32)
Colour: Glow by RGB (Brief)
Variants:
BG1
IWD2
PST
BG2
Parameter #1: RGB Colour
Parameter #2: Speed
Parameter #1: RGB Colour
Parameter #2: Speed
Description:
The targeted creature(s) entire animation glows the colour specified by the 'RGB Colour' field, at the speed specified by the (3rd byte of the) 'Speed' field.
The 'RGB Colour' field is handled as follows:
Second byte = Red (0-255)
Third byte = Green (0-255)
Fourth byte = Blue (0-255)
The 'Speed' field is handled as follows:
Third byte = Speed (0-255)
A speed of 0 does not pulsate. A speed of 1 is fastest, and a speed of 255 is slowest.
Known values for 'Location and Speed' are:
0 Body metal
1 Body User 2
2 Body User 1
3 Body Skin
4 Body Leather
5 Body Armor
6 Body Hair
16 Weapon Metal
18 Weapon User 1
19 Weapon User 2
20 Weapon Leather
21 Weapon Armor
32 Shield Metal
33 Shield User 2
34 Shield User 1
36 Shield Leather
37 Shield Armor
48 Helmet Metal
49 Helmet User 2
50 Helmet User 1
52 Helmet Leather
53 Helmet Armor
255 Whole Body
The 'RGB Colour' field is handled as follows:
Second byte = Red (0-255)
Third byte = Green (0-255)
Fourth byte = Blue (0-255)
The 'Speed' field is handled as follows:
Third byte = Speed (0-255)
A speed of 0 does not pulsate. A speed of 1 is fastest, and a speed of 255 is slowest.
Known values for 'Location and Speed' are:
0 Body metal
1 Body User 2
2 Body User 1
3 Body Skin
4 Body Leather
5 Body Armor
6 Body Hair
16 Weapon Metal
18 Weapon User 1
19 Weapon User 2
20 Weapon Leather
21 Weapon Armor
32 Shield Metal
33 Shield User 2
34 Shield User 1
36 Shield Leather
37 Shield Armor
48 Helmet Metal
49 Helmet User 2
50 Helmet User 1
52 Helmet Leather
53 Helmet Armor
255 Whole Body
#51 (0x33)
Colour: Strong/Dark by RGB
Variants:
BG1
IWD2
BG2
Parameter #1: RGB Colour
Parameter #2: Location
Parameter #1: RGB Colour
Parameter #2: Location
Description:
Alters the colour of the area specified by the 'Location and Speed' field, to the colour specified by the 'RGB Colour' field.
The 'RGB Colour' field is handled as follows:
Second byte = Red (0-255)
Third byte = Green (0-255)
Fourth byte = Blue (0-255)
Known values for 'Location' are:
0 Body metal
1 Body User 2
2 Body User 1
3 Body Skin
4 Body Leather
5 Body Armor
6 Body Hair
16 Weapon Metal
18 Weapon User 1
19 Weapon User 2
20 Weapon Leather
21 Weapon Armor
32 Shield Metal
33 Shield User 2
34 Shield User 1
36 Shield Leather
37 Shield Armor
48 Helmet Metal
49 Helmet User 2
50 Helmet User 1
52 Helmet Leather
53 Helmet Armor
255 Whole Body
The 'RGB Colour' field is handled as follows:
Second byte = Red (0-255)
Third byte = Green (0-255)
Fourth byte = Blue (0-255)
Known values for 'Location' are:
0 Body metal
1 Body User 2
2 Body User 1
3 Body Skin
4 Body Leather
5 Body Armor
6 Body Hair
16 Weapon Metal
18 Weapon User 1
19 Weapon User 2
20 Weapon Leather
21 Weapon Armor
32 Shield Metal
33 Shield User 2
34 Shield User 1
36 Shield Leather
37 Shield Armor
48 Helmet Metal
49 Helmet User 2
50 Helmet User 1
52 Helmet Leather
53 Helmet Armor
255 Whole Body
#52 (0x34)
Colour: Very Bright by RGB
Variants:
BG1
IWD2
PST
BG2
Parameter #1: RGB Colour
Parameter #2: Location
Parameter #1: RGB Colour
Parameter #2: Location
Description:
Alters the colour of the area specified by the 'Location' field, to the colour specified by the 'RGB Colour' field.
The 'RGB Colour' field is handled as follows:
Second byte = Red (0-255)
Third byte = Green (0-255)
Fourth byte = Blue (0-255)
Known values for 'Location' are:
0 Body metal
1 Body User 2
2 Body User 1
3 Body Skin
4 Body Leather
5 Body Armor
6 Body Hair
16 Weapon Metal
18 Weapon User 1
19 Weapon User 2
20 Weapon Leather
21 Weapon Armor
32 Shield Metal
33 Shield User 2
34 Shield User 1
36 Shield Leather
37 Shield Armor
48 Helmet Metal
49 Helmet User 2
50 Helmet User 1
52 Helmet Leather
53 Helmet Armor
255 Whole Body
The 'RGB Colour' field is handled as follows:
Second byte = Red (0-255)
Third byte = Green (0-255)
Fourth byte = Blue (0-255)
Known values for 'Location' are:
0 Body metal
1 Body User 2
2 Body User 1
3 Body Skin
4 Body Leather
5 Body Armor
6 Body Hair
16 Weapon Metal
18 Weapon User 1
19 Weapon User 2
20 Weapon Leather
21 Weapon Armor
32 Shield Metal
33 Shield User 2
34 Shield User 1
36 Shield Leather
37 Shield Armor
48 Helmet Metal
49 Helmet User 2
50 Helmet User 1
52 Helmet Leather
53 Helmet Armor
255 Whole Body
#53 (0x35)
Empty:
Variants:
IWD2
PST
BG1
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
This opcode has no effect.
#54 (0x36)
Stat: THAC0 Modifier
Variants:
IWD2
Parameter #1: Statistic Modifier
Parameter #2: Type
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:
Applies the modifier value specified by the
Known values for
Statistic Modifier
field in the style specified by the Type
field.
Known values for
Type
are:
- 0 ⟶ Cumulative Modifier:
THAC0 = THAC0 + 'Statistic Modifier' value
- 1 ⟶ Flat Value Modifier:
THAC0 = 'Statistic Modifier' value
- 2 ⟶ Percentage Modifier:
THAC0 = (THAC0 * 'Statistic Modifier' value) / 100
Note:
This effect adjusts the base stat, rather than modified THAC0.
#55 (0x37)
Death: Kill Creature Type
Variants:
PST
Parameter #1: IDS Entry
Parameter #2: IDS File
Parameter #1: IDS Entry
Parameter #2: IDS File
Description:
Kills the targeted creature(s) with HD less than those specified by the Dice values, if the target(s) match the IDS mask.
Known values for
Known values for
IDS File
are:
- 2 ⟶ EA.IDS
- 3 ⟶ GENERAL.IDS
- 4 ⟶ RACE.IDS
- 5 ⟶ CLASS.IDS
- 6 ⟶ SPECIFIC.IDS
- 7 ⟶ GENDER.IDS
- 8 ⟶ ALIGN.IDS
- 9 ⟶ KIT.IDS (EE only)
IDS Entry
is a value from the specified IDS file, indicating the specific creature type to affect.
#56 (0x38)
Alignment: Invert
Variants:
PST
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Inverts the alignment of the targeted creature(s).
Important:
Both parameters should be
0
(zero).
#57 (0x39)
Alignment: Change
Variants:
PST
Parameter #1: Irrelevant
Parameter #2: Alignment
Parameter #1: Irrelevant
Parameter #2: Alignment
Description:
Alters the alignment of the targeted creature(s) to the value specified by
Known values for
Alignment
.
Known values for
Alignment
are:
- 00 ⟶ None
- 17 ⟶ Lawful Good
- 18 ⟶ Lawful Neutral
- 19 ⟶ Lawful Evil
- 33 ⟶ Neutral Good
- 34 ⟶ True Neutral
- 35 ⟶ Neutral Evil
- 49 ⟶ Chaotic Good
- 50 ⟶ Chaotic Neutral
- 51 ⟶ Chaotic Evil
#58 (0x3A)
Cure: Dispellable Effects (Dispel Magic)
Variants:
BGEE
Parameter #1: Level
Parameter #2: Type
Parameter #1: Level
Parameter #2: Type
Description:
Dispels magic from the targeted creature(s) (excepting magical weapons eg. Spirtual Hammer). Depending on the value of the 'Type' field, the 'Level' field can be used to set the level of the effect.
Known values for 'Type' are:
With 'Type' of 1 or 2, the base chance of successfully dispelling is 50%. This chance is modified by the relative levels of the dispeller to the caster. Each level below gives a -10% chance, each level above gives a +5% chance. There is always a 1% chance of success or failure.
Known values for 'Type' are:
- 0 ⟶ Always dispel
- 1 ⟶ Use Caster Level
- 2 ⟶ Use 'Level' field
With 'Type' of 1 or 2, the base chance of successfully dispelling is 50%. This chance is modified by the relative levels of the dispeller to the caster. Each level below gives a -10% chance, each level above gives a +5% chance. There is always a 1% chance of success or failure.
#59 (0x3B)
Stat: Stealth Modifier
Parameter #1: Statistic Modifier
Parameter #2: Type
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:
Applies the modifier value specified by the
Known values for
Statistic Modifier
field in the style specified by the Type
field.
Known values for
Type
are:
- 0 ⟶ Cumulative Modifier:
Stealth = Stealth + 'Statistic Modifier' value
- 1 ⟶ Flat Value Modifier:
Stealth = 'Statistic Modifier' value
- 2 ⟶ Percentage Modifier:
Stealth = (Stealth * 'Statistic Modifier' value) / 100
Note:
In BG2 and EEs, this effect alters the Move Silently skill.
Important:
Timing Mode
s 1/4/7
permanently alter the creature's Move Silently
score, leaving no removable effect.
Note:
(EE only) When
Type = 0
and Timing Mode = 9
, it modifies MOVESILENTLYMTPBONUS. The final value for this stat is multiplied by its percentage entry in THIEFSCL.2DA, capped to the range [0,255]
, before being included in the creature’s Move Silently
score.
#60 (0x3C)
Stat: Miscast Magic
Variants:
BG2
BG1
Parameter #1: Percent Chance
Parameter #2: Type
Parameter #1: Percent Chance
Parameter #2: Type
Description:
The targeted creature(s) will fail to cast the type of spell specified by the 'Type' field, 'Percent Chance' percent of the time.
Known values for 'Type' are:
0 Mage Spells
1 Cleric Spells
2 Innate
Known values for 'Type' are:
0 Mage Spells
1 Cleric Spells
2 Innate
#61 (0x3D)
Crash
Variants:
BGEE
IWD2
Parameter #1: Undefined
Parameter #2: Undefined
Parameter #1: Undefined
Parameter #2: Undefined
Description:
Warning:
This effect crashes the game.
Note:
This effect has previously been referenced as Alchemy.
#62 (0x3E)
Spell: Priest Spell Slots Modifier
Variants:
BG1
Parameter #1: Slot Amount Modifier
Parameter #2: Spell Level
Parameter #1: Slot Amount Modifier
Parameter #2: Spell Level
Description:
Alters the number of priest spell slots available to the targeted creature(s), as specified by the 'Slot Amount Modifier' field, at the level specified by the 'Spell Level' field. Priest spells are used by Clerics, Druids, Paladins and Rangers.
Known values for 'Spell Level' are:
0 Double spells
1 Level 1
2 Level 2
4 Level 3
8 Level 4
16 Level 5
32 Level 6
64 Level 7
512 Double spells
For a 'Spell Level' of 0, the amount of spell slots is doubled for the level specified by the 'Slot Amount Modifier' value and all levels below. For a 'Spell Level' of 512, the amount of spell slots is doubled for the level(s) specified by the 'Slot Amount Modifier' field. The target creature(s) must have at least 1 slot at the selected level to have their slot count changed. If the resultant slot count is negative, the creature is given 12 slots.
'Statistic Modifier' can be positive or negative.
Known values for 'Spell Level' are:
0 Double spells
1 Level 1
2 Level 2
4 Level 3
8 Level 4
16 Level 5
32 Level 6
64 Level 7
512 Double spells
For a 'Spell Level' of 0, the amount of spell slots is doubled for the level specified by the 'Slot Amount Modifier' value and all levels below. For a 'Spell Level' of 512, the amount of spell slots is doubled for the level(s) specified by the 'Slot Amount Modifier' field. The target creature(s) must have at least 1 slot at the selected level to have their slot count changed. If the resultant slot count is negative, the creature is given 12 slots.
'Statistic Modifier' can be positive or negative.
#63 (0x3F)
State: Infravision
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Gives the targeted creature(s) infravision and sets STATE_INFRAVISION.
Important:
Both parameters should be
0
(zero).
Info:
STATE_INFRAVISION specs:
While a creature with Infravision is currently selected,
While a creature with Infravision is currently selected,
- all visible creatures with
body heat
that are currently in a "shadowed" part of the area receive a "warm" (red-shifted) overlay body heat
is determined by a creature's animation (INI
file) usingdetected_by_infravision=1
, or by opcode #342 (p1=1
&p2=1
)-
"shadowed" is determined by each area's Light Map
"AR####LM.BMP"
- Some areas have a separate Light Map for "nighttime" hours,
"AR####LN.BMP"
- Some areas have a separate Light Map for "nighttime" hours,
#64 (0x40)
State: Remove Infravision
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Removes infravision from the targeted creature(s).
This effect ignores durations attributed to it.
This effect ignores durations attributed to it.
Note:
This will not remove racial infravision.
Important:
Both parameters should be
0
(zero).
#65 (0x41)
Overlay: Blur
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Applies the blur effect to the targeted creature(s) and sets STATE_BLUR. Graphical displacement is affected by movement rate.
Important:
Both parameters should be
0
(zero).
Note:
- STATE_BLUR will maintain the effects of this opcode, once this opcode expires, but only until you save & reload.
- If you set STATE_BLUR on a CRE file, it won't do anything by itself.
- If you later apply opcode #65 to the creature, once it expires, the blur visual will remain until you save & reload, but will no longer update based on your movement rate (it will remain stuck at whatever it was when the opcode expired).
#66 (0x42)
Graphics: Transparency Fade
Variants:
PST
BG1
Parameter #1: Fade speed
Parameter #2: Type
Parameter #1: Fade speed
Parameter #2: Type
Description:
Fades the targeted creature(s) in or out. The 'Fade speed' field controls how fast it happens.
Known values for 'Fade speed' are:
0 1 round (105 ticks by default)
..
255 Instant
Known values for 'Type' are:
0 Default
1 Fade In
2 Fade Out
This effect sets stat #60 (TRANSLUCENT) to param #1.
Known values for 'Fade speed' are:
0 1 round (105 ticks by default)
..
255 Instant
Known values for 'Type' are:
0 Default
1 Fade In
2 Fade Out
This effect sets stat #60 (TRANSLUCENT) to param #1.
#67 (0x43)
Summon: Creature Summoning
Variants:
IWD2
PST
Parameter #1: Unknown
Parameter #2: Control
Parameter #1: Unknown
Parameter #2: Control
Description:
Summons a creature, with EA set to the
Known values for
Control
field. The Resource
key should be set to the filename of the creature to summon.
Known values for
Control
are:
- 0 ⟶ Match target (hostile if no target)
- 1 ⟶ Match target (hostile if no target)
- 2 ⟶ As creature file
- 3 ⟶ Match target (hostile if no target)
- 4 ⟶ As creature file
- 5 ⟶ Hostile to target
- 6 ⟶ As creature file
- 8 ⟶ As creature file
- 255 ⟶ As creature file
Note:
Control
values0
and1
are identical,4
and6
are identical,3
and5
are each unique, all other values are identical with each other.Control
values3
,4
,5
, and6
summon the creature at the location of the effect target. All other values summon the creature at the location of the ability target.
Info:
- (EE only)
Resource 2
(external EFFs): Animation VVC/BAM file to be played at the summoned creature's location.
Default is a hardcoded VVC using"SPBOOM.BAM"
and palette#65
. This is generally used as the "portal" animation. - (EE only)
Resource 3
(external EFFs): Animation VVC/BAM file to be played at the location of the ability target. - Applies an opcode #271 to the summoned creature based on the duration of the
Resource 2
(not exact). Creature will not appear/spawn until this animation finishes. - Applies a delayed opcode #215 with
resource = "SPGFLSH1"
to the summoned creature,delayed duration = 5 ticks less
than the opcode #271. - Applies a delayed opcode #68 to the summoned creature based on effect duration (unless permanent).
- When summoned, any temporary changes (such as from equipped items) to the creature's gender are made permanent.
#68 (0x44)
Summon: Unsummon Creature
Parameter #1: Text Notification
Parameter #2: Irrelevant
Parameter #1: Text Notification
Parameter #2: Irrelevant
Description:
Unsummons a creature, with feedback controlled by
Known values for
Text Notification
.
Known values for
Text Notification
are:
- 0 ⟶ No text notification
- 1 ⟶ Show text notification
Note:
At least in BG2 and EEs, the
Resource
key should be set to the filename of the
animation to play when unsummoning the creature, and defaults to "SPGFLSH1"
if left empty.
Note:
- Has no effect on Party Members.
- Moves the targeted creature(s) to area
".ARE"
(a non-existant area). This deletes non-global creatures from the game. - Global creatures can still be recovered through scripts actions, such as MoveGlobalObject().
#69 (0x45)
Protection: From Detection (Non-Detection)
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Applies the non-detection effect to the targeted creature(s), setting STATE_NONDETECTION while active. This effect is negated by opcode #70. While in the non-detection state, the creature is immune to opcode #47 and opcode #116, though they are affected by effects that remove illusionary protections by school or secondary type.
Important:
Timing Mode
s 1/4/7
will permanently set the creature's STATE_NONDETECTION
flag, leaving no removable effect. This flag is not cleared on death.
#70 (0x46)
Cure: Non-Detection
Variants:
IWD2
PST
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Removes opcode #69 and the STATE_NONDETECTION flag from the targeted creature(s).
This effect ignores durations attributed to it.
This effect ignores durations attributed to it.
#71 (0x47)
IDS: Sex Change
Parameter #1: Gender Modifier
Parameter #2: Type
Parameter #1: Gender Modifier
Parameter #2: Type
Description:
Alters the gender of the targetted creature(s) to the value specified by the
Known values for
The effect modifies SEX_CHANGED.
Gender Modifier
field, in the style specified by the Type
value.
Known values for
Type
are:
- 0 ⟶ Reverse Gender
- 1 ⟶ Flat Value Modifier:
Gender = 'Statistic Modifier' value
(values from GENDER.IDS)
The effect modifies SEX_CHANGED.
Note:
Reverse Gender
also switches the second BIT of the lower BYTE of the creature's animation, which (forPC
races), will switch between their male/female animations (0x6000
⟷0x6010
).-
Other races can be setup this way, but do not occupy the necessary animation slots by default.
For instance,VAMPIRE
is0x7F12
,VAMPIRE_FEMALE
is0x7F22
(Male should be0x7F02
and female0x7F12
for it to work).
#72 (0x48)
IDS: Set IDS State
Variants:
BG1
IWD2
PST
Parameter #1: IDS Entry
Parameter #2: IDS File
Parameter #1: IDS Entry
Parameter #2: IDS File
Description:
Alters the IDS state of the targeted creature(s) specified by the
Known values for
IDS File
field, to the value specified by the IDS Entry
field.
Known values for
IDS File
are:
- 0 ⟶ EA
- 1 ⟶ Generic / General
- 2 ⟶ Race
- 3 ⟶ Class
- 4 ⟶ Specific
- 5 ⟶ Gender
- 6 ⟶ Align / Alignmen (iwd1, pst)
Important:
- Only reliable timing mode is
Timing Mode 1
(all others are bugged and can convert to this timing mode under various circumstances). Timing Mode
s1/4/7
will permanently set the creature(s) IDS value, leaving no removable effect.
#73 (0x49)
Damage Mod
Variants:
BG1
Parameter #1: Damage Modifier
Parameter #2: Type
Parameter #1: Damage Modifier
Parameter #2: Type
Description:
Inflicts a percentage extra damage (set by the 'Damage Modifier' parameter) of the type specified by the 'Type' parameter.
Known values for 'Type' are:
0 Standard
1 Fire
2 Cold
3 Electricity
4 Acid
5 Magic
6 Poison
7 Slashing
8 Piercing
9 Crushing
10 Missile
Known values for 'Type' are:
0 Standard
1 Fire
2 Cold
3 Electricity
4 Acid
5 Magic
6 Poison
7 Slashing
8 Piercing
9 Crushing
10 Missile
Note:
‘Type’ 0 causes a flat damage increase, rather than a percentage.
#74 (0x4A)
State: Blindness
Variants:
BG1
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Applies the blindness effect to the targeted creature(s). This sets VISUALRANGE to 2, sets STATE_BLIND to true and incurs a cummulative
10
point base THAC0 penalty (4
on EE games, plus a cumulative 4
point base AC penalty. All of that is unverified in PST).
Maintains its own portrait icon Blind
.
Important:
Timing Mode
s1/4/7
will permanently set the creature'sSTATE_BLIND
flag, leaving no removable effect.-
Related: the
-4
penalty toAC
andTHAC0
are apparently tied to the effect, notSTATE_BLIND
.-
So for instance you will not be able to 100% cure a creature affected by
CLERIC_NATURE_BEAUTY — "sppr704.spl"
(it applies opcode #74 withtiming_mode=1
).- As a workaround, you might want to stick with a limited
timing_mode
and setduration
to a very high random value.
- As a workaround, you might want to stick with a limited
-
So for instance you will not be able to 100% cure a creature affected by
Note:
In the EE’s, the
-4
penalties it applies are not cumulative.
#75 (0x4B)
Cure: Blindness
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Removes the blindness effect and the STATE_BLIND flag from the targeted creature(s).
This effect ignores durations attributed to it.
This effect ignores durations attributed to it.
Important:
Both parameters should be
0
(zero).
#76 (0x4C)
State: Feeblemindedness
Variants:
IWD2
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Applies the feeblemind effect to the targeted creature(s) – creatures are unselectable, immobile and do not respond to combat. Maintains the target's Intelligence to 3 (stacks normally with opcode #19).
Important:
A creature's scripts do not run while the creature is feebleminded.
#77 (0x4D)
Cure: Feeblemindedness
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Removes the feeblemind effect and the STATE_FEEBLEMINDED flag from the targeted creature(s).
This effect ignores durations attributed to it.
This effect ignores durations attributed to it.
Important:
Both parameters should be
0
(zero).
#78 (0x4E)
State: Disease
Variants:
BG1
BG2
BGEE
PST
Parameter #1: Damage
Parameter #2: Type
Parameter #1: Damage
Parameter #2: Type
Description:
Set the Damage parameter as the amount of damage, and the Disease Type parameter as how the disease functions.
Known values for 'Type' are:
0 Hit Points per second
1 Hit Points per round
2 Hit Points per Second
3 Seconds per Hit Points
4 Strength Penalty
5 Dexterity Penalty
6 Constitution Penalty
7 Intelligence Penalty
8 Wisdom Penalty
9 Charisma Penalty
10 Slow Effect
11 Mold Touch
13 Contagion
14 Cloud of Pestilence (at least in IWD2)
15 Dolorous Decay (at least in IWD2)
'Damage' can be positive (penalty) or negative (bonus).
Known values for 'Type' are:
0 Hit Points per second
1 Hit Points per round
2 Hit Points per Second
3 Seconds per Hit Points
4 Strength Penalty
5 Dexterity Penalty
6 Constitution Penalty
7 Intelligence Penalty
8 Wisdom Penalty
9 Charisma Penalty
10 Slow Effect
11 Mold Touch
13 Contagion
14 Cloud of Pestilence (at least in IWD2)
15 Dolorous Decay (at least in IWD2)
'Damage' can be positive (penalty) or negative (bonus).
Important:
Permanent timing modes require a duration for this effect to work.
Note:
Paladins are immune to this opcode in IWD1.
#79 (0x4F)
Cure: Disease
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Removes the disease effect from the targeted creature(s).
This effect ignores durations attributed to it.
This effect ignores durations attributed to it.
Important:
Both parameters should be
0
(zero).
#80 (0x50)
State: Deafness
Variants:
IWD2
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Applies the Deafness effect on the targeted creature(s) – creatures suffer a casting failure rate of 50% (20% in bg1, unknown in iwd1). The casting failure rate refers to
Wizard
and Priest
spells only. This is cumulative with Miscast Magic.
Warning:
PST: it is unclear if this effect exist or does anything!
Info:
Maintains DEAFENED on the target (EE only).
#81 (0x51)
Cure: Deafness
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Removes the deafness effect from the targeted creature(s).
This effect ignores durations attributed to it.
This effect ignores durations attributed to it.
Important:
Both parameters should be
0
(zero).
Warning:
PST: it is unclear if this effect exists or does anything!
#82 (0x52)
Set AI Script
Variants:
PST
Parameter #1: Irrelevant
Parameter #2: Type
Parameter #1: Irrelevant
Parameter #2: Type
Description:
Sets the script type specified by the
Known values for
Type
value to the contents of the resource
key.
Known values for
Type
are:
- 0 ⟶ OVERRIDE
- 1 ⟶ AREA
- 2 ⟶ SPECIFICS
- 4 ⟶ CLASS
- 5 ⟶ RACE
- 6 ⟶ GENERAL
- 7 ⟶ DEFAULT
Warning:
This effect can unset scripts from a creature, which can break the game.
Note:
- Effect is always instantaneous/delayed.
AREA
andSPECIFICS
can only be set on non-global creatures (not potential party members or familiars), and are lost upon saving & reload.
#83 (0x53)
Protection: From Projectile Weapon
Variants:
BG1
IWD2
PST
BG2
Parameter #1: Irrelevant
Parameter #2: Type
Parameter #1: Irrelevant
Parameter #2: Type
Description:
Gives the targeted creature(s) immunity to the weapon type specified by the 'Type' value.
Known values for 'Type' are:
0 Instant
1 Arrow
2 Arrow Exploding
3 Arrow Flaming
4 Arrow Heavy*
5 Arrow (Non-Magical)
6 Axe
7 Axe Exploding
8 Axe Flaming
9 Axe Heavy*
10 Axe (Non-Magical)
11 Bolt
12 Bolt Exploding
13 Bolt Flaming
14 Bolt Heavy*
15 Bolt (Non-Magical)
16 Bullet
17 Bullet Exploding
18 Bullet Flaming
19 Bullet Heavy*
20 Bullet (Non-Magical)
26 Dagger*
27 Dagger Exploding
28 Dagger Flaming
29 Dagger Heavy
30 Dagger (Non-Magical)
31 Dart
32 Dart Exploding
33 Dart Flaming
34 Dart Heavy*
35 Dart (Non-Magical)
36 Magic Missile
37 Fireball
39 Lightning Bolt
41 Sleep
55 Spear
56 Spear Exploding
57 Spear Flaming
58 Spear Heaby
59 Spear (Non-Magical)
62 Web Travel
63 Web Ground
64 Gaze
65 Holy Might
66 Flame Strike
67 Magic Missile 1
68 Magic Missile 2
69 Magic Missile 3
70 Magic Missile 4
71 Magic Missile 5
72 Magic Missile 6
73 Magic Missile 7
74 Magic Missile 8
75 Magic Missile 9
76 Magic Missile 10
94 Cloud
95 Skull Trap
96 Colour Spray
97 Ice Storm
98 Fire Wall
99 Glyph
100 Grease
101 Flame Arrow Green
102 Flame Arrow Blue
103 Fireball Green
104 FireBall Blue
105 Potion
106 Potion Exploding
107 Acid Blob
108 Scorcher
109 Travel Door
186 Cloudkill
187 Flame Arrow Ice
188 Cow
189 Hold
190 Scorcher Ice
191 Acid Blob Mustard
192 Acid Blob Grey
193 Acid Blob Ochre
217 Icewind Magic Missile
313 Modenkainen's Force Missiles
345 Sekolah's Fire
Known values for 'Type' are:
0 Instant
1 Arrow
2 Arrow Exploding
3 Arrow Flaming
4 Arrow Heavy*
5 Arrow (Non-Magical)
6 Axe
7 Axe Exploding
8 Axe Flaming
9 Axe Heavy*
10 Axe (Non-Magical)
11 Bolt
12 Bolt Exploding
13 Bolt Flaming
14 Bolt Heavy*
15 Bolt (Non-Magical)
16 Bullet
17 Bullet Exploding
18 Bullet Flaming
19 Bullet Heavy*
20 Bullet (Non-Magical)
26 Dagger*
27 Dagger Exploding
28 Dagger Flaming
29 Dagger Heavy
30 Dagger (Non-Magical)
31 Dart
32 Dart Exploding
33 Dart Flaming
34 Dart Heavy*
35 Dart (Non-Magical)
36 Magic Missile
37 Fireball
39 Lightning Bolt
41 Sleep
55 Spear
56 Spear Exploding
57 Spear Flaming
58 Spear Heaby
59 Spear (Non-Magical)
62 Web Travel
63 Web Ground
64 Gaze
65 Holy Might
66 Flame Strike
67 Magic Missile 1
68 Magic Missile 2
69 Magic Missile 3
70 Magic Missile 4
71 Magic Missile 5
72 Magic Missile 6
73 Magic Missile 7
74 Magic Missile 8
75 Magic Missile 9
76 Magic Missile 10
94 Cloud
95 Skull Trap
96 Colour Spray
97 Ice Storm
98 Fire Wall
99 Glyph
100 Grease
101 Flame Arrow Green
102 Flame Arrow Blue
103 Fireball Green
104 FireBall Blue
105 Potion
106 Potion Exploding
107 Acid Blob
108 Scorcher
109 Travel Door
186 Cloudkill
187 Flame Arrow Ice
188 Cow
189 Hold
190 Scorcher Ice
191 Acid Blob Mustard
192 Acid Blob Grey
193 Acid Blob Ochre
217 Icewind Magic Missile
313 Modenkainen's Force Missiles
345 Sekolah's Fire
#84 (0x54)
Empty:
Variants:
IWD2
BG1
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
This opcode has no effect.
#85 (0x55)
Empty:
Variants:
IWD2
BG1
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
This opcode has no effect.
#86 (0x56)
Stat: Slashing Resistance Modifier
Variants:
IWD2
Parameter #1: Statistic Modifier
Parameter #2: Type
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:
Applies the modifier value specified by the
Known values for
The effect modifies RESISTSLASHING.
Statistic Modifier
field in the style specified by the Type
field.
Known values for
Type
are:
- 0 ⟶ Cumulative Modifier:
Resistance = Resistance + 'Statistic Modifier' value
- 1 ⟶ Flat Value Modifier:
Resistance = 'Statistic Modifier' value
- 2 ⟶ Percentage Modifier:
Resistance = (Resistance * 'Statistic Modifier' value) / 100
Statistic Modifier
can be positive or negative.
The effect modifies RESISTSLASHING.
#87 (0x57)
Stat: Crushing Resistance Modifier
Variants:
IWD2
Parameter #1: Statistic Modifier
Parameter #2: Type
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:
Applies the modifier value specified by the
Known values for
The effect modifies RESISTCRUSHING.
Statistic Modifier
field in the style specified by the Type
field.
Known values for
Type
are:
- 0 ⟶ Cumulative Modifier:
Resistance = Resistance + 'Statistic Modifier' value
- 1 ⟶ Flat Value Modifier:
Resistance = 'Statistic Modifier' value
- 2 ⟶ Percentage Modifier:
Resistance = (Resistance * 'Statistic Modifier' value) / 100
Statistic Modifier
can be positive or negative.
The effect modifies RESISTCRUSHING.
#88 (0x58)
Stat: Piercing Resistance Modifier
Variants:
IWD2
Parameter #1: Statistic Modifier
Parameter #2: Type
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:
Applies the modifier value specified by the
Known values for
The effect modifies RESISTPIERCING.
Statistic Modifier
field in the style specified by the Type
field.
Known values for
Type
are:
- 0 ⟶ Cumulative Modifier:
Resistance = Resistance + 'Statistic Modifier' value
- 1 ⟶ Flat Value Modifier:
Resistance = 'Statistic Modifier' value
- 2 ⟶ Percentage Modifier:
Resistance = (Resistance * 'Statistic Modifier' value) / 100
Statistic Modifier
can be positive or negative.
The effect modifies RESISTPIERCING.
#89 (0x59)
Stat: Missiles Resistance Modifier
Variants:
IWD2
Parameter #1: Statistic Modifier
Parameter #2: Type
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:
Applies the modifier value specified by the
Known values for
The effect modifies RESISTMISSILE.
Statistic Modifier
field in the style specified by the Type
field.
Known values for
Type
are:
- 0 ⟶ Cumulative Modifier:
Resistance = Resistance + 'Statistic Modifier' value
- 1 ⟶ Flat Value Modifier:
Resistance = 'Statistic Modifier' value
- 2 ⟶ Percentage Modifier:
Resistance = (Resistance * 'Statistic Modifier' value) / 100
Statistic Modifier
can be positive or negative.
The effect modifies RESISTMISSILE.
#90 (0x5A)
Stat: Open Locks Modifier
Parameter #1: Statistic Modifier
Parameter #2: Type
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:
Applies the modifier value specified by the
Known values for
Statistic Modifier
field in the style specified by the Type
field.
Known values for
Type
are:
- 0 ⟶ Cumulative Modifier:
Skill = Skill + 'Statistic Modifier' value
- 1 ⟶ Flat Value Modifier:
Skill = 'Statistic Modifier' value
- 2 ⟶ Percentage Modifier:
Skill = (Skill * 'Statistic Modifier' value) / 100
Important:
Timing Mode
s 1/4/7
permanently alters the creature's Open Locks
score, leaving no removable effect.
Note:
(EE only) When
Type = 0
and Timing Mode = 9
, it modifies LOCKPICKINGMTPBONUS. The final value for this stat is multiplied by its percentage entry in THIEFSCL.2DA, capped to the range [0,255]
, before being included in the creature’s Open Locks
score.
#91 (0x5B)
Stat: Find Traps Modifier
Parameter #1: Statistic Modifier
Parameter #2: Type
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:
Applies the modifier value specified by the
Known values for
Statistic Modifier
field in the style specified by the Type
field.
Known values for
Type
are:
- 0 ⟶ Cumulative Modifier:
Skill = Skill + 'Statistic Modifier' value
- 1 ⟶ Flat Value Modifier:
Skill = 'Statistic Modifier' value
- 2 ⟶ Percentage Modifier:
Skill = (Skill * 'Statistic Modifier' value) / 100
Important:
Timing Mode
s 1/4/7
permanently alters the creature's Find Traps
score, leaving no removable effect.
Note:
(EE only) When
Type = 0
and Timing Mode = 9
, it modifies TRAPSMTPBONUS. The final value for this stat is multiplied by its percentage entry in THIEFSCL.2DA, capped to the range [0,255]
, before being included in the creature’s Find Traps
score.
#92 (0x5C)
Stat: Pick Pockets Modifier
Parameter #1: Statistic Modifier
Parameter #2: Type
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:
Applies the modifier value specified by the
Known values for
Statistic Modifier
field in the style specified by the Type
field.
Known values for
Type
are:
- 0 ⟶ Cumulative Modifier:
Skill = Skill + 'Statistic Modifier' value
- 1 ⟶ Flat Value Modifier:
Skill = 'Statistic Modifier' value
- 2 ⟶ Percentage Modifier:
Skill = (Skill * 'Statistic Modifier' value) / 100
Important:
Timing Mode
s 1/4/7
permanently alters the creature's Pick Pockets
score, leaving no removable effect.
Note:
(EE only) When
Type = 0
and Timing Mode = 9
, it modifies PICKPOCKETMTPBONUS. The final value for this stat is multiplied by its percentage entry in THIEFSCL.2DA, capped to the range [0,255]
, before being included in the creature’s Pick Pockets
score.
#93 (0x5D)
Stat: Fatigue Modifier
Parameter #1: Statistic Modifier
Parameter #2: Type
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:
Applies the modifier value specified by the
Known values for
The effect modifies FATIGUE.
Statistic Modifier
field in the style specified by the Type
field.
Known values for
Type
are:
- 0 ⟶ Cumulative Modifier:
Fatigue = Fatigue + 'Statistic Modifier' value
- 1 ⟶ Flat Value Modifier:
Fatigue = 'Statistic Modifier' value
- 2 ⟶ Percentage Modifier:
Fatigue = (Fatigue * 'Statistic Modifier' value) / 100
Statistic Modifier
can be positive or negative.
The effect modifies FATIGUE.
#94 (0x5E)
Stat: Drunkenness Modifier
Parameter #1: Statistic Modifier
Parameter #2: Type
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:
Applies the modifier value specified by the
Known values for
The effect modifies INTOXICATION.
Statistic Modifier
field in the style specified by the Type
field.
Known values for
Type
are:
- 0 ⟶ Cumulative Modifier:
Drunkenness = Drunkenness + 'Statistic Modifier' value
- 1 ⟶ Flat Value Modifier:
Drunkenness = 'Statistic Modifier' value
- 2 ⟶ Percentage Modifier:
Drunkenness = (Drunkenness * 'Statistic Modifier' value) / 100
Statistic Modifier
can be positive or negative.
The effect modifies INTOXICATION.
#95 (0x5F)
Stat: Tracking Skill Modifier
Parameter #1: Statistic Modifier
Parameter #2: Type
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:
Applies the modifier value specified by the
Known values for
The effect modifies TRACKING.
Statistic Modifier
field in the style specified by the Type
field.
Known values for
Type
are:
- 0 ⟶ Cumulative Modifier:
Skill = Skill + 'Statistic Modifier' value
- 1 ⟶ Flat Value Modifier:
Skill = 'Statistic Modifier' value
- 2 ⟶ Percentage Modifier:
Skill = (Skill * 'Statistic Modifier' value) / 100
Statistic Modifier
can be positive or negative.
The effect modifies TRACKING.
#96 (0x60)
Stat: Level Change
Variants:
BG1
Parameter #1: Statistic Modifier
Parameter #2: Type
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:
Applies the modifier value specified by the
Known values for
Statistic Modifier
field in the style specified by the Type
field.
Known values for
Type
are:
- 0 ⟶ Cumulative Modifier:
Level = Level + 'Statistic Modifier' value
- 1 ⟶ Flat Value Modifier:
Level = 'Statistic Modifier' value
- 2 ⟶ Percentage Modifier:
Level = (Level * 'Statistic Modifier' value) / 100
Note:
In IWD2 the class to receive the change is specified at 0x2C
#97 (0x61)
Stat: Exceptional Strength Modifier
Parameter #1: Statistic Modifier
Parameter #2: Type
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:
Applies the modifier value specified by the
Known values for
The effect modifies STREXTRA.
Statistic Modifier
field in the style specified by the Type
field.
Known values for
Type
are:
- 0 ⟶ Cumulative Modifier:
Exceptional Strength = Exceptional Strength + 'Statistic Modifier' value
- 1 ⟶ Flat Value Modifier:
Exceptional Strength = 'Statistic Modifier' value
- 2 ⟶ Percentage Modifier:
Exceptional Strength = (Exceptional Strength * 'Statistic Modifier' value) / 100
Statistic Modifier
can be positive or negative.
The effect modifies STREXTRA.
#98 (0x62)
HP: Regeneration
Variants:
BG1
BGEE
IWD2
PST
BG2
Parameter #1: Regeneration Amount
Parameter #2: Type
Parameter #1: Regeneration Amount
Parameter #2: Type
Description:
Restores HP to the value of 'Regeneration Amount' in the style specified by the 'Type' field, to the targeted creature(s).
Known values for 'Type' are:
0 Restore 'Regeneration Amount' per second
1 Restore 'Regeneration Amount' as a percentage of total HP
2 Restore x HP every second
3 Restore 1HP every x seconds
4 Restore 'Regeneration Amount' per round
Known values for 'Type' are:
0 Restore 'Regeneration Amount' per second
1 Restore 'Regeneration Amount' as a percentage of total HP
2 Restore x HP every second
3 Restore 1HP every x seconds
4 Restore 'Regeneration Amount' per round
Important:
Permanent timing modes require a duration for this effect to work.
#99 (0x63)
Spell Effect: Duration Modifier
Parameter #1: Duration Modifier
Parameter #2: Type
Parameter #1: Duration Modifier
Parameter #2: Type
Description:
Alters spell durations of the targeted creature(s), to the percentage specified by the
For instance:
Known values for
The effect modifies SPELLDURATIONMODMAGE and SPELLDURATIONMODPRIEST.
Duration Modifier
field, affecting the spell type specified by the Type
field. Timing mode 0
is the only timing mode reliably affected. Timings handled through PRO files are ignored.
For instance:
Duration Modifier = 0
⟶ Spells have no durationDuration Modifier = 100
⟶ Spells have normal durationDuration Modifier = 200
⟶ Spells have double duration
Known values for
Type
are:
- 0 ⟶ Mage
- 1 ⟶ Priest
- 2 ⟶ Bard Song (EE only)
The effect modifies SPELLDURATIONMODMAGE and SPELLDURATIONMODPRIEST.
Note:
Durations handled by Static Charge are unaffected (EE only).
Note:
Not seen to work in BG1.
#100 (0x64)
Protection: from Creature Type
Variants:
IWD2
Parameter #1: IDS Entry
Parameter #2: IDS File
Parameter #1: IDS Entry
Parameter #2: IDS File
Description:
Gives the targeted creature(s) protection from the creature type specified by the
Known values for
To be protected from any creature, leave
IDS File
and IDS Entry
fields.
Known values for
IDS File
are:
- 2 ⟶ EA.IDS
- 3 ⟶ GENERAL.IDS
- 4 ⟶ RACE.IDS
- 5 ⟶ CLASS.IDS
- 6 ⟶ SPECIFIC.IDS
- 7 ⟶ GENDER.IDS
- 8 ⟶ ALIGN.IDS
- 9 ⟶ KIT.IDS (EE only)
To be protected from any creature, leave
IDS Entry
at 0
(zero), and IDS File
at 2
. Protection will grant the bearer immunity from being attacked, cast a spell at, or otherwise targeted by creatures with this type.
#101 (0x65)
Protection: from Opcode
Parameter #1: Irrelevant
Parameter #2: Opcode
Parameter #1: Irrelevant
Parameter #2: Opcode
Description:
Gives the targeted creature(s) protection from the opcode specified by the
Opcode
field.
#102 (0x66)
Spell: Immunity (by Power Level)
Parameter #1: Spell Level
Parameter #2: Irrelevant
Parameter #1: Spell Level
Parameter #2: Irrelevant
Description:
Gives the targeted creature(s) protection from effects (opcodes) whose
Power
attribute is equal to Spell Level
(range: 0 – 9
).
Info:
- Each application of this opcode only protects against its specified
Spell Level
, not "up to" it. - Each effect in a spell/item is checked separately by this opcode.
-
CAN block effects of Secondary Type
MagicAttack
.- V1 effects inherit their Secondary Type from the Header(SPL) / Extended Header(ITM), V2 effects specify it manually.
-
CAN block EFF files with
resist_dispel = BIT2
.- Keep in mind that this BIT is automatically set on any effect delivered by an Area-Effect (Explosion) projectile, so this opcode can deflect effects through AoE projectiles.
-
CANNOT block non-hostile effects from self.
- V1 effects inherit their non-hostile behavior from the Header(SPL) / Extended Header(ITM), V2 effects specify it manually.
Note:
EFF files delivered by opcode #177/opcode #283 will interact with Deflection separately from the opcode #177/opcode #283 effect that applies them, and only if that opcode #177/opcode #283 effect already got through. If the opcode #177/opcode #283 effect is deflected, then the values in the EFF file won’t matter. Most vanilla EFF files have these fields set to
empty/zero
to avoid interacting with this opcode.
#103 (0x67)
Text: Change Name
Parameter #1: String Reference
Parameter #2: Irrelevant
Parameter #1: String Reference
Parameter #2: Irrelevant
Description:
Alters the name of the targeted creature(s) to the strref specified by the
String Reference
field. When used with a duration timing, after the duration, the name will be set to a blank entry.
#104 (0x68)
Stat: Experience Points
Parameter #1: Statistic Modifier
Parameter #2: Type
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:
Applies the modifier value specified by the
Known values for
The effect modifies XP.
Statistic Modifier
field in the style specified by the Type
field.
Known values for
Type
are:
- 0 ⟶ Cumulative Modifier:
XP = XP + 'Statistic Modifier' value
- 1 ⟶ Flat Value Modifier:
XP = 'Statistic Modifier' value
- 2 ⟶ Percentage Modifier:
XP = (XP * 'Statistic Modifier' value) / 100
The effect modifies XP.
#105 (0x69)
Stat: Gold
Variants:
BG2
Parameter #1: Statistic Modifier
Parameter #2: Type
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:
Applies the modifier value specified by the 'Statistic Modifier' field in the style specified by the 'Type' field.
Known values for 'Type' are:
0 Cumulative Modifier -> Gold = Gold + 'Statistic Modifier' value
1 Flat Value Modifier -> Gold = 'Statistic Modifier' value
2 Percentage Modifier -> Gold = (Gold * 'Statistic Modifier' value) / 100
Known values for 'Type' are:
0 Cumulative Modifier -> Gold = Gold + 'Statistic Modifier' value
1 Flat Value Modifier -> Gold = 'Statistic Modifier' value
2 Percentage Modifier -> Gold = (Gold * 'Statistic Modifier' value) / 100
Note:
This effect can only be used to lower the gold value.
Note:
PST does not support the percentage modifier type (unknown what it actually does).
#106 (0x6A)
Stat: Morale Break Modifier
Parameter #1: Statistic Modifier
Parameter #2: Type
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:
Applies the modifier value specified by the
Known values for
The effect modifies MORALEBREAK.
Statistic Modifier
field in the style specified by the Type
field.
Known values for
Type
are:
- 0 ⟶ Cumulative Modifier:
Morale Break = Morale Break + 'Statistic Modifier' value
- 1 ⟶ Flat Value Modifier:
Morale Break = 'Statistic Modifier' value
- 2 ⟶ Percentage Modifier:
Morale Break = (Morale Break * 'Statistic Modifier' value) / 100
The effect modifies MORALEBREAK.
#107 (0x6B)
Portrait Change
Parameter #1: Irrelevant
Parameter #2: Type
Parameter #1: Irrelevant
Parameter #2: Type
Description:
Sets the portrait of the targeted creature(s) to that specified in the
Known values for
resource
key, based on the Type
value. This effect ignores durations attributed to it.
Known values for
Type
are:
- 0 ⟶ Small portrait
- 1 ⟶ Large portrait
#108 (0x6C)
Stat: Reputation
Parameter #1: Statistic Modifier
Parameter #2: Type
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:
Sets the individual reputation of the targeted creature(s) to the value specified by the
This does not affect the main reputation of the Party, unless
Known values for
Statistic Modifier
field in the style specified by the Type
field.
This does not affect the main reputation of the Party, unless
Type 3
or 4
are used. Though it can affect ranger/paladinhood of any target.
Known values for
Type
are:
- 0 ⟶ Cumulative Modifier:
Reputation = Reputation + 'Statistic Modifier' value
- 1 ⟶ Flat Value Modifier:
Reputation = 'Statistic Modifier' value
- 2 ⟶ Percentage Modifier:
Reputation = (Reputation * 'Statistic Modifier' value) / 100
- 3 ⟶ Increment Party Reputation by
10 * 'Statistic Modifier'
, cannot lower reputation below100
, will raise reputation to100
if already less (only in EEs) - 4 ⟶ Reset Party Reputation to
100
(only in EEs)
#109 (0x6D)
State: Hold
Variants:
BG2
BGEE
PST
Parameter #1: IDS Entry
Parameter #2: IDS File
Parameter #1: IDS Entry
Parameter #2: IDS File
Description:
Applies the hold effect to the targeted creature(s), if the targeted creature(s) match the value specified by the 'IDS Entry' field, in the specified 'IDS File'.
Known values for 'IDS File' are:
2 EA.ids
3 General.ids
4 Race.ids
5 Class.ids
6 Specific.ids
7 Gender.ids
8 Align.ids
Known values for 'IDS File' are:
2 EA.ids
3 General.ids
4 Race.ids
5 Class.ids
6 Specific.ids
7 Gender.ids
8 Align.ids
#110 (0x6E)
Empty:
Variants:
BG1
IWD2
PST
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
This opcode has no effect.
Note:
It is still processed, so it will still interact with Spell Turning/Deflection/etc… just like any other effect.
#111 (0x6F)
Item: Create Magical Weapon
Parameter #1: Amount
Parameter #2: Irrelevant
Parameter #1: Amount
Parameter #2: Irrelevant
Description:
Creates the item specified by the
resource
key. The number of items created is controlled by the Amount
field. The item is created in the Magical Weapon Slot
.
Important:
The
Magical Weapon Slot
does not allow Item
Abilities.
Warning:
The
resource
field should not be empty, or the game will crash (not consistently, but it happens).
Info:
The dispel bit of opcode #111 has no bearing on the item it creates. Its only function comes up when the opcode #111 effect is delayed — the effect can be dispelled before it triggers (see also
undispellable
and opcode #58).
#112 (0x70)
Item: Remove Item
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Removes a single instance (or stack) of the item specified by the
resource
key from the targeted creature(s). Items in container items (e.g. Bags of Holding) will not be removed. If a creature has multiple instances of the item, the one in the lowest slot number (see SLOTS.IDS) is removed. "EFF_M02"
is hard-coded to play when an item is removed. This effect should be used to remove equipped items (use opcode #123 for inventory items).
#113 (0x71)
Empty:
Variants:
BG1
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
This opcode has no effect.
Note:
It is still processed, so it will still interact with Spell Turning/Deflection/etc… just like any other effect.
#114 (0x72)
Empty:
Variants:
BGEE
BG1
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
This opcode has no effect.
#115 (0x73)
Detect: Alignment
Variants:
IWD2
Parameter #1: Irrelevant
Parameter #2: Alignment Mask
Parameter #1: Irrelevant
Parameter #2: Alignment Mask
Description:
Detects the alignment specified by the
Known values for
Alignment Mask
field.
Known values for
Alignment Mask
are:
- 0 ⟶ Evil (glow Red)
- 1 ⟶ Neutral (glow Blue)
- 2 ⟶ Good (glow Green)
#116 (0x74)
State: Cure Invisibility
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Removes invisibility from the targeted creature(s). Also removes STATE_INVISIBLE and STATE_IMPROVEDINVISIBILITY.
This effect ignores durations attributed to it.
This effect ignores durations attributed to it.
Important:
Both parameters should be
0
(zero).
Info:
- The only difference between this opcode and opcode #47 is their index – you can block one with opcode #101 without blocking the other. That's it.
- Both remove the same effects/
STATE
s, both are blocked by opcode #69. - They might have been intended for identical function, different uses, similar to opcodes #5/#241 (Charm), but it never happened.
- Opcode #116 is used extensively because the original BG1 used it, and didn't use opcode #47 at all.
#117 (0x75)
Spell Effect: Reveal Area
Variants:
IWD2
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Reveals the current area.
Note:
It does not remove the fog of war.
#118 (0x76)
Empty:
Variants:
BG1
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
This opcode has no effect.
Note:
It is still processed, so it will still interact with Spell Turning/Deflection/etc… just like any other effect.
#119 (0x77)
Spell Effect: Mirror Image
Variants:
BG1
Parameter #1: Irrelevant
Parameter #2: Type
Parameter #1: Irrelevant
Parameter #2: Type
Description:
Applies the mirror image effect to the targeted creature(s), creating mirror images in the style specified by the 'Type' field. The number of images is dicated by the level of the caster.
Know values for 'Type' are:
0 Normal
1 Reflected Image
Know values for 'Type' are:
0 Normal
1 Reflected Image
#120 (0x78)
Protection: from Weapons
Parameter #1: Enchantment
Parameter #2: Type
Parameter #1: Enchantment
Parameter #2: Type
Description:
Gives the targeted creature(s) immunity to weapons as specified by the
Known values for
Type
field. The Enchantment
field is used if Type
is set to 0
.
Known values for
Type
are:
- 0 ⟶ Enchanted
- 1 ⟶ Magical
- 2 ⟶ Non-Magical
- 3 ⟶ Silver
- 4 ⟶ Non-Silver
- 5 ⟶ Non-Silver / Non-Magical
- 6 ⟶ Two-Handed
- 7 ⟶ One-Handed
- 8 ⟶ Cursed
- 9 ⟶ Non-Cursed
- 10 ⟶ Cold Iron
- 11 ⟶ Non Cold Iron
Info:
Keep in mind that:
- Protected weapons will still trigger HitBy(), but will not interact with Mirror Image or Stone skins.
- Blocks weapon damage, on-hit effects of the weapon, opcode #248 and opcode #249, regardless of the effects target.
- Does NOT block effects from opcode #341 or opcode #361 from triggering.
Area-effect
projectiles (f.i. Arrow of Detonation) only check for Weapon Immunity on the attacked target, and use that result for all caught within their area of effect.
#121 (0x79)
Empty:
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
This opcode has no effect. Sometimes known as "Graphics: (Visual Animation Effect)".
Note:
It is still processed, so it will still interact with Spell Turning/Deflection/etc… just like any other effect.
#122 (0x7A)
Item: Create Inventory Item
Variants:
BG1
IWD2
Parameter #1: Charges
Parameter #2: Irrelevant
Parameter #1: Charges
Parameter #2: Irrelevant
Description:
Creates the item specified by the
resource
key. The number of items created is controlled by the Charges
field. The number of secondary charge is determined by Parameter3
. The number of tertiary charges is determined by Parameter4
(external EFFs). The item is created in the Inventory.
Info:
- (EE only)
Resource 2
andResource 3
(external EFFs): item to be created is randomly chosen from resource fields1–3
that are not empty. - Applies a delayed opcode #123 effect to remove the item (based on specified
duration
)
#123 (0x7B)
Item: Remove Inventory Item
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Removes the item specified by the
In particular:
resource
key from the targeted creature(s). This effect should be used to remove inventory items (use opcode #112 for equipped items).In particular:
- Removes all item(s) in the first slot containing the specified
resource
key from the targeted creature(s). - Items in container items (e.g. Bags of Holding) will not be removed.
- Inventory slots are checked in numerical order from SLOTS.IDS.
#124 (0x7C)
Spell Effect: Teleport (Dimension Door)
Variants:
PST
BG1
Parameter #1: Irrelevant
Parameter #2: Type
Parameter #1: Irrelevant
Parameter #2: Type
Description:
Teleports the targeted creature(s) in the style specified by the 'Type' field.
Known values for 'Type' are:
0 Default
1 Source to Target
2 Return to Saved Location
3 Exchanged Source and Target
Known values for 'Type' are:
0 Default
1 Source to Target
2 Return to Saved Location
3 Exchanged Source and Target
Important:
In IWD2 both parameters should be 0.
#125 (0x7D)
Spell Effect: Unlock (Knock)
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Applies the knock effect to the targeted creature(s).
Important:
Both parameters should be
0
(zero).
Important:
It is automatically successful but only works on locks that can normally be picked with the Open Locks skill.
#126 (0x7E)
Stat: Movement Modifier
Variants:
PST
Parameter #1: Statistic Modifier
Parameter #2: Type
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:
Applies the modifier value specified by the
The engine allows values for
Known values for
Statistic Modifier
field in the style specified by the Type
field.
The engine allows values for
Statistic Modifier
from 0
(immobile) to 255
(instantaneous), though behaviour is only consistent in the range 0 – 30
.
Known values for
Type
are:
- 0 ⟶ Cumulative Modifier:
Movement = Movement + 'Statistic Modifier' value
- 1 ⟶ Flat Value Modifier:
Movement = 'Statistic Modifier' value
- 2 ⟶ Non-stacking Percentage Modifier:
Movement = (Movement * 'Statistic Modifier' value) / 100
- 5 ⟶ Multiplicative Stacking Percentage Modifier:
Movement = (Movement * 'Statistic Modifier' value) / 100
(EE only)
Note:
BG1 does not support the cumulative modifier and will behave as if in flat modifier mode.
Info:
A couple of examples about Multiplicative Stacking Percentage Modifier:
50% * 50% = 25%
150% * 150% = 225%
#127 (0x7F)
Summon: Monster Summoning
Variants:
IWD2
PST
Parameter #1: Number
Parameter #2: Type
Special: Mode
Parameter #1: Number
Parameter #2: Type
Special: Mode
Description:
Summons a number of monsters.
Each CRE file has a
When used in SPL/ITM files, known value for
When used in external EFF files, known value for
The
A custom .2da file can be entered in the resource field (untested in bg1).
If used from an external effect (.eff), the
Each CRE file has a
Creature Power Level
number. The amount of monsters summoned by this effect depends on this value, the special
parameter and if it's used in SPL / ITM or from an external EFF.
When used in SPL/ITM files, known value for
Mode
are:
- 0 ⟶ Summon until
Creature Power Level
equals/exceedsNumber
- 1 ⟶ Summon amount equal to
Number
- 2 ⟶ Summon until
Creature Power Level
equals/exceeds Caster's Level
When used in external EFF files, known value for
Mode
are:
- 0 ⟶ Summon until
Creature Power Level
equals/exceedsNumber
- 1 ⟶ Summon amount equal to
'Number' + Dice rolls
- 2 ⟶ Summon until
Creature Power Level
equals/exceedsCaster Level
field
The
Type
field sets which 2DA file to pick the creatures to summon from. The 2da files are monsumX
and anisumX
, where X = 'Type' + 1
. 0–4
are allied , 5–9
are hostile. The specific 2da files used are:
- 0 ⟶ MONSUM01: Monster Summon 1
- 1 ⟶ MONSUM02: Monster Summon 2
- 2 ⟶ MONSUM03: Monster Summon 3
- 3 ⟶ ANISUM01: Animal Summon 1
- 4 ⟶ ANISUM02: Animal Summon 2
- 5 ⟶ MONSUM01: Monster Summon 1 Hostile
- 6 ⟶ MONSUM02: Monster Summon 2 Hostile
- 7 ⟶ MONSUM03: Monster Summon 3 Hostile
- 8 ⟶ ANISUM01: Animal Summon 1 Hostile
- 9 ⟶ ANISUM02: Animal Summon 2 Hostile
A custom .2da file can be entered in the resource field (untested in bg1).
If used from an external effect (.eff), the
vvc
field controls the bam file played when summoning.
#128 (0x80)
State: Confusion
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Applies the confusion effect to the targeted creature(s). The creature will run around uncontrollable, randomly attacking.
Important:
Timing Mode 1
will set STATE_CONFUSED
without leaving behind a removable effect.
Info:
STATE_CONFUSED specs:
- Creature is unseletectable, Inventory is disabled.
- The creature's AI scripts are disabled.
- The creature will randomly execute actions AttackReevaluate(NearestEnemyOf(Myself),15), RandomWalk(), or NoAction().
- Disables Saving while affecting a Party Member (displayed message: "You do not control all your Party Members")
#129 (0x81)
State: Aid
Variants:
PST
Parameter #1: Statistic Modifier
Parameter #2: Irrelevant
Parameter #1: Statistic Modifier
Parameter #2: Irrelevant
Description:
Applies a bless effect to the targeted creature(s).
In particular:
In particular:
- Grants a bonus/penalty to all Saving Throws equal to
Statistic Modifier
. - Grants a bonus/penalty to Current and Maximum Hit Points equal to
'Statistic Modifier'd8
. - Grants a bonus/penalty to base THAC0 equal to
Statistic Modifier
. - Grants a bonus/penalty to base weapon damage equal to
Statistic Modifier
. - Saving throws, THAC0, and Damage modifiers read only the first byte of
Statistic Modifier
for their value, the last 3 bytes are ignored. - HP modifier uses the whole 4 bytes of
Statistic Modifier
. - HP modifier is always positive (negative values become zero), but because Max HP itself is not bounded, it can overflow into negative amounts (Max HP is 32767).
- When used in external EFFs,
Parameter2
controls the exact amount of HP gained.
Note:
- While this opcode is "Non-Cumulative" (it sets values rather than increment), what it really does is stack in reverse standard order.
- The base STATE set on the CRE file will override any effect applied to them (defaulting to a value of zero).
- The oldest equipped effect will override newer equipped effects, and any equipped effect will override a non-equipped effect.
- The oldest non-equipped effect will override newer non-equipped effects.
#130 (0x82)
State: Bless
Variants:
PST
Parameter #1: Modifier
Parameter #2: Irrelevant
Parameter #1: Modifier
Parameter #2: Irrelevant
Description:
Modifies the THAC0, damage and morale of the target creature(s) by the amount specified by the
In particular:
Modifier
parameter.In particular:
- Modifies THAC0
- Modifies DAMAGEBONUS
- Morale is a 5 point bonus.
Note:
- While this opcode is "Non-Cumulative" (it sets values rather than increment), what it really does is stack in reverse standard order.
- The base STATE set on the CRE file will override any effect applied to them (defaulting to a value of zero).
- The oldest equipped effect will override newer equipped effects, and any equipped effect will override a non-equipped effect.
- The oldest non-equipped effect will override newer non-equipped effects.
Note:
Modifier
only reads the first byte for its value, the last 3 bytes are ignored.
Note:
In IWD2 the effect is non-cumulative and also removes any Bane effects.
This does not apply to Doom in other games.
#131 (0x83)
State: Positive Chant
Variants:
IWD2
Parameter #1: Modifier
Parameter #2: Irrelevant
Parameter #1: Modifier
Parameter #2: Irrelevant
Description:
Applies the chant effect to the targeted creature(s).
This opcode has the same effects as opcode #22, but maintains its own separate STATE.
This opcode modifies LUCK.
This opcode has the same effects as opcode #22, but maintains its own separate STATE.
This opcode modifies LUCK.
Note:
Multiple chant effects are not cumulative.
Note:
- While this opcode is "Non-Cumulative" (it sets values rather than increment), what it really does is stack in reverse standard order.
- The base STATE set on the CRE file will override any effect applied to them (defaulting to a value of zero).
- The oldest equipped effect will override newer equipped effects, and any equipped effect will override a non-equipped effect.
- The oldest non-equipped effect will override newer non-equipped effects.
Note:
Modifier
only reads the first byte for its value, the last 3 bytes are ignored.
#132 (0x84)
State: Raise Strength, Constitution, & Dexterity Non-Cumulative
Parameter #1: Statistic Modifier
Parameter #2: Irrelevant
Parameter #1: Statistic Modifier
Parameter #2: Irrelevant
Description:
Raises the strength, constitution and dexterity of the targeted creature(s) by the value specified by the
Statistic Modifier
field. A negative value of Statistic Modifier
sets the Strength, Constitution and Dexterity of the targeted creature(s) to 25.
Note:
- While this opcode is "Non-Cumulative" (it sets values rather than increment), what it really does is stack in reverse standard order.
- The base STATE set on the CRE file will override any effect applied to them (defaulting to a value of zero).
- The oldest equipped effect will override newer equipped effects, and any equipped effect will override a non-equipped effect.
- The oldest non-equipped effect will override newer non-equipped effects.
Note:
Statistic Modifier
only reads the first byte for its value, the last 3 bytes are ignored.
#133 (0x85)
Spell Effect: Luck Non-Cumulative
Parameter #1: Statistic Modifier
Parameter #2: Irrelevant
Parameter #1: Statistic Modifier
Parameter #2: Irrelevant
Description:
Applies the luck effect to the targeted creature(s).
This opcode has the same effects as opcode #22, but maintains its own separate STATE.
This opcode modifies LUCK.
This opcode has the same effects as opcode #22, but maintains its own separate STATE.
This opcode modifies LUCK.
Note:
- While this opcode is "Non-Cumulative" (it sets values rather than increment), what it really does is stack in reverse standard order.
- The base STATE set on the CRE file will override any effect applied to them (defaulting to a value of zero).
- The oldest equipped effect will override newer equipped effects, and any equipped effect will override a non-equipped effect.
- The oldest non-equipped effect will override newer non-equipped effects.
Note:
Statistic Modifier
only reads the first byte for its value, the last 3 bytes are ignored.
#134 (0x86)
State: Petrification
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Applies the petrification effect to the targeted creature(s). This effects kills & removes PC's from the party, and ends the game if used on the Protagonist (not in IWDs or PST).
Important:
Both parameters should be
0
(zero).
Note:
Does not remove any other death STATEs from the creature (as opcode #13 does).
While the end result is otherwise the same as “Stoned Death” applied by opcode #13, this opcode does not actually utilize opcode #13 (internally or otherwise), unlike most (all?) other forms of death.
While the end result is otherwise the same as “Stoned Death” applied by opcode #13, this opcode does not actually utilize opcode #13 (internally or otherwise), unlike most (all?) other forms of death.
Info:
STATE_STONE_DEATH specs:
- Creature is NOT helpless – they still require an attack roll to be hit.
- Creature is unselectable, Inventory is disabled.
- Disables the creature's
SPECIFIC
script. - Creature may only take actions listed in both ACTSLEEP.IDS and INSTANT.IDS.
- Any hostile action against the creature(s) applies an Exploding Stoned Death to them.
- Kicked from party, retains Inventory, Overlay's Color Index 72 on the entire creature.
#135 (0x87)
Graphics: Polymorph into Specific
Variants:
IWD2
PST
BG2
Parameter #1: Irrelevant
Parameter #2: Type
Parameter #1: Irrelevant
Parameter #2: Type
Description:
Polymorphs the targeted creature(s) into the creature specified by the resource key, in the style specified by the 'Type' field.
Known values for 'Type' are:
0 Resistances/statistics gained, spell-casting disabled, colouring
1 No resistances/statistics gained, spell-casting enabled, colouring
2 No resistances/statistics gained, spell-casting enabled, no colouring
Known values for 'Type' are:
0 Resistances/statistics gained, spell-casting disabled, colouring
1 No resistances/statistics gained, spell-casting enabled, colouring
2 No resistances/statistics gained, spell-casting enabled, no colouring
#136 (0x88)
State: Force Visible
Parameter #1: Undefined
Parameter #2: Undefined
Parameter #1: Undefined
Parameter #2: Undefined
Description:
Renders the targeted creature(s) partially visible: removes normal invisibility, but not the improved invisibility state; the targeted is visible and attackable, but not targetable by spells.
The effect has no meaning on visible targets.
This effect has no duration.
The effect has no meaning on visible targets.
This effect has no duration.
Important:
Leave both parameters at zero for this effect to work.
#137 (0x89)
State: Negative Chant
Variants:
IWD2
Parameter #1: Modifier
Parameter #2: Irrelevant
Parameter #1: Modifier
Parameter #2: Irrelevant
Description:
Applies the chant effect to the targeted creature(s).
This opcode has the same effects as opcode #22, but maintains its own separate STATE.
This opcode modifies LUCK.
This opcode works as the reverse of Chant (positive values decrease Luck, negative values increase Luck).
This opcode has the same effects as opcode #22, but maintains its own separate STATE.
This opcode modifies LUCK.
This opcode works as the reverse of Chant (positive values decrease Luck, negative values increase Luck).
Note:
- While this opcode is "Non-Cumulative" (it sets values rather than increment), what it really does is stack in reverse standard order.
- The base STATE set on the CRE file will override any effect applied to them (defaulting to a value of zero).
- The oldest equipped effect will override newer equipped effects, and any equipped effect will override a non-equipped effect.
- The oldest non-equipped effect will override newer non-equipped effects.
Note:
Statistic Modifier
only reads the first byte for its value, the last 3 bytes are ignored.
#138 (0x8A)
Graphics: Character Animation Change
Variants:
BG1
PST
BG2
Parameter #1: Irrelevant
Parameter #2: Animation Sequence
Parameter #1: Irrelevant
Parameter #2: Animation Sequence
Description:
The targeted creature(s) shows the animation sequence specified by the 'Animation Sequence' field.
Known values for 'Type' are:
1 Lay down (short)
2 Move hands (short)
3 Move hands (long)
4 Move shoulder (short)
5 Move shoulder (long)
6 Lay down (long)
7 Breath rapidly (short)
8 Breath rapidly (long)
Known values for 'Type' are:
1 Lay down (short)
2 Move hands (short)
3 Move hands (long)
4 Move shoulder (short)
5 Move shoulder (long)
6 Lay down (long)
7 Breath rapidly (short)
8 Breath rapidly (long)
#139 (0x8B)
Text: Display String
Parameter #1: String Reference
Parameter #2: Irrelevant
Parameter #1: String Reference
Parameter #2: Irrelevant
Description:
Displays the strref specified by the
String Reference
value.
Info:
At least in EE games, it is possible to colorize the string. In order to do so, follow the instructions concerning the colorization of the name of your character during Character Creation.
#140 (0x8C)
Graphics: Casting Glow
Variants:
BGEE
IWD2
PST
Parameter #1: Irrelevant
Parameter #2: Type
Parameter #1: Irrelevant
Parameter #2: Type
Description:
Creates a 2D animation for casting glow. These effects are usually used for casting glows based on the spell school.
Known values for 'Type' are:
0 .. 8 = Crash
9 Casting Glow Aqua (Necromancy)
10 Casting Glow Blue (Alteration)
11 Casting Glow Gold (Enchantment)
12 Casting Glow Green (Abjuration)
13 Casting Glow Magenta (Illusion)
14 Casting Glow Purple (Conjuration)
15 Casting Glow Red (Invocation)
16 Casting Glow White (Divination)
17+ Crashes
Known values for 'Type' are:
0 .. 8 = Crash
9 Casting Glow Aqua (Necromancy)
10 Casting Glow Blue (Alteration)
11 Casting Glow Gold (Enchantment)
12 Casting Glow Green (Abjuration)
13 Casting Glow Magenta (Illusion)
14 Casting Glow Purple (Conjuration)
15 Casting Glow Red (Invocation)
16 Casting Glow White (Divination)
17+ Crashes
#141 (0x8D)
Graphics: Lighting Effects
Variants:
BGEE
IWD2
PST
Parameter #1: Target
Parameter #2: Type
Parameter #1: Target
Parameter #2: Type
Description:
Shows the lighting effect (a .bam file) specified by the 'Type' value at the location specified by 'Target'. These effects are usually used for spell hits based on the spell school.
Known values for 'Target' are:
0 Current Location
Non-0 Target Location
Known values for 'Type' are:
0 aqua SHAIR
1 aqua SHEARTH
2 aqua SHWATER
3 *crash*
4 blue SHAIR
5 blue SHEARTH
6 blue SHWATER
7 *crash*
8 gold SHAIR
9 gold SHEARTH
10 gold SHWATER
11 *crash*
12 green SHAIR
13 green SHEARTH
14 green SHWATER
15 *crash*
16 magenta SHAIR
17 magenta SHEARTH
18 magenta SHWATER
19 *crash*
20 purple SHAIR
21 purple SHEARTH
22 purple SHWATER
23 *crash*
24 red SHAIR
25 red SHEARTH
26 red SHWATER
27 *crash*
28 white SHAIR
29 white SHEARTH
30 white SHWATER
31 *crash*
32 red MUSHROOM
33 grey MUSHROOM
34 green MUSHROOM
35 red PILLAR
36 white PILLAR
37 white SWIRL
38 Shadow Door (SPDIMDR) (BGs)
39 Finger of Death (SPFDEATH) (BG2)
40+ *crash* (BG2)
Known values for 'Target' are:
0 Current Location
Non-0 Target Location
Known values for 'Type' are:
0 aqua SHAIR
1 aqua SHEARTH
2 aqua SHWATER
3 *crash*
4 blue SHAIR
5 blue SHEARTH
6 blue SHWATER
7 *crash*
8 gold SHAIR
9 gold SHEARTH
10 gold SHWATER
11 *crash*
12 green SHAIR
13 green SHEARTH
14 green SHWATER
15 *crash*
16 magenta SHAIR
17 magenta SHEARTH
18 magenta SHWATER
19 *crash*
20 purple SHAIR
21 purple SHEARTH
22 purple SHWATER
23 *crash*
24 red SHAIR
25 red SHEARTH
26 red SHWATER
27 *crash*
28 white SHAIR
29 white SHEARTH
30 white SHWATER
31 *crash*
32 red MUSHROOM
33 grey MUSHROOM
34 green MUSHROOM
35 red PILLAR
36 white PILLAR
37 white SWIRL
38 Shadow Door (SPDIMDR) (BGs)
39 Finger of Death (SPFDEATH) (BG2)
40+ *crash* (BG2)
#142 (0x8E)
Graphics: Display Special Effect Icon
Variants:
BG1
IWD2
BG2
Parameter #1: Irrelevant
Parameter #2: Icon
Parameter #1: Irrelevant
Parameter #2: Icon
Description:
Shows the icon specified by the 'Icon' field on the targeted creature(s) portrait.
Known values for 'Icon' are:
0 Charm
1 Dire Charm
2 Rigid Thinking
3 Confused
4 Beserk
5 Intoxicated
6 Poisoned
7 Diseased
8 Blind
9 Protection from Evil
10 Protection from Petrification
11 Protection from Normal Missiles
12 Armor
13 Held
14 Asleep
15 Shield
16 Protection from Fire
17 Bless
18 Chant
19 Free Action
20 Barkskin
21 Strength
22 Heroism
23 Spell Invulnerability
24 Protection from Acid
25 Protection from Cold
26 Resist Fire/Cold
27 Protection from Electricity
28 Protection from Magic
29 Protection from Undead
30 Protection from Poison
31 Non-detectable
32 Good luck
33 Bad luck
34 Silenced
35 Cursed
36 Panic
37 -
38 Level Up(?)
39 Hasted
40 Resist Fear
41 Slowed
42 Bard Song
43 Nauseous
44 Fatigued
45 Held
46 Spirit Armor
47 Hopelessness
48 Courage
49 Friends
50 Hope
51 Greater Malison
52 Spirit Armor
53 Dominated
54 Feebleminded
55 Tenser's Transformation
56 Mind Blank
57 Aid
58 Master Thievery
59 Draw Upon Holy Might
60 Miscast Magic
61 Strength of One
62 Prayer
63 Defensive Harmony
64 Recitation
65 Champion's Strength
66 Chaotic Commands
67 Righteous Wrath of the Faithful
68 Phased
69 Pain
70 Impervious Sanctity of Mind
71 Petrified
72 Iron Body
73 Animal Rage
74 Exaltation
75 Cat's Grace
76 Blood Rage
77 Ballad of Three Heroes
78 Tale of Curran Strongheart
79 Tymora's Melody
80 Song of Kaudies
81 Siren's Yearning
82 War Chant of Sith
83 Deaf
84 Armor of Faith
Known values for 'Icon' are:
0 Charm
1 Dire Charm
2 Rigid Thinking
3 Confused
4 Beserk
5 Intoxicated
6 Poisoned
7 Diseased
8 Blind
9 Protection from Evil
10 Protection from Petrification
11 Protection from Normal Missiles
12 Armor
13 Held
14 Asleep
15 Shield
16 Protection from Fire
17 Bless
18 Chant
19 Free Action
20 Barkskin
21 Strength
22 Heroism
23 Spell Invulnerability
24 Protection from Acid
25 Protection from Cold
26 Resist Fire/Cold
27 Protection from Electricity
28 Protection from Magic
29 Protection from Undead
30 Protection from Poison
31 Non-detectable
32 Good luck
33 Bad luck
34 Silenced
35 Cursed
36 Panic
37 -
38 Level Up(?)
39 Hasted
40 Resist Fear
41 Slowed
42 Bard Song
43 Nauseous
44 Fatigued
45 Held
46 Spirit Armor
47 Hopelessness
48 Courage
49 Friends
50 Hope
51 Greater Malison
52 Spirit Armor
53 Dominated
54 Feebleminded
55 Tenser's Transformation
56 Mind Blank
57 Aid
58 Master Thievery
59 Draw Upon Holy Might
60 Miscast Magic
61 Strength of One
62 Prayer
63 Defensive Harmony
64 Recitation
65 Champion's Strength
66 Chaotic Commands
67 Righteous Wrath of the Faithful
68 Phased
69 Pain
70 Impervious Sanctity of Mind
71 Petrified
72 Iron Body
73 Animal Rage
74 Exaltation
75 Cat's Grace
76 Blood Rage
77 Ballad of Three Heroes
78 Tale of Curran Strongheart
79 Tymora's Melody
80 Song of Kaudies
81 Siren's Yearning
82 War Chant of Sith
83 Deaf
84 Armor of Faith
#143 (0x8F)
Item: Create Item in Slot
Variants:
IWD2
PST
Parameter #1: Slot
Parameter #2: Irrelevant
Parameter #1: Slot
Parameter #2: Irrelevant
Description:
Creates the item specified by the
Known values for
resource
key in the slot specified by the Slot
field, on the targeted creature(s).
Known values for
Slot
(from SLOTS.IDS) are:
- 0 ⟶ AMULET
- 1 ⟶ ARMOR
- 2 ⟶ BELT
- 3 ⟶ BOOTS
- 4 ⟶ CLOAK
- 5 ⟶ GAUNTLETS
- 6 ⟶ HELMET
- 7 ⟶ RING_LEFT
- 8 ⟶ RING_RIGHT
- 9 ⟶ SHIELD
- 10 ⟶ FIST
- 11 ⟶ AMMO
- 15 ⟶ MISC
- 35 ⟶ WEAPON
- 11 ⟶ AMMO0
- 12 ⟶ AMMO1
- 13 ⟶ AMMO2
- 14 ⟶ AMMO3
- 15 ⟶ MISC0
- 16 ⟶ MISC1
- 17 ⟶ MISC2
- 18 ⟶ MISC3
- 19 ⟶ MISC4
- 20 ⟶ MISC5
- 21 ⟶ MISC6
- 22 ⟶ MISC7
- 23 ⟶ MISC8
- 24 ⟶ MISC9
- 25 ⟶ MISC10
- 26 ⟶ MISC11
- 27 ⟶ MISC12
- 28 ⟶ MISC13
- 29 ⟶ MISC14
- 30 ⟶ MISC15
- 31 ⟶ MISC16
- 32 ⟶ MISC17
- 33 ⟶ MISC18
- 34 ⟶ MISC19 – Magical Weapon slot
- 35 ⟶ WEAPON0
- 36 ⟶ WEAPON1
- 37 ⟶ WEAPON2
- 38 ⟶ WEAPON3
Important:
The
Moreover, unlike opcode #111, this opcode will not "equip" the item that's created in this particular slot.
Magical Weapon Slot
does not allow Item
Abilities.Moreover, unlike opcode #111, this opcode will not "equip" the item that's created in this particular slot.
Note:
When using a non-permanent
timing mode
, it applies a delayed opcode #123 effect based on the duration, but with an empty resource
field, resulting in nothing being removed.
#144 (0x90)
Button: Disable Button
Variants:
BG1
IWD2
BG2
Parameter #1: Irrelevant
Parameter #2: Button
Parameter #1: Irrelevant
Parameter #2: Button
Description:
Disabled the button specified by the 'Button' field.
Known values for 'Button' are:
0 Stealth Button
1 Thieving Skill Button
2 Spell Select Button
3 First Quick Spell Button
4 Second Quick Spell Button
5 Third Quick Spell Button
6 N/A
7 Talk Button
8 Use Item Button
9 First Quick Item Button
11 Second Quick Item Button
12 Third Quick Item Button
13 Innate Ability Button
Known values for 'Button' are:
0 Stealth Button
1 Thieving Skill Button
2 Spell Select Button
3 First Quick Spell Button
4 Second Quick Spell Button
5 Third Quick Spell Button
6 N/A
7 Talk Button
8 Use Item Button
9 First Quick Item Button
11 Second Quick Item Button
12 Third Quick Item Button
13 Innate Ability Button
Note:
This effect may be limited to values 0-7.
#145 (0x91)
Spell: Disable Spell Casting Abilities
Variants:
IWD2
Parameter #1: Irrelevant
Parameter #2: Spell Type
Special: Show message?
Parameter #1: Irrelevant
Parameter #2: Spell Type
Special: Show message?
Description:
Disables spell casting abilities of the targeted creature(s), in the style specified by the
Known values for
Known values for
Spell Type
field.
Known values for
Spell Type
are:
- 0 ⟶ Disables
wizard
spells withlocation=spell
(also applied by polymorph) - 1 ⟶ Disables
priest
spells withlocation=spell
(also applied by polymorph) - 2 ⟶ Disables all innate spells (really any
type
exceptwizard
/priest
), regardless oflocation
- 3 ⟶ Disables only "magical" spells (those lacking
Ignore dead/wild magic
), regardless oftype
orlocation
(EEs)
Known values for
Show message?
are:
- 0 ⟶ Yes
- 1 ⟶ No
#146 (0x92)
Spell: Cast Spell (at Creature)
Variants:
IWD2
PST
Parameter #1: Casting Level
Parameter #2: Type
Parameter #1: Casting Level
Parameter #2: Type
Description:
Casts the spell specified by the
Known values for
resource
key at the level specified by the Casting Level
field, in the style specified by the Type
field. A Casting Level
of 0
casts at the level of the casting creature.
Known values for
Type
are:
- 0 ⟶ Normal Casting at specified level (
0
for caster level), non-interruptible - 1 ⟶ Cast Instantly at caster level
- 2 ⟶ Cast Instantly at specified level (EE-only)
Important:
- When this opcode gets reflected using
Type=1
, the spell specified by theresource
key is cast at the target's Casting Level, not the caster's. - When this opcode gets reflected (opcode #197, opcode #198, opcode #199, opcode #202, opcode #203 and opcode #207) using
Type=2
, the spell specified by theresource
key is cast at the specifiedCasting Level
, and it will also affect the original target (as if it wasn't reflected).
Note:
-
When
Type=2
, effects in theresource
will also bypass Magic Resistance, of every target, as if the caster targeted themselves, regardless of who they target with the spell or this effect.- Setting the
Ignore Center
bit in the subspell's projectile will force its effects to check Magic Resistance on every target, even if the caster did target themselves. Though as its primary function is to cause the projectile to ignore the caster (not "center"), it still won't affect them if it'sarea-effect
.
- Setting the
Note:
If the target is a container, the
Type
parameter is ignored and treated as 0
.
Info:
See opcode #326 for some peculiarities of projectile behaviour for
Type=2
.
#147 (0x93)
Spell: Learn Spell
Variants:
BG2
IWD2
PST
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
The targeted creature(s) learn the spell specified by the resource key.
#148 (0x94)
Spell: Cast Spell (at Point)
Parameter #1: Casting Level
Parameter #2: Type
Parameter #1: Casting Level
Parameter #2: Type
Description:
Casts the spell specified by the
Known values for
resource
key, at the level specified by the Casting Level
field, in the style specified by the Type
field. A Casting Level
of 0
casts at the level of the casting creature.
Known values for
Type
are:
- 0 ⟶ Normal Casting
- 1 ⟶ Cast Instantly (ignore
Casting Level
)
Note:
This opcode does not work if the target is a container in non-ee versions.
Info:
This opcode should generally target
Self
. In particular:
- The projectile of the subspell will originate from the target(s) of opcode #148.
- If the SPL/ITM with opcode #148 targets a location, and doesn't have an
area-effect
projectile, there will be no target to cast on. - If the SPL/ITM with opcode #148 has an
area-effect
projectile, the spell in opcode #148 would be cast once for every valid target. - If this opcode uses the
Cast Instantly
option, then the target, not the caster, would cast the spell in opcode #148.
#149 (0x95)
(Identify)
Parameter #1: Undefined
Parameter #2: Undefined
Parameter #1: Undefined
Parameter #2: Undefined
Description:
The use of this effect is unknown, and effect of its parameters are undefined.
Note:
It is still processed, so it will still interact with Spell Turning/Deflection/etc… just like any other effect.
#150 (0x96)
Spell Effect: Find Traps
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Applies the find traps effect to the targeted creature(s).
Important:
Both parameters should be
0
(zero).
Important:
This effect is automatically successful, but can only find traps that are normally detectable by the Find Traps skill.
#151 (0x97)
Summon: Replace Creature
Variants:
IWD2
PST
Parameter #1: Irrelevant
Parameter #2: Type
Parameter #1: Irrelevant
Parameter #2: Type
Description:
Replaces the targeted creature(s) with creature specified by the
Known values for
resource
key, in the style specified by the Type
value.
Known values for
Type
are:
- 0 ⟶ Remove targeted creature via opcode #168
- 1 ⟶ Kill targeted creature via opcode #13
*p2=8
(Chunking death) - 2 ⟶ Kill targeted creature via opcode #13
*p2=4
(Normal death) - 3 ⟶ No effect on targeted creature – New creature (specified by the
resource
key) is spawned at target's location
Note:
Experience is given as normal for a kill (the party still has to be the one applying the effect to earn experience).
#152 (0x98)
Spell Effect: Play Movie
Variants:
BG1
IWD2
PST
BG2
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Plays the movie specified by the resource key.
Known movies are:
AVALANCH
BISLOGO
CREDITS
INTRO
RETURN
SCRY
TOWER
TSRLOGO
Known movies are:
AVALANCH
BISLOGO
CREDITS
INTRO
RETURN
SCRY
TOWER
TSRLOGO
#153 (0x99)
Overlay: Sanctuary
Variants:
BGEE
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Applies the sanctuary effect to the targeted creature(s).
This effect sets stat #63 (SANCTUARY) to 1.
This effect sets stat #63 (SANCTUARY) to 1.
Important:
Both parameters should be 0 (zero).
#154 (0x9A)
Overlay: Entangle
Variants:
BGEE
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Applies the entangle visual effect to the targeted creature(s). Does not actually prevent the target from moving.
This effect sets stat #62 (ENTANGLE) to 1.
This effect sets stat #62 (ENTANGLE) to 1.
Important:
Both parameters should be set to 0.
#155 (0x9B)
Overlay: Minor Globe
Variants:
BGEE
IWD2
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Applies the minor globe visual effect to the targeted creature(s).
This effect sets stat #64 (MINORGLOBE) to 1.
This effect sets stat #64 (MINORGLOBE) to 1.
#156 (0x9C)
Overlay: Protection from Normal Missiles Cylinder
Variants:
BGEE
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Applies the protection from normal missiles cylinder visual effect to the targeted creature(s).
This effect sets stat #65 (SHIELDGLOBE) to 1.
This effect sets stat #65 (SHIELDGLOBE) to 1.
Important:
Both parameters should be 0 (zero).
#157 (0x9D)
State: Web Effect
Variants:
BGEE
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Applies the web effect to the targeted creature(s). The affected creature becomes immobile and its AI scripts stop running.
This effect sets stats #58 (HELD) and #67 (WEB) to 1. It also sets the STATE_HELPLESS flag.
This effect sets stats #58 (HELD) and #67 (WEB) to 1. It also sets the STATE_HELPLESS flag.
Important:
Both parameters should be 0 (zero).
Note:
It cannot be removed by any of the stun/held removal opcodes.
#158 (0x9E)
Overlay: Grease
Variants:
BGEE
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Applies the grease visual effect to the targeted creature(s). Does not actually affect the target's movement rate.
This effect sets stat #66 (GREASE) to 1.
This effect sets stat #66 (GREASE) to 1.
Important:
Both parameters should be 0 (zero).
#159 (0x9F)
Spell Effect: Mirror Image (Exact Number)
Parameter #1: Amount
Parameter #2: Irrelevant
Parameter #1: Amount
Parameter #2: Irrelevant
Description:
Applies the mirror image effect to the targeted creature(s), creating a number of images equal to the
Amount
value. Sets STATE_MIRRORIMAGE to true.
Note:
- STATE_MIRRORIMAGE will maintain the effects of this opcode, once this opcode expires, but only until you save & reload.
- If you set STATE_MIRRORIMAGE on a CRE file, it won't do anything by itself.
- If you later apply opcode #119/opcode #159 to the creature, once it expires, any remaining images will last until struck (absorbing attacks in the process), or until you save & reload.
#160 (0xA0)
Remove Sanctuary
Variants:
IWD2
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Removes the sanctuary effect from the targeted creature(s).
Important:
Both parameters should be
0
(zero).
#161 (0xA1)
Cure: Horror
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Removes the horror effect from the targeted creature(s).
This effect ignores durations attributed to it.
This effect ignores durations attributed to it.
#162 (0xA2)
Cure: Hold
Variants:
PST
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Removes the paralysis effect (opcode #109 and opcode #175) from the targeted creature(s).
Important:
This effect should be used with an instant timing mode.
#163 (0xA3)
Protection: Free Action
Variants:
BGEE
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Applies the free action effect to the targeted creature(s), restoring the creatures movement rate to its default value if the current movement rate value is below the default for the animation type.
Also check out the EE description here.
Also check out the EE description here.
#164 (0xA4)
Cure: Drunkeness
Variants:
BGEE
Parameter #1: Undefined
Parameter #2: Undefined
Parameter #1: Undefined
Parameter #2: Undefined
Description:
The use of this effect is unknown, and effect of its parameters are undefined.
#165 (0xA5)
Spell Effect: Pause Target
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Applies the pause effect to the targeted creature(s).
In particular:
This effect sets CasterHold to
In particular:
- Their inventory is still access-able.
- They are still select-able, and can be issued orders (for instance, activating modal abilities), though not all actions can be taken.
- It does not interrupt/end modal abilities the creature is currently using.
- They are not "helpless", an attack roll is still required to hit them.
- Their scripts stop running.
This effect sets CasterHold to
1
.
Important:
Both parameters should be
0
.
#166 (0xA6)
Stat: Magic Resistance Modifier
Variants:
PST
BG2
Parameter #1: Statistic Modifier
Parameter #2: Type
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:
Applies the modifier value specified by the 'Statistic Modifier' field in the style specified by the 'Type' field.
Known values for 'Type' are:
0 Cumulative Modifier -> Resistance = Resistance + 'Statistic Modifier' value
1 Flat Value Modifier -> Resistance = 'Statistic Modifier' value
2 Percentage Modifier -> Resistance = (Resistance * 'Statistic Modifier' value) / 100
Known values for 'Type' are:
0 Cumulative Modifier -> Resistance = Resistance + 'Statistic Modifier' value
1 Flat Value Modifier -> Resistance = 'Statistic Modifier' value
2 Percentage Modifier -> Resistance = (Resistance * 'Statistic Modifier' value) / 100
Note:
For a ‘Type’ value of 0, any negative value of ‘Statistic Modifier’ will set the statistic to 127.
#167 (0xA7)
Stat: THAC0 Modifier with Missile Weapons
Variants:
IWD2
PST
Parameter #1: Statistic Modifier
Parameter #2: Type
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:
Applies the modifier value specified by the
Known values for
Statistic Modifier
field in the style specified by the Type
field.
Known values for
Type
are:
- 0 ⟶ Cumulative Modifier:
THAC0 = THAC0 + 'Statistic Modifier' value
- 1 ⟶ Flat Value Modifier:
THAC0 = 'Statistic Modifier' value
- 2 ⟶ Percentage Modifier:
THAC0 = (THAC0 * 'Statistic Modifier' value) / 100
#168 (0xA8)
Summon: Remove Creature
Variants:
PST
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Moves the targeted creature(s) to area
This deletes non-global creatures from the game (most common usage).
For Global Creatures:
".ARE"
(a non-existent area). Also known as Script: Destroy Self.
This deletes non-global creatures from the game (most common usage).
For Global Creatures:
- This effect removes the creature from the player's party (if they were in it).
- The effect will keep the creature out of the party and any other Area for its duration, but does not re-instate the creature once it expires.
- They can still be recovered through script actions once the effect expires.
Important:
Both parameters should be
0
(zero).
#169 (0xA9)
Graphics: Prevent Special Effect Icon
Variants:
BG1
IWD2
BG2
Parameter #1: Irrelevant
Parameter #2: Icon
Parameter #1: Irrelevant
Parameter #2: Icon
Description:
Prevents the icon specified by the 'Icon' field from being displayed.
Known values for 'Icon' are:
0 Charm
1 Dire Charm
2 Rigid Thinking
3 Confused
4 Beserk
5 Intoxicated
6 Poisoned
7 Diseased
8 Blind
9 Protection from Evil
10 Protection from Petrification
11 Protection from Normal Missiles
12 Armor
13 Held
14 Asleep
15 Shield
16 Protection from Fire
17 Bless
18 Chant
19 Free Action
20 Barkskin
21 Strength
22 Heroism
23 Spell Invulnerability
24 Protection from Acid
25 Protection from Cold
26 Resist Fire/Cold
27 Protection from Electricity
28 Protection from Magic
29 Protection from Undead
30 Protection from Poison
31 Non-detectable
32 Good luck
33 Bad luck
34 Silenced
35 Cursed
36 Panic
37 -
38 Level Up(?)
39 Hasted
40 Resist Fear
41 Slowed
42 Bard Song
43 Nauseous
44 Fatigued
45 Held
46 Spirit Armor
47 Hopelessness
48 Courage
49 Friends
50 Hope
51 Greater Malison
52 Spirit Armor
53 Dominated
54 Feebleminded
55 Tenser's Transformation
56 Mind Blank
57 Aid
58 Master Thievery
59 Draw Upon Holy Might
60 Miscast Magic
61 Strength of One
62 Prayer
63 Defensive Harmony
64 Recitation
65 Champion's Strength
66 Chaotic Commands
67 Righteous Wrath of the Faithful
68 Phased
69 Pain
70 Impervious Sanctity of Mind
71 Petrified
72 Iron Body
73 Animal Rage
74 Exaltation
75 Cat's Grace
76 Blood Rage
77 Ballad of Three Heroes
78 Tale of Curran Strongheart
79 Tymora's Melody
80 Song of Kaudies
81 Siren's Yearning
82 War Chant of Sith
83 Deaf
84 Armor of Faith
Known values for 'Icon' are:
0 Charm
1 Dire Charm
2 Rigid Thinking
3 Confused
4 Beserk
5 Intoxicated
6 Poisoned
7 Diseased
8 Blind
9 Protection from Evil
10 Protection from Petrification
11 Protection from Normal Missiles
12 Armor
13 Held
14 Asleep
15 Shield
16 Protection from Fire
17 Bless
18 Chant
19 Free Action
20 Barkskin
21 Strength
22 Heroism
23 Spell Invulnerability
24 Protection from Acid
25 Protection from Cold
26 Resist Fire/Cold
27 Protection from Electricity
28 Protection from Magic
29 Protection from Undead
30 Protection from Poison
31 Non-detectable
32 Good luck
33 Bad luck
34 Silenced
35 Cursed
36 Panic
37 -
38 Level Up(?)
39 Hasted
40 Resist Fear
41 Slowed
42 Bard Song
43 Nauseous
44 Fatigued
45 Held
46 Spirit Armor
47 Hopelessness
48 Courage
49 Friends
50 Hope
51 Greater Malison
52 Spirit Armor
53 Dominated
54 Feebleminded
55 Tenser's Transformation
56 Mind Blank
57 Aid
58 Master Thievery
59 Draw Upon Holy Might
60 Miscast Magic
61 Strength of One
62 Prayer
63 Defensive Harmony
64 Recitation
65 Champion's Strength
66 Chaotic Commands
67 Righteous Wrath of the Faithful
68 Phased
69 Pain
70 Impervious Sanctity of Mind
71 Petrified
72 Iron Body
73 Animal Rage
74 Exaltation
75 Cat's Grace
76 Blood Rage
77 Ballad of Three Heroes
78 Tale of Curran Strongheart
79 Tymora's Melody
80 Song of Kaudies
81 Siren's Yearning
82 War Chant of Sith
83 Deaf
84 Armor of Faith
#170 (0xAA)
Graphics: Play Damage Animation
Variants:
PST
Parameter #1: Irrelevant
Parameter #2: Animation
Parameter #1: Irrelevant
Parameter #2: Animation
Description:
Plays the damage animation specified by the
It just plays a visual effect, like a far more limited version of opcode #215, and is always instantaneous.
Known values for
Animation
field.
It just plays a visual effect, like a far more limited version of opcode #215, and is always instantaneous.
Known values for
Animation
are:
-
0 ⟶ Blood (behind)
- (EEs) Doesn't display any animation.
- 1 ⟶
"BLOODS.BAM"
Blood (small) - 2 ⟶
"BLOODM.BAM"
Blood (medium) - 3 ⟶
"BLOODL.BAM"
Blood (large) - 4 ⟶
"SPFIRIMP.BAM"
Fire 1 - 5 ⟶
"SPFIRIMP.BAM"
Fire 2 - 6 ⟶
"SPFIRIMP.BAM"
Fire 2 - 7 ⟶
"SPSHKIMP.BAM"
Electricity 1 - 8 ⟶
"SPSHKIMP.BAM"
Electricity 2 - 9 ⟶
"SPSHKIMP.BAM"
Electricity 3
Info:
On EE games:
-
For
Animation=4/5/6
andAnimation=7/8/9
, this opcode actually pulls the animation from DMGTYPES.2DA, each playing bothANIMATION1
(those listed above) andANIMATION2
, forFIRE
andELECTRICITY
, respectively. Does not play theSOUND
associated with them though.ANIMATION1
is the initial animation,ANIMATION2
is the lingering animation.
- BGEE/BG2EE use the default
*
(hardcoded) entries for all damage types, but they can be overridden by setting entries in DMGTYPES.2DA, as IWDEE does. - The animations for
Animation=1/2/3
are not pulled from DMGTYPES.2DA, they're most likely fully hardcoded.
#171 (0xAB)
Spell: Give Ability
Variants:
PST
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Gives the
SPL
specified by the resource
key to the targeted creature(s).
#172 (0xAC)
Empty:
Variants:
BG1
BG2
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
This opcode has no effect.
#173 (0xAD)
Stat: Poison Resistance Modifier
Variants:
BGEE
Parameter #1: Statistic Modifier
Parameter #2: Irrelevant
Parameter #1: Statistic Modifier
Parameter #2: Irrelevant
Description:
Sets the Poison Resistance of the target creature(s) to the value specified by 'Statistic Modifier'.
Also known as "Stat: Set Poison Resistance".
Also known as "Stat: Set Poison Resistance".
#174 (0xAE)
Spell Effect: Play Sound Effect
Variants:
BG1
PST
BG2
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Plays the sound effect specified by the resource key.
Important:
Both parameters should be 0.
#175 (0xAF)
State: Hold
Variants:
BG1
BG2
IWD2
Parameter #1: IDS Entry
Parameter #2: IDS File
Parameter #1: IDS Entry
Parameter #2: IDS File
Description:
Applies a yellow fade in graphic effect to the targeted creature(s), and shows the Hold icon, if the targeted creature(s) match the value specified by the 'IDS Entry' field, in the specified 'IDS File'.
Known values for 'IDS File' are:
2 EA.ids
3 General.ids
4 Race.ids
5 Class.ids
6 Specific.ids
7 Gender.ids
8 Align.ids
Known values for 'IDS File' are:
2 EA.ids
3 General.ids
4 Race.ids
5 Class.ids
6 Specific.ids
7 Gender.ids
8 Align.ids
#176 (0xB0)
Stat: Movement Modifier (II)
Parameter #1: Statistic Modifier
Parameter #2: Type
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:
(As opcode #126, but unaffected by Free Action).
Applies the modifier value specified by the
The engine allows values for
Known values for
Applies the modifier value specified by the
Statistic Modifier
field in the style specified by the Type
field.
The engine allows values for
Statistic Modifier
from 0
(immobile) to 255
(instantaneous), though behaviour is only consistent in the range 0 – 30
.
Known values for
Type
are:
- 0 ⟶ Cumulative Modifier:
Movement = Movement + 'Statistic Modifier' value
- 1 ⟶ Flat Value Modifier:
Movement = 'Statistic Modifier' value
- 2 ⟶ Non-stacking Percentage Modifier:
Movement = (Movement * 'Statistic Modifier' value) / 100
- 5 ⟶ Multiplicative Stacking Percentage Modifier:
Movement = (Movement * 'Statistic Modifier' value) / 100
(EE only)
Warning:
PST: This effect doesn’t exist and always crashes the game.
Info:
A couple of examples about
Multiplicative Stacking Percentage Modifier
:
50% * 50% = 25%
150% * 150% = 225%
#177 (0xB1)
Use EFF File
Parameter #1: IDS Entry
Parameter #2: IDS File
Parameter #1: IDS Entry
Parameter #2: IDS File
Description:
Applies the eff file specified by the resource key to the targeted creature(s), if the targeted creature(s) match the value specified by the
NB. When using an eff to alter thac0/dmg bonus, set
Known values for
IDS Entry
field, in the specified IDS File
.
NB. When using an eff to alter thac0/dmg bonus, set
param1 = 0
, and param2 = 2
.
Known values for
IDS File
are:
- 2 ⟶ EA.IDS
- 3 ⟶ GENERAL.IDS
- 4 ⟶ RACE.IDS
- 5 ⟶ CLASS.IDS
- 6 ⟶ SPECIFIC.IDS
- 7 ⟶ GENDER.IDS
- 8 ⟶ ALIGN.IDS
- 9 ⟶ KIT.IDS (EE only)
Warning:
This effect causes a crash if used by a container
PST: This effect doesn’t exist and always crashes the game.
IWD2: there was a note to not use this effect in older IESDP.
PST: This effect doesn’t exist and always crashes the game.
IWD2: there was a note to not use this effect in older IESDP.
#178 (0xB2)
Spell Effect: THAC0 vs. Creature Type Modifier
Variants:
BG2
PST
Parameter #1: IDS Entry
Parameter #2: IDS File
Parameter #1: IDS Entry
Parameter #2: IDS File
Description:
Alters the targeted creature(s) THAC0 against the creature type specified by the 'IDS Entry' field in the specified 'IDS File'.
The actual modifier value is placed in the Parameter 3 field in an external effect.
Known values for 'IDS File' are:
2 Object.ids
3 General.ids
4 Race.ids
5 Class.ids
6 Specific.ids
7 Gender.ids
8 Align.ids
The actual modifier value is placed in the Parameter 3 field in an external effect.
Known values for 'IDS File' are:
2 Object.ids
3 General.ids
4 Race.ids
5 Class.ids
6 Specific.ids
7 Gender.ids
8 Align.ids
#179 (0xB3)
Spell Effect: Damage vs. Creature Type Modifier
Variants:
BG2
PST
Parameter #1: Reference Value
Parameter #2: Reference IDS
Parameter #1: Reference Value
Parameter #2: Reference IDS
Description:
Alters the targeted creature(s) damage against the creature type specified by the 'IDS Entry' field in the specified 'IDS File'. The actual modifier value is placed in the Parameter 3 field in an external effect - dice values are ignored.
Known values for 'IDS File' are:
2 Object.ids
3 General.ids
4 Race.ids
5 Class.ids
6 Specific.ids
7 Gender.ids
8 Align.ids
Known values for 'IDS File' are:
2 Object.ids
3 General.ids
4 Race.ids
5 Class.ids
6 Specific.ids
7 Gender.ids
8 Align.ids
#180 (0xB4)
Item: Can't Use Item
Variants:
IWD2
PST
Parameter #1: String Reference
Parameter #2: Undefined
Parameter #1: String Reference
Parameter #2: Undefined
Description:
The targeted creatures(s) cannot use the item specified by the
resource
key. The strref specified by the String Reference
field is displayed when an attempt to use the item is made.
#181 (0xB5)
Item: Can't Use Itemtype
Variants:
BG1
BG2
BGEE
IWD2
PST
Parameter #1: String Reference
Parameter #2: Type
Parameter #1: String Reference
Parameter #2: Type
Description:
The targeted creature(s) cannot use the item type specified by the 'Type' field. The strref specified by the 'String Reference' field is displayed when at attempt to use such an item is made.
Known values of 'Type' are:
0 Generic
1 Amulet
2 Armor
3 Belt
4 Boots
5 Bow Ammo
6 Gloves
7 Helmet
8 Key
9 Potion
10 Ring
11 Scroll
12 Shield
13 Spell
14 Sling Ammo
15 Bows
16 Dagger
17 Mace
18 Sling
19 Small Sword
20 Large Sword
21 Warhammer
22 Morningstar
23 Flail
24 Thrown
25 Axe
26 Staff
27 Crossbow
28 Fist
29 Spear
30 Halberd
31 Crossbow Ammo
32 Cloak
33 Gold
34 Gem
35 Wand
Warning:
This effect has never been seen to work.
Known values of 'Type' are:
0 Generic
1 Amulet
2 Armor
3 Belt
4 Boots
5 Bow Ammo
6 Gloves
7 Helmet
8 Key
9 Potion
10 Ring
11 Scroll
12 Shield
13 Spell
14 Sling Ammo
15 Bows
16 Dagger
17 Mace
18 Sling
19 Small Sword
20 Large Sword
21 Warhammer
22 Morningstar
23 Flail
24 Thrown
25 Axe
26 Staff
27 Crossbow
28 Fist
29 Spear
30 Halberd
31 Crossbow Ammo
32 Cloak
33 Gold
34 Gem
35 Wand
#182 (0xB6)
Item: Apply Effect Item
Variants:
BGEE
Parameter #1: Unknown
Parameter #2: Unknown
Parameter #1: Unknown
Parameter #2: Unknown
Description:
Applies an effect when the specified item is equipped.
Warning:
This effect has never been seen to work.
Warning:
PST: This effect doesn’t exist and always crashes the game.
#183 (0xB7)
Item: Apply Effect Itemtype
Variants:
IWD2
PST
Parameter #1: Undetermined
Parameter #2: Type
Parameter #1: Undetermined
Parameter #2: Type
Description:
Applies the effect specified by the
resource
key to the targeted creature(s) when an item of the item type specified by the Type
field is equipped.
Note:
Ammo (i.e.,
The offhand has the same issue – even when disabled, it’s detected by this opcode as equipped.
Having said that, this opcode currently allows detecting a launcher using its automated ammo (such as Shortbow of Gesen).
Arrows
, Bullets
and Bolts
) does not work well with this opcode. The Ammo Slots are always “Equipped”, even when they are not in use. In other words: they trigger opcode #183 just by being in a quiver slot, regardless of whether the correct launcher is equipped or even active.
The offhand has the same issue – even when disabled, it’s detected by this opcode as equipped.
Having said that, this opcode currently allows detecting a launcher using its automated ammo (such as Shortbow of Gesen).
Warning:
This effect has never been seen to work. This is not true for EE games.
#184 (0xB8)
Graphics: Passwall (Don't Jump)
Parameter #1: Undefined
Parameter #2: Jump
Parameter #1: Undefined
Parameter #2: Jump
Description:
Allows creatures to be placed in impassable areas, based on the value of the
Known values for
Jump
field.
Known values for
Jump
are:
- 0 ⟶ Do Jump from impassable areas
- 1+ ⟶ Don't Jump from impassable areas
Warning:
PST: This effect doesn’t exist and always crashes the game.
IWD2: Don’t use.
IWD2: Don’t use.
#185 (0xB9)
State: Hold (II)
Variants:
BG1
IWD2
PST
Parameter #1: IDS Entry
Parameter #2: IDS File
Parameter #1: IDS Entry
Parameter #2: IDS File
Description:
Applies a yellow fade in graphic effect to the targeted creature(s), and shows the 'Held' icon, if the targeted creature(s) match the value specified by the
This effect is not removed by opcode #162.
Known values for
This effect sets HELD to
IDS Entry
field, in the specified IDS File
. The affected creature becomes immobile and its AI scripts stop running.
This effect is not removed by opcode #162.
Known values for
IDS File
are:
- 2 ⟶ EA.IDS
- 3 ⟶ GENERAL.IDS
- 4 ⟶ RACE.IDS
- 5 ⟶ CLASS.IDS
- 6 ⟶ SPECIFIC.IDS
- 7 ⟶ GENDER.IDS
- 8 ⟶ ALIGN.IDS
- 9 ⟶ KIT.IDS (EE only)
This effect sets HELD to
1
. It also sets the STATE_HELPLESS flag.
Note:
At least in EEs, this opcode automatically displays string
STRREF_EFFECT_HOLD
in the combat log.
It even overrides the entries in EFFTEXT.2DA.
#186 (0xBA)
Script: MoveToArea
Variants:
PST
Parameter #1: Delay
Parameter #2: Orientation
Parameter #1: Delay
Parameter #2: Orientation
Description:
Marks the targetted creature(s) as travelling to the area specified by the
In particular:
resource
key. The creature appears in the specified area after a delay (specified by the Delay
field), with the orientation specified by the Orientation
field.In particular:
- Global Creatures ignore the delay.
- If the creature is already in the specified area, it will ignore the delay.
- Non-global creatures currently in a different area than specified will use the delay.
- Delay is measured in 1⁄30 seconds, (½ tick),
600 = 20 seconds
. -
On non-EE games, the creature appears at the point specified by the Target Point fields (external EFF files only).
- On EE games, target(s) appear at Caster's Coordinates in new area (it does not seem to be possible to override through EFFs).
- Creature is moved to the new area (instantly) and flagged
Moving Between Areas
until their delay expires (if it's used). It won't be active until the delay expires (it's hidden, cannot be affected by Area-effect, doesn't occupy space). It can still be targeted by the variousEveryone
targeting modes in the new area while it's still inactive, but similar to maze/imprisonment, effects won't trigger (including poison and similar) on them until they become active.
Warning:
IWD2: there was a note to not use this effect in older IESDP.
There is some confusion whether the Target (bg1, iwds) or the Caster point field is used.
There is some confusion whether the Target (bg1, iwds) or the Caster point field is used.
Important:
Avoid saving during the delay (can lead to lost NPCs or crashes if you load while NPC's are still in transition).
#187 (0xBB)
Script: Store Local Variable
Variants:
PST
BG2
Parameter #1: Value
Parameter #2: Irrelevant
Parameter #1: Value
Parameter #2: Irrelevant
Description:
This effect stores a local variable, specified by the 'variable' field. This effect can only be used in an external effect (ie. an eff file).
Note:
At minimum in later engines, this opcode can also store other values. Check the doc for BG2.
#188 (0xBC)
Spell Effect: Aura Cleansing
Variants:
PST
Parameter #1: Irrelevant
Parameter #2: Stat Value
Parameter #1: Irrelevant
Parameter #2: Stat Value
Description:
While ON, the creature displays string
Set the
The effect modifies AURACLEANSING to
STRREF_FEEDBACK_AURA_CLEANSED
(EE games only) whenever they begin to cast a spell before their aura would normally clear (i.e. more than once/round). Does NOT affect item usage, only spellcasting.Set the
Stat Value
field to any non-zero value if you want no time needed between spells.
The effect modifies AURACLEANSING to
Stat Value
.
Note:
The
Stat Value
parameter can take any value. If you set it to 0
, you will disable the effect (for its duration).
#189 (0xBD)
Stat: Casting Time Modifier
Variants:
BG1
PST
Parameter #1: Speed Modifier
Parameter #2: Type
Parameter #1: Speed Modifier
Parameter #2: Type
Description:
Alters the
This effect sets MENTALSPEED to
Casting Time
of spells by the value specified by the Speed Modifier
field. This effect is cummulative.
This effect sets MENTALSPEED to
Speed Modifier
. Known value for Type
are:
-
0 ⟶ Increment by
Speed Modifier
- Positive values decrease the casting time, negative values increase the casting time.
-
1 ⟶ Set casting time of every spell to
Speed Modifier
- Negative values set casting time to
0
- Negative values set casting time to
-
2 ⟶ Set casting time of spells with casting time higher than
Speed Modifier
toSpeed Modifier
- Other spells are unaffected.
Note:
Type=2
was tested only for BGEE and might not work on non-EE.
#190 (0xBE)
Stat: Attack Speed Factor
Variants:
PST
Parameter #1: Speed Modifier
Parameter #2: Irrelevant
Parameter #1: Speed Modifier
Parameter #2: Irrelevant
Description:
Alters the weapon's attack speed by the value specified by the
This effect sets PHYSICALSPEED to
Speed Modifier
field. This effect is not cumulative. Attack speed ranges from 0
(good) to 10
(bad). This effect acts as a bonus, so a high Speed Modifier
is good.
This effect sets PHYSICALSPEED to
Speed Modifier
.
#191 (0xBF)
Spell: Casting Level Modifier
Variants:
BG2
BGEE
PST
Parameter #1: Modifier
Parameter #2: Type
Parameter #1: Modifier
Parameter #2: Type
Description:
Applies the value specified by the 'Modifier' field as a bonus to casting spell levels, of a type specified by the 'Type' field.
Known values for 'Type' are:
0 Mage
1 Cleric
Known values for 'Type' are:
0 Mage
1 Cleric
Note:
This effect changes the casting level stat, but has no actual affect in-game IWD1
#192 (0xC0)
Spell Effect: Find Familiar
Variants:
PST
BG2
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Crashes if used by Player1, else displays 'Only the Protagonist may cast Find Familiar'
#193 (0xC1)
Spell Effect: Invisible Detection by Script
Variants:
IWD2
PST
Parameter #1: Irrelevant
Parameter #2: Stat Value
Parameter #1: Irrelevant
Parameter #2: Stat Value
Description:
Allows invisible creatures to be attacked (via scripts) and makes it possible to target improved invisible creatures with spells.
The effect modifies SEEINVISIBLE to
The effect modifies SEEINVISIBLE to
Stat Value
.
Note:
The
Stat Value
parameter can take any value. If you set it to 0
, you will disable the effect (for its duration).
#194 (0xC2)
Empty:
Variants:
IWD2
PST
BG2
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
This opcode has no effect.
#195 (0xC3)
Unknown
Variants:
PST
BG2
Parameter #1: Undefined
Parameter #2: Undefined
Parameter #1: Undefined
Parameter #2: Undefined
Description:
The use of this effect is unknown, and effect of its parameters are undefined.
#196 (0xC4)
Unknown
Variants:
PST
BG2
Parameter #1: Undefined
Parameter #2: Undefined
Parameter #1: Undefined
Parameter #2: Undefined
Description:
The use of this effect is unknown, and effect of its parameters are undefined.
#197 (0xC5)
Empty:
Variants:
IWD2
PST
BG2
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
This opcode has no effect.
#198 (0xC6)
Empty:
Variants:
IWD2
PST
BG2
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
This opcode has no effect.
#199 (0xC7)
Empty:
Variants:
IWD2
PST
BG2
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
This opcode has no effect.
#200 (0xC8)
Empty:
Variants:
IWD2
PST
BG2
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
This opcode has no effect.
#201 (0xC9)
Empty:
Variants:
IWD2
PST
BG2
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
This opcode has no effect.
#202 (0xCA)
Empty:
Variants:
IWD2
PST
BG2
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
This opcode has no effect.
#203 (0xCB)
Empty:
Variants:
IWD2
PST
BG2
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
This opcode has no effect.
#204 (0xCC)
Empty:
Variants:
IWD2
PST
BG2
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
This opcode has no effect.
#205 (0xCD)
Empty:
Variants:
IWD2
PST
BG2
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
This opcode has no effect.
#206 (0xCE)
Spell Effect: Immunity Spell
Variants:
PST
BG2
Parameter #1: Irrelevant
Parameter #2: Type
Parameter #1: Irrelevant
Parameter #2: Type
Description:
The creature type specified by the 'Type' field becomes immune to the spell specified by the resource key.
Known values for 'Type' are:
0 Default
1 Undead
2 Not Undead
3 Fire Using/Dwelling
4 Not Fire Using/Dwelling
5 Humanoid
6 Not Humanoid
7 Animal
8 Not Animal
9 Elemental
10 Not Elemental
11 Fungus
12 Not Fungus
13 Huge Creature
14 Not Huge Creature
15 Elf
16 Not Elf
17 Umber Hulk
18 Not Umber Hulk
19 Half-Elf
20 Not Half-Elf
21 Humanoid or Animal
22 Not Humanoid or Animal
23 Blind
24 Not Blind
25 Cold Using/Dwelling
26 Not Cold Using/Dwelling
27 Golem
28 Not Golem
29 Minotaur
30 Not Minotaur
31 Undead or Fungus
32 Not Undead or Fungus
33 Good
34 Not Good
35 Neutral
36 Not Neutral
37 Evil
38 Not Evil
39 Paladin
40 Not Paladin
41 Same Moral Alignment as Source
42 Not Same Moral Alignment as Source
43 Source
44 Not Source
45 Water Using/Dwelling
46 Not Water Using/Dwelling
47 Breathing
48 Not Breathing
49 Allies
50 Not Allies
51 Enemies
52 Not Enemies
53 Fire or Cold Using/Dwelling
54 Not Fire or Cold Using/Dwelling
55 Unnatural
56 Not Unnatural
57 Male
58 Not Male
59 Lawful
60 Not Lawful
61 Chaotic
62 Not Chaotic
63 Evasion Check (Thief)
64 Orc
65 Not Orc
66 Deaf
67 Not Deaf
68 Summoned Creature
69 Not Summoned Creature
70 Mind Flayer
71 Not Mind Flayer
72 Silenced
73 Not Silenced
74 Intelligence < 'Value'
75 Intelligence > 'Value'
76 Intelligence <= 'Value'
77 Intelligence >= 'Value'
78 Bard Skald
79 Not Bard Skald
80 Near Enemies
81 Not Near Enemies
82 Drow
83 Not Drow
84 Gray Dwarf
85 Not Gray Dwarf
86 Daytime
87 Not Daytime
88 Outdoor
89 Not Outdoor
90 Keg
91 Not Keg
92 Outsider
93 Not Outsider
Known values for 'Type' are:
0 Default
1 Undead
2 Not Undead
3 Fire Using/Dwelling
4 Not Fire Using/Dwelling
5 Humanoid
6 Not Humanoid
7 Animal
8 Not Animal
9 Elemental
10 Not Elemental
11 Fungus
12 Not Fungus
13 Huge Creature
14 Not Huge Creature
15 Elf
16 Not Elf
17 Umber Hulk
18 Not Umber Hulk
19 Half-Elf
20 Not Half-Elf
21 Humanoid or Animal
22 Not Humanoid or Animal
23 Blind
24 Not Blind
25 Cold Using/Dwelling
26 Not Cold Using/Dwelling
27 Golem
28 Not Golem
29 Minotaur
30 Not Minotaur
31 Undead or Fungus
32 Not Undead or Fungus
33 Good
34 Not Good
35 Neutral
36 Not Neutral
37 Evil
38 Not Evil
39 Paladin
40 Not Paladin
41 Same Moral Alignment as Source
42 Not Same Moral Alignment as Source
43 Source
44 Not Source
45 Water Using/Dwelling
46 Not Water Using/Dwelling
47 Breathing
48 Not Breathing
49 Allies
50 Not Allies
51 Enemies
52 Not Enemies
53 Fire or Cold Using/Dwelling
54 Not Fire or Cold Using/Dwelling
55 Unnatural
56 Not Unnatural
57 Male
58 Not Male
59 Lawful
60 Not Lawful
61 Chaotic
62 Not Chaotic
63 Evasion Check (Thief)
64 Orc
65 Not Orc
66 Deaf
67 Not Deaf
68 Summoned Creature
69 Not Summoned Creature
70 Mind Flayer
71 Not Mind Flayer
72 Silenced
73 Not Silenced
74 Intelligence < 'Value'
75 Intelligence > 'Value'
76 Intelligence <= 'Value'
77 Intelligence >= 'Value'
78 Bard Skald
79 Not Bard Skald
80 Near Enemies
81 Not Near Enemies
82 Drow
83 Not Drow
84 Gray Dwarf
85 Not Gray Dwarf
86 Daytime
87 Not Daytime
88 Outdoor
89 Not Outdoor
90 Keg
91 Not Keg
92 Outsider
93 Not Outsider
#207 (0xCF)
Empty:
Variants:
IWD2
PST
BG2
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
This opcode has no effect.
#208 (0xD0)
HP: Minimum Limit
Variants:
PST
Parameter #1: Minimum Value
Parameter #2: Irrelevant
Parameter #1: Minimum Value
Parameter #2: Irrelevant
Description:
The targeted creature(s) HP value will not drop below the value specified by the
This effect sets MINHITPOINTS to
Minimum Value
field.
This effect sets MINHITPOINTS to
Minimum Value
.
Note:
Minimum Value
values65536
to98303
will set an only allowed hit point value (HP can't be higher or lower), each representing'Minimum Value' value - 65536
, so0
to32767
.- Values
32768
to65535
do this as well, but all result in negative HP amounts, so not usable, as they will result in the same bugged non-death as opcode #17 reducing HP to 0. - All values higher than
98303
just repeat loop over from-32768
to32767
. - Any positive value will also grant the creature immunity to directly applied opcode #13 effects. Those applied indirectly will still kill the creature, notably by opcodes #55, #134, #151, #209, and #238.
#209 (0xD1)
Empty:
Variants:
IWD2
PST
BG2
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
This opcode has no effect.
#210 (0xD2)
Spell Effect: Stun 90HP
Variants:
IWD2
PST
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Applies the stun effect to the targeted creature(s), if the targeted creature(s) has less than 90 HP.
The
The
duration
of the effect is:
- 1 to 29 HP ⟶ stunned for 4d4 rounds
- 30 to 59 HP ⟶ stunned for 2d4 rounds
- 60 to 89 HP ⟶ stunned for 1d4 rounds
Note:
Immunity to opcode #45 is sufficient to block the stun effect, but without immunity to opcode #210 it will still generate an erroneous
~Stunned~
string display.
#211 (0xD3)
Empty:
Variants:
IWD2
PST
BG2
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
This opcode has no effect.
#212 (0xD4)
Empty:
Variants:
IWD2
PST
BG2
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
This opcode has no effect.
#213 (0xD5)
Empty:
Variants:
IWD2
BG2
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
This opcode has no effect.
#214 (0xD6)
Empty:
Variants:
BGEE
BG2
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
This opcode has no effect. Also known as "Secondary Cast List".
#215 (0xD7)
Empty:
Variants:
IWD2
BG2
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
This opcode has no effect.
#216 (0xD8)
Empty:
Variants:
BGEE
IWD2
BG2
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
This opcode has no effect.
#217 (0xD9)
Empty:
Variants:
IWD2
BG2
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
This opcode has no effect.
#218 (0xDA)
Protection: Stoneskin
Variants:
BGEE
IWD2
Parameter #1: Amount
Parameter #2: Irrelevant
Parameter #1: Amount
Parameter #2: Irrelevant
Description:
Gives the targeted creature(s) a number of protections from physical attacks, as specified by the 'Amount' field.
#219 (0xDB)
Empty:
Variants:
BG2
BGEE
IWD2
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
This opcode has no effect.
#220 (0xDC)
Empty:
Variants:
IWD2
BG2
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
This opcode has no effect.
#221 (0xDD)
Empty:
Variants:
IWD2
BG2
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
This opcode has no effect.
#222 (0xDE)
Empty:
Variants:
IWD2
BG2
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
This opcode has no effect.
#223 (0xDF)
Empty:
Variants:
IWD2
BG2
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
This opcode has no effect.
#224 (0xE0)
Empty:
Variants:
IWD2
BG2
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
This opcode has no effect.
#225 (0xE1)
Empty:
Variants:
IWD2
BG2
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
This opcode has no effect.
#226 (0xE2)
Empty:
Variants:
IWD2
BG2
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
This opcode has no effect.
#227 (0xE3)
Empty:
Variants:
IWD2
BG2
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
This opcode has no effect.
#228 (0xE4)
Empty:
Variants:
IWD2
BG2
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
This opcode has no effect.
#229 (0xE5)
Empty:
Variants:
BGEE
IWD2
BG2
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
This opcode has no effect.
#230 (0xE6)
Empty:
Variants:
BGEE
IWD2
BG2
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
This opcode has no effect.
#231 (0xE7)
Empty:
Variants:
BG2
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
This opcode has no effect.
#232 (0xE8)
Colour: Fade from Colour RGB
Variants:
BG2
BGEE
IWD2
Parameter #1: RGB Colour
Parameter #2: Location
Parameter #1: RGB Colour
Parameter #2: Location
Description:
Alters the colour of the targeted creature(s).
Set the 'RGB Colour' parameter to the colour value you want to use with the second byte being the Red portion (0-255), the third byte the Green portion (0-255), and the fourth byte being the Blue portion (0-255).
Set the 'RGB Colour' parameter to the colour value you want to use with the second byte being the Red portion (0-255), the third byte the Green portion (0-255), and the fourth byte being the Blue portion (0-255).
#233 (0xE9)
Graphics: Icewind Visual Spell Hit
Variants:
BG2
Parameter #1: Irrelevant
Parameter #2: Type
Parameter #1: Irrelevant
Parameter #2: Type
Description:
Plays the graphic animation specified by the 'Type' field.
Known values for 'Type' are:
0 None
1 Abjuration
2 Alteration
3 Invocation
4 Necromancy
5 Conjuration
6 Enchantment
7 Illusion
8 Divination
9 Armor
10 Spirit Armor
11 Ghost Armor
12 Strength
13 Confusion
14 Nothing
15 Death Spell
16 Disintegrate
17 Power Word Silence
18 Power Word Stun
19 Finger of Death
20 Mordenkainen's Sword
21 Monster Summoning I
22 Monster Summoning II
23 Monster Summoning III
24 Monster Summoning IV
25 Monster Summoning V
26 Monster Summoning VI
27 Monster Summoning VII
28 Nothing
29 Nothing
30 Nothing
31 Bless
32 Curse
33 Prayer
34 Recitation
35 Cure Light Wounds
36 Cure Moderate Wounds
37 Cure Serious Wounds
38 Cure Critical wounds
39 Heal
40 Animal Summoning I
41 Animal Summoning II
42 Animal Summoning III
43 Slow Poison
44 Neutralize Poison
45 Call Lightning
46 Static Charge
47 Remove Paralysis
48 Free Action
49 Miscast Magic
50 Strength of One
51 Champion's Strength
52 Flame Strike
53 Raise Dead
54 Resurrection
55 Chaotic Commands
56 Righteous Wrath of the Faithful
57 Sunray
58 Spike Stones
59 Dimension Door Origin
60 Dimension Door Destination
61 Cone of Cold
62 Sol's Searing Orb
63 Fire
64 Cold
65 Electricity
66 Acid
67 Paralysis
68 Malavon's Spike Swath
69 Righteous Wrath of the Faithful Ground
70 Belhifet's Death Animation
71 Portal
72 Sunscorch
73 Blade Barrier (front)
74 Blade Barrier (back)
75 Circle of Bones (front)
76 Circle of Bones (back)
77 Cause Light Wounds
78 Cause Moderate Wounds
79 Cause Serious Wounds
80 Cause Critical Wounds
81 Cause Disease
82 Poison
83 Slay Living
84 Harm
85 Destruction
86 Exaltation
87 Cloudburst
88 Mold Touch
89 Lower Resistance
90 Nothing
91 Soul Eater
92 Smashing Wave
93 Suffocate
94 Abi-Dalzim's Horrid Wilting
95 Nothing
96 Vitriolic Sphere
97 Wailing Virgin Death
98 Undead Ward
99 Wailing Virgin on Hit
100 Wylfdene's Death 1
101 Wylfdene's Death 2
102 Dragon's Death 1
103 Dragon's Death 2
104 Monster Summoning Circle
105 Animal Summoning Circle
106 Earth Summoning Circle
107 Fire Summoning Circle
108 Water Summoning Circle
Known values for 'Type' are:
0 None
1 Abjuration
2 Alteration
3 Invocation
4 Necromancy
5 Conjuration
6 Enchantment
7 Illusion
8 Divination
9 Armor
10 Spirit Armor
11 Ghost Armor
12 Strength
13 Confusion
14 Nothing
15 Death Spell
16 Disintegrate
17 Power Word Silence
18 Power Word Stun
19 Finger of Death
20 Mordenkainen's Sword
21 Monster Summoning I
22 Monster Summoning II
23 Monster Summoning III
24 Monster Summoning IV
25 Monster Summoning V
26 Monster Summoning VI
27 Monster Summoning VII
28 Nothing
29 Nothing
30 Nothing
31 Bless
32 Curse
33 Prayer
34 Recitation
35 Cure Light Wounds
36 Cure Moderate Wounds
37 Cure Serious Wounds
38 Cure Critical wounds
39 Heal
40 Animal Summoning I
41 Animal Summoning II
42 Animal Summoning III
43 Slow Poison
44 Neutralize Poison
45 Call Lightning
46 Static Charge
47 Remove Paralysis
48 Free Action
49 Miscast Magic
50 Strength of One
51 Champion's Strength
52 Flame Strike
53 Raise Dead
54 Resurrection
55 Chaotic Commands
56 Righteous Wrath of the Faithful
57 Sunray
58 Spike Stones
59 Dimension Door Origin
60 Dimension Door Destination
61 Cone of Cold
62 Sol's Searing Orb
63 Fire
64 Cold
65 Electricity
66 Acid
67 Paralysis
68 Malavon's Spike Swath
69 Righteous Wrath of the Faithful Ground
70 Belhifet's Death Animation
71 Portal
72 Sunscorch
73 Blade Barrier (front)
74 Blade Barrier (back)
75 Circle of Bones (front)
76 Circle of Bones (back)
77 Cause Light Wounds
78 Cause Moderate Wounds
79 Cause Serious Wounds
80 Cause Critical Wounds
81 Cause Disease
82 Poison
83 Slay Living
84 Harm
85 Destruction
86 Exaltation
87 Cloudburst
88 Mold Touch
89 Lower Resistance
90 Nothing
91 Soul Eater
92 Smashing Wave
93 Suffocate
94 Abi-Dalzim's Horrid Wilting
95 Nothing
96 Vitriolic Sphere
97 Wailing Virgin Death
98 Undead Ward
99 Wailing Virgin on Hit
100 Wylfdene's Death 1
101 Wylfdene's Death 2
102 Dragon's Death 1
103 Dragon's Death 2
104 Monster Summoning Circle
105 Animal Summoning Circle
106 Earth Summoning Circle
107 Fire Summoning Circle
108 Water Summoning Circle
#234 (0xEA)
HP: Cold Damage
Variants:
BGEE
IWD2
BG2
Parameter #1: Damage
Parameter #2: Irrelevant
Parameter #1: Damage
Parameter #2: Irrelevant
Description:
Inflicts cold damage to the targeted creature(s) equal that that specified by the 'Damage' field.
The Dice values can be used to inflict varying damage amounts - eg 2d6 would do 2-12 damage (Damage type is still specified by the 'Type' value).
The Dice values can be used to inflict varying damage amounts - eg 2d6 would do 2-12 damage (Damage type is still specified by the 'Type' value).
Info:
Note:
If ‘Damage Amount’ and the Dice values are both non-zero, the total damage inflicted is: ‘Damage + Dice value.
#235 (0xEB)
Graphics: Icewind Casting Glow
Variants:
BG2
Parameter #1: Irrelevant
Parameter #2: Type
Parameter #1: Irrelevant
Parameter #2: Type
Description:
Creates 2D Animation for casting glow.
Known values for 'Type' are:
1 Abjuration
2 Conjuration
3 Divination
4 Enchantment
5 Illusion
6 Invokation
7 Necromancy
8 Transmutation
Known values for 'Type' are:
1 Abjuration
2 Conjuration
3 Divination
4 Enchantment
5 Illusion
6 Invokation
7 Necromancy
8 Transmutation
#236 (0xEC)
Chill Touch
Variants:
IWD2
BG2
Parameter #1: Damage
Parameter #2: Irrelevant
Parameter #1: Damage
Parameter #2: Irrelevant
Description:
Inflicts cold damage to the targetted creature(s) equal that that specified by the 'Damage' field.
If the affected creature is undead (general=4) then the creature is also affected by panic.
The Dice values can be used to inflict varying damage amounts - eg 2d6 would do 2-12 damage (Damage type is still specified by the 'Type' value).
If the affected creature is undead (general=4) then the creature is also affected by panic.
The Dice values can be used to inflict varying damage amounts - eg 2d6 would do 2-12 damage (Damage type is still specified by the 'Type' value).
Note:
If ‘Damage Amount’ and the Dice values are both non-zero, the total damage inflicted is: ‘Damage + Dice value.
#237 (0xED)
HP: Crushing Damage
Variants:
IWD2
BG2
Parameter #1: Damage
Parameter #2: Irrelevant
Parameter #1: Damage
Parameter #2: Irrelevant
Description:
Damages the target by the value specified by the 'Damage Amount' field, with a damage type of crushing.
The Dice values can be used to inflict varying damage amounts - eg 2d6 would do 2-12 damage (Damage type is still specified by the 'Type' value).
The Dice values can be used to inflict varying damage amounts - eg 2d6 would do 2-12 damage (Damage type is still specified by the 'Type' value).
Note:
If ‘Damage Amount’ and the Dice values are both non-zero, the total damage inflicted is: ‘Damage + Dice value.
#238 (0xEE)
Stat: Save vs. all
Variants:
BG2
BGEE
Parameter #1: Statistic Modifier
Parameter #2: Type
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:
Alters all saving throws by the modifier value specified by the 'Statistic Modifier' field in the style specified by the 'Type' field.
Known values for 'Type' are:
0 Cumulative Modifier -> Save = Save + 'Statistic Modifier' value
1 Flat Value Modifier -> Save = 'Statistic Modifier' value
2 Percentage Modifier -> Save = (Save * 'Statistic Modifier' value) / 100
'Statistic Modifier' can be positive or negative.
Known values for 'Type' are:
0 Cumulative Modifier -> Save = Save + 'Statistic Modifier' value
1 Flat Value Modifier -> Save = 'Statistic Modifier' value
2 Percentage Modifier -> Save = (Save * 'Statistic Modifier' value) / 100
'Statistic Modifier' can be positive or negative.
#239 (0xEF)
Cure: Slow Poison
Variants:
IWD2
BG2
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Applies the slow poison effect to the targeted creature(s).
#240 (0xF0)
Summon: Icewind Summoning Spell
Variants:
IWD2
BG2
Parameter #1: Creature Number
Parameter #2: Type
Parameter #1: Creature Number
Parameter #2: Type
Description:
Summons a creature, in the style specified by the 'Type' field.
0 MSUMMO1 Monster summoning I
1 MSUMMO2 Monster summoning II
2 MSUMMO3 Monster summoning III
3 MSUMMO4 Monster summoning IV
4 MSUMMO5 Monster summoning V
5 MSUMMO6 Monster summoning VI
6 MSUMMO7 Monster summoning VII
7 ASUMMO1 Animal summoning I
8 ASUMMO2 Animal summoning II
9 ASUMMO3 Animal summoning III
10 GINSECT Giant insect
11 CDOOM Creeping doom
12 MSUMMOM Monster summoning VI (Malavon)
0 MSUMMO1 Monster summoning I
1 MSUMMO2 Monster summoning II
2 MSUMMO3 Monster summoning III
3 MSUMMO4 Monster summoning IV
4 MSUMMO5 Monster summoning V
5 MSUMMO6 Monster summoning VI
6 MSUMMO7 Monster summoning VII
7 ASUMMO1 Animal summoning I
8 ASUMMO2 Animal summoning II
9 ASUMMO3 Animal summoning III
10 GINSECT Giant insect
11 CDOOM Creeping doom
12 MSUMMOM Monster summoning VI (Malavon)
#241 (0xF1)
HP: Vampiric Touch
Variants:
BG2
Parameter #1: Damage
Parameter #2: Type
Parameter #1: Damage
Parameter #2: Type
Description:
HP equal to the 'Damage' field are subtracted from creature A, and added onto creature B, in the style specified by the 'Type' field.
Known values of 'Type' are:
0 Target to Source
1 Source to Target
Known values of 'Type' are:
0 Target to Source
1 Source to Target
#242 (0xF2)
Graphics: Display Creature Overlay
Variants:
BGEE
IWD2
BG2
Parameter #1: Irrelevant
Parameter #2: Type
Parameter #1: Irrelevant
Parameter #2: Type
Description:
Overlays the animation specified by the 'Type' field over the targeted creature(s).
Known values of 'Type' are:
0 Globe of Invulnerability
1 Shroud of Flame
2 Antimagic Shell
3 Otiluke's Resilient Sphere
4 Protection from Normal Missiles
5 Cloak of Fear
6 Entropy Shield
7 Fire Aura
8 Frost Aura
9 Insect Plague
10 Storm Shield
11 Shield of Lathlander
12 Greater Shield of Lathlander
13 Seven Eyes
Known values of 'Type' are:
0 Globe of Invulnerability
1 Shroud of Flame
2 Antimagic Shell
3 Otiluke's Resilient Sphere
4 Protection from Normal Missiles
5 Cloak of Fear
6 Entropy Shield
7 Fire Aura
8 Frost Aura
9 Insect Plague
10 Storm Shield
11 Shield of Lathlander
12 Greater Shield of Lathlander
13 Seven Eyes
#243 (0xF3)
Summon: Icewind Animate Dead
Variants:
BG2
BGEE
IWD2
Parameter #1: Irrelevant
Parameter #2: Type
Parameter #1: Irrelevant
Parameter #2: Type
Description:
Summons a creature in the style specified by the 'Type' field.
Known values of 'Type' are:
0 ADEAD Default
1 ADEADL Lich
Known values of 'Type' are:
0 ADEAD Default
1 ADEADL Lich
#244 (0xF4)
State: Positive Prayer
Variants:
IWD2
BG2
Parameter #1: Modifier
Parameter #2: Irrelevant
Parameter #1: Modifier
Parameter #2: Irrelevant
Description:
Applies the prayer effect to the targeted creature(s).
The targeted creature(s) have saving throws and thac0 modified by the value specified by the 'Modifier' field.
The targeted creature(s) have saving throws and thac0 modified by the value specified by the 'Modifier' field.
#245 (0xF5)
State: Negative Prayer
Variants:
IWD2
BG2
Parameter #1: Modifier
Parameter #2: Irrelevant
Parameter #1: Modifier
Parameter #2: Irrelevant
Description:
Applies the reverse prayer effect to the targeted creature(s).
The targeted creature(s) have saving throws and thac0 modified by the value specified by the 'Modifier' field.
The targeted creature(s) have saving throws and thac0 modified by the value specified by the 'Modifier' field.
#246 (0xF6)
Summon: Icewind Summoning Spell (Mixed)
Variants:
IWD2
BG2
Parameter #1: Creature Number
Parameter #2: Type
Parameter #1: Creature Number
Parameter #2: Type
Description:
Summons a creature in the style specified by the 'Type'
Known values of 'Type' are:
0 SLIZARD Lizardmen
1 STROLLS Trolls
2 SSHADOW Shadow
3 ISTALKE Invisible Stalker
4 CFELEMW Fire elemental (Wizard)
5 CEELEMW Earth elemental (Wizard)
6 CWELEMW Water elemental (Wizard)
7 CFELEMP Fire elemental (Priest)
8 CEELEMP Earth elemental (Priest)
9 CWELEMP Water elemental (Priest)
10 CEELEMM Earth elemental (Malavon)
Known values of 'Type' are:
0 SLIZARD Lizardmen
1 STROLLS Trolls
2 SSHADOW Shadow
3 ISTALKE Invisible Stalker
4 CFELEMW Fire elemental (Wizard)
5 CEELEMW Earth elemental (Wizard)
6 CWELEMW Water elemental (Wizard)
7 CFELEMP Fire elemental (Priest)
8 CEELEMP Earth elemental (Priest)
9 CWELEMP Water elemental (Priest)
10 CEELEMM Earth elemental (Malavon)
#247 (0xF7)
Beltyn's Burning Blood
Variants:
BG2
Parameter #1: Strikes Number
Parameter #2: Irrelevant
Parameter #1: Strikes Number
Parameter #2: Irrelevant
Description:
Applies the beltyns burning blood effect to the targeted creature(s).
The affected creature(s) go bersek for the number of attack specified by the 'Strike Number' field, on a failed saving throw vs spells.
The affected creature(s) go bersek for the number of attack specified by the 'Strike Number' field, on a failed saving throw vs spells.
Note:
In IWD1 (with no expansions) param1 acts as a bonus to damage, rather than a strike number.
Warning:
At least in IWD1, this effect can lead to a crash upon save game loading, if a creature is killed due to this effect.
#248 (0xF8)
Summon: Summon Shadow Monsters
Variants:
IWD2
BG2
Parameter #1: Creature Number
Parameter #2: Type
Parameter #1: Creature Number
Parameter #2: Type
Description:
Summons a creautre in the style specified by the 'Type' field.
Known values of 'Type' are:
0 SMONSTE Shadow monsters
1 DSMONST Demi-shadow monsters
2 SHADES Shades
Known values of 'Type' are:
0 SMONSTE Shadow monsters
1 DSMONST Demi-shadow monsters
2 SHADES Shades
#249 (0xF9)
State: Positive Recitation (state)
Variants:
IWD2
BG2
Parameter #1: Modifier
Parameter #2: Irrelevant
Parameter #1: Modifier
Parameter #2: Irrelevant
Description:
Applies the recitation effect to the targeted creature(s).
The targeted creature(s) have saving throws and thac0 modified by the value specified by the 'Modifier' field.
The targeted creature(s) have saving throws and thac0 modified by the value specified by the 'Modifier' field.
#250 (0xFA)
State: Negative Recitation
Variants:
IWD2
BG2
Parameter #1: Modifier
Parameter #2: Irrelevant
Parameter #1: Modifier
Parameter #2: Irrelevant
Description:
Applies the recitation effect to the targeted creature(s).
The targeted creature(s) have saving throws and thac0 modified by the value specified by the 'Modifier' field.
The targeted creature(s) have saving throws and thac0 modified by the value specified by the 'Modifier' field.
#251 (0xFB)
State: Hold (Lich Touch)
Variants:
IWD2
BG2
Parameter #1: Duration
Parameter #2: Irrelevant
Parameter #1: Duration
Parameter #2: Irrelevant
Description:
Inflicts damage specified by the dice values, and holds the targeted creature(s) for the duration specified by the 'Duration' field.
#252 (0xFC)
State: Blinded (Sol's Searing Orb)
Variants:
BGEE
IWD2
BG2
Parameter #1: Damage
Parameter #2: Irrelevant
Parameter #1: Damage
Parameter #2: Irrelevant
Description:
Inflicts damage as specified by the 'Damage' field and the dice values, and blinds the targeted creature(s).
#253 (0xFD)
Stat: AC vs. Damage Type Modifier (II)
Variants:
IWD2
BG2
Parameter #1: AC Modifier
Parameter #2: Type
Parameter #1: AC Modifier
Parameter #2: Type
Description:
Appears to be the same as opcode 0.
Applies the modifier value specified by the 'AC Modifier' field to the category specified by the 'Type' field.
Known values for 'Type' are:
0 All Weapons
1 Crushing
2 Missile
4 Piercing
8 Slashing
16 Base AC setting (sets the targets AC to the value specified by the 'AC Modifier' field -1. If the targets AC is already 'AC Modifier' or below, this effect will do nothing).
Applies the modifier value specified by the 'AC Modifier' field to the category specified by the 'Type' field.
Known values for 'Type' are:
0 All Weapons
1 Crushing
2 Missile
4 Piercing
8 Slashing
16 Base AC setting (sets the targets AC to the value specified by the 'AC Modifier' field -1. If the targets AC is already 'AC Modifier' or below, this effect will do nothing).
#254 (0xFE)
Removal: Effects specified by Resource
Variants:
BG2
Parameter #1: Irrelevant
Parameter #2: Type
Parameter #1: Irrelevant
Parameter #2: Type
Description:
Removes effects from the resource specified by the resource key, in the style specified by the 'Type' field.
Known values for 'Type' are:
0 Default
1 Equipped effects list only
2 Timed effects list only
Known values for 'Type' are:
0 Default
1 Equipped effects list only
2 Timed effects list only
#255 (0xFF)
State: Salamander Aura
Variants:
BG2
Parameter #1: Damage
Parameter #2: Type
Parameter #1: Damage
Parameter #2: Type
Description:
Inflicts damage as specified by the 'Damage' field and the dice values to the targeted creature(s).
Known values for 'Type' are:
0 Fire Aura
1 Frost Aura
Known values for 'Type' are:
0 Fire Aura
1 Frost Aura
Note:
The Dice values can be used to inflict varying damage amounts - e.g. 2d6 would do 2-12 damage (Damage type is still specified by the ‘Type’ value).
#256 (0x100)
Spell Effect: Umber Hulk Gaze
Variants:
BG2
BGEE
Parameter #1: Duration
Parameter #2: Irrelevant
Parameter #1: Duration
Parameter #2: Irrelevant
Description:
This effect applies Confusion to the targetted creatures(s). The Duration parameter sets how long the effect works. The effect works as an aura, affecting opponents of the originating creature. The effect is re-applied every 7 seconds. The effect does not stack, due to an applied Immunity Against Spell effect.
If called from spin994, the following target types will not be affected (due to an applied Immunity Against Spell effect on them):
Race - fungi
Race - minotaur
Race - golem
State - blind
If called from spin994, the following target types will not be affected (due to an applied Immunity Against Spell effect on them):
Race - fungi
Race - minotaur
Race - golem
State - blind
#257 (0x101)
(Zombie Lord Aura)
Variants:
BG2
BGEE
Parameter #1: Undefined
Parameter #2: Undefined
Parameter #1: Undefined
Parameter #2: Undefined
Description:
The use of this effect is unknown, and effect of its parameters are undefined.
#258 (0x102)
Protection: Immunity Resource
Variants:
BGEE
IWD2
BG2
Parameter #1: Irrelevant
Parameter #2: Type
Parameter #1: Irrelevant
Parameter #2: Type
Description:
The Type parameter sets how the effect functions
Known values of 'Type' are:
0 Default
1 Test and set to 0
Known values of 'Type' are:
0 Default
1 Test and set to 0
#259 (0x103)
Summon: Summon Creature
Variants:
IWD2
BG2
Parameter #1: Creature Number
Parameter #2: Type
Parameter #1: Creature Number
Parameter #2: Type
Description:
Summons a creature in the style specified by the 'Type' field.
Known values of 'Type' are:
0 Default
1 Ally to source
2 Enemy to source
3 Force summon at source
4 Summon Genie
Known values of 'Type' are:
0 Default
1 Ally to source
2 Enemy to source
3 Force summon at source
4 Summon Genie
#260 (0x104)
Graphics: Animation Removal
Variants:
BG2
BGEE
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Removes the animation of the targeted creature(s).
Important:
Both parameters should be 0 (zero).
#261 (0x105)
Protection: Immunity Effect and Resource
Variants:
BG2
Parameter #1: Irrelevant
Parameter #2: Opcode
Parameter #1: Irrelevant
Parameter #2: Opcode
Description:
Gives the targeted creature(s) protection from the opcode specified by the 'Opcode' field, and blocks associated strref entries (see efftext.2da).
Known values of 'Type' are:
Opcode (0 to 296)
400 Hopelessness
404 Nausea
405 Enfeeblement
412 Control
416 Bleeding Wounds
431 Energy Drain
452 Bane
453 Power Attack
454 Expertise
455 Arterial Strike
456 Hamstring
457 Rapid Shot
Known values of 'Type' are:
Opcode (0 to 296)
400 Hopelessness
404 Nausea
405 Enfeeblement
412 Control
416 Bleeding Wounds
431 Energy Drain
452 Bane
453 Power Attack
454 Expertise
455 Arterial Strike
456 Hamstring
457 Rapid Shot
#262 (0x106)
Summon: Summon Pomabs
Variants:
IWD2
BG2
Parameter #1: Undefined
Parameter #2: Undefined
Parameter #1: Undefined
Parameter #2: Undefined
Description:
The use of this effect is unknown, and effect of its parameters are undefined.
#263 (0x107)
Spell Effect: Turn Undead (Evil)
Variants:
BG2
Parameter #1: General
Parameter #2: Type
Parameter #1: General
Parameter #2: Type
Description:
*Dont Use*
As opcode #5, affecting undead.
Known values of 'Type' are:
0 Charmed (Target neutral after effect end)
1 Charmed (Target hostile after effect end)
2 Dire charmed (Target neutral after effect end)
3 Dire charmed (Target hostile after effect end)
4 Controlled by Cleric
As opcode #5, affecting undead.
Known values of 'Type' are:
0 Charmed (Target neutral after effect end)
1 Charmed (Target hostile after effect end)
2 Dire charmed (Target neutral after effect end)
3 Dire charmed (Target hostile after effect end)
4 Controlled by Cleric
#264 (0x108)
Spell Effect: Static Charge
Variants:
BGEE
BG2
Parameter #1: Number
Parameter #2: Irrelevant
Parameter #1: Number
Parameter #2: Irrelevant
Description:
Activates the static charge effect, for a number of strikes specified by the 'Number' field.
#265 (0x109)
State: Cloak of Fear
Variants:
BG2
Parameter #1: Number
Parameter #2: Irrelevant
Parameter #1: Number
Parameter #2: Irrelevant
Description:
Applies the cloak of fear effect to the targeted creature(s), for a number of strikes specifed by the 'Number' field.
#266 (0x10A)
Stat: Movement Modifier (forced)
Variants:
BG2
Parameter #1: Statistic Modifier
Parameter #2: Type
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:
Applies the modifier value specified by the 'Statistic Modifier' field in the style specified by the 'Type' field.
Known values for 'Type' are:
0 Cumulative Modifier -> Movement = Movement + 'Statistic Modifier' value
1 Flat Value Modifier -> Movement = 'Statistic Modifier' value
2 Percentage Modifier -> Movement = (Movement * 'Statistic Modifier' value) / 100
Known values for 'Type' are:
0 Cumulative Modifier -> Movement = Movement + 'Statistic Modifier' value
1 Flat Value Modifier -> Movement = 'Statistic Modifier' value
2 Percentage Modifier -> Movement = (Movement * 'Statistic Modifier' value) / 100
#267 (0x10B)
Cure: Remove Confusion
Variants:
BG2
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Removes the confusion effect from the targeted creature(s).
Important:
Both parameters should be 0 (zero).
#268 (0x10C)
Spell Effect: Eye of the Mind
Variants:
BG2
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Gives the 'Eye of the Mind' (SPIN126) innate ability to the targeted creature(s)
Important:
Both parameters should be 0 (zero).
#269 (0x10D)
Spell Effect: Eye of the Sword
Variants:
BG2
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Gives the 'Eye of the Sword' (SPIN127) innate ability to the targeted creature(s)
Important:
Both parameters should be 0 (zero).
#270 (0x10E)
Spell Effect: Eye of the Mage
Variants:
BG2
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Gives the 'Eye of the Mage' (SPIN128) innate ability to the targeted creature(s)
Important:
Both parameters should be 0 (zero).
#271 (0x10F)
Spell Effect: Eye of the Venom
Variants:
BGEE
BG2
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Gives the 'Eye of Venom' (SPIN129) innate ability to the targeted creature(s)
Important:
Both parameters should be 0 (zero).
#272 (0x110)
Spell Effect: Eye of the Spirit
Variants:
BGEE
BG2
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Gives the 'Eye of Spirit' (SPIN130) innate ability to the targeted creature(s)
Important:
Both parameters should be 0 (zero).
#273 (0x111)
Spell Effect: Eye of the Fortitude
Variants:
BG2
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Gives the 'Eye of Fortitude' (SPIN131) innate ability to the targeted creature(s)
#274 (0x112)
Spell Effect: Eye of the Stone
Variants:
BG2
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Gives the 'Eye of Sword' (SPIN132) innate ability to the targeted creature(s)
#275 (0x113)
Spell Effect: Remove Seven Eyes
Variants:
BG2
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Removes the seven eyes effect from the targeted creature(s).
#276 (0x114)
Spell Effect: Remove Effects of Type
Variants:
IWD2
BG2
Parameter #1: Irrelevant
Parameter #2: Type
Parameter #1: Irrelevant
Parameter #2: Type
Description:
Known values of 'Type' are:
Opcode (0 to 296)
400 Hopelessness
404 Nausea
405 Enfeeblement
412 Control
416 Bleeding Wounds
419 Knocked Unconscious
428 Banish
431 Energy Drain
Opcode (0 to 296)
400 Hopelessness
404 Nausea
405 Enfeeblement
412 Control
416 Bleeding Wounds
419 Knocked Unconscious
428 Banish
431 Energy Drain
#277 (0x115)
HP: Magic Damage (Soul Eater)
Variants:
BG2
Parameter #1: Damage
Parameter #2: Irrelevant
Parameter #1: Damage
Parameter #2: Irrelevant
Description:
Inflicts damage as specified by the 'Damage' field and the dice values to the targeted creature(s).
#278 (0x116)
Spell Effect: Shroud of Flame
Variants:
BG2
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Applies the shroud of flame effect to the targeted creature(s).
#279 (0x117)
Spell Effect: Animal Rage
Variants:
BG2
Parameter #1: Irrelevant
Parameter #2: Type
Parameter #1: Irrelevant
Parameter #2: Type
Description:
Applies the animal rage effect to the targeted creature(s), in the style specified by the 'Type' field.
Known values of 'Type' are:
0 LOS Check (parameter 1 is number of seconds)
1 State
Known values of 'Type' are:
0 LOS Check (parameter 1 is number of seconds)
1 State
#280 (0x118)
Spell Effect: Turn Undead
Variants:
BG2
Parameter #1: Irrelevant
Parameter #2: Type
Parameter #1: Irrelevant
Parameter #2: Type
Description:
As opcode #5, affecting undead.
Known values of 'Type' are:
0 Command
1 Rebuke
2 Destroy
3 Panic
4 Dependent on caster
Known values of 'Type' are:
0 Command
1 Rebuke
2 Destroy
3 Panic
4 Dependent on caster
#281 (0x119)
Spell Effect: Vitriolic Sphere
Variants:
BG2
Parameter #1: Damage
Parameter #2: Irrelevant
Parameter #1: Damage
Parameter #2: Irrelevant
Description:
Inflicts damage as specified by the 'Damage' field and the dice values to the targeted creature(s).
#282 (0x11A)
HP: Suppress HP Info
Variants:
BG2
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Hides the HP information of the targeted creature(s).
#283 (0x11B)
Text: Float Text
Variants:
BG2
BGEE
Parameter #1: Strref
Parameter #2: Type
Parameter #1: Strref
Parameter #2: Type
Description:
Displays the text specified by the 'Strref' field, in the style specified by the 'Type' field.
Known values for 'Type' are:
0 Default (show strref)
1 Cynicism (show Cynicism strrefs)
Known values for 'Type' are:
0 Default (show strref)
1 Cynicism (show Cynicism strrefs)
#284 (0x11C)
Spell Effect: Mace of Disruption
Variants:
BG2
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Applies the mace of disruption effect to the targeted creature(s).
Undead:
1-4 Hit Dice: 100% chance of instant death
5 Hit Dice: 95% chance of instant death
6 Hit Dice: 80% chance of instant death
7 Hit Dice: 65% chance of instant death
8-9 Hit Dice: 50% chance of instant death
10 Hit Dice: 35% chance of instant death
11+ Hit Dice: 20% chance of instant death
Outer Planar Creatures:
5% chance of instant death
Undead:
1-4 Hit Dice: 100% chance of instant death
5 Hit Dice: 95% chance of instant death
6 Hit Dice: 80% chance of instant death
7 Hit Dice: 65% chance of instant death
8-9 Hit Dice: 50% chance of instant death
10 Hit Dice: 35% chance of instant death
11+ Hit Dice: 20% chance of instant death
Outer Planar Creatures:
5% chance of instant death
Important:
Both parameters should be 0 (zero).
Info:
This effect may also include double damage against Undead and Outer Planar creatures.
#285 (0x11D)
State: Sleep (forced)
Variants:
BG2
Parameter #1: Irrelevant
Parameter #2: Type
Parameter #1: Irrelevant
Parameter #2: Type
Description:
Applies the sleep effect to the targeted creature(s).
#286 (0x11E)
Spell Effect: Ranger Tracking
Variants:
BG2
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Activates the ranger tracking ability.
Important:
Both parameters should be 0 (zero).
#287 (0x11F)
Protection: Backstab
Variants:
BG2
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Makes the targeted creature(s) immune to backstabbing.
Important:
Both parameters should be 0 (zero).
#288 (0x120)
State: Set State
Variants:
IWD2
BG2
Parameter #1: Irrelevant
Parameter #2: Type
Parameter #1: Irrelevant
Parameter #2: Type
Description:
Sets the state of the targetted creature(s) to the value specified by the 'Type' field.
These effects could be detected by the gamescript trigger ExtendedStateCheck (see extstate.ids).
Known values for 'Type' are:
0 Chaotic Command
1 Miscast Magic
2 Pain
3 Greater Malison
4 Blood Rage
5 Cats Grace
6 Mold Touch
7 Shroud of Flame
These effects could be detected by the gamescript trigger ExtendedStateCheck (see extstate.ids).
Known values for 'Type' are:
0 Chaotic Command
1 Miscast Magic
2 Pain
3 Greater Malison
4 Blood Rage
5 Cats Grace
6 Mold Touch
7 Shroud of Flame
#289 (0x121)
Dragon Gem Cutscene
Variants:
IWD2
BG2
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Sets the global variable GEM_ACTIVE to 1.
#290 (0x122)
Protection: from Spell (Message)
Variants:
BGEE
IWD2
BG2
Parameter #1: Value
Parameter #2: Type
Parameter #1: Value
Parameter #2: Type
Description:
The targeted creature(s) become immune to the spell specified by the resource key, subject to the 'Type' field.
Known values for 'Type' are:
0 Default
1 Undead
2 Not Undead
3 Fire Using/Dwelling
4 Not Fire Using/Dwelling
5 Humanoid
6 Not Humanoid
7 Animal
8 Not Animal
9 Elemental
10 Not Elemental
11 Fungus
12 Not Fungus
13 Huge Creature
14 Not Huge Creature
15 Elf
16 Not Elf
17 Umber Hulk
18 Not Umber Hulk
19 Half-Elf
20 Not Half-Elf
21 Humanoid or Animal
22 Not Humanoid or Animal
23 Blind
24 Not Blind
25 Cold Using/Dwelling
26 Not Cold Using/Dwelling
27 Golem
28 Not Golem
29 Minotaur
30 Not Minotaur
31 Undead or Fungus
32 Not Undead or Fungus
33 Food
34 Not Good
35 Neutral
36 Not Neutral
37 Evil
38 Not Evil
39 Paladin
40 Not Paladin
41 Same Moral Alignment as Source
42 Not Same Moral Alignment as Source
43 Source
44 Not Source
45 Water Using/Dwelling
46 Not Water Using/Dwelling
47 Breathing
48 Not Breathing
49 Allies
50 Not Allies
51 Enemies
52 Not Enemies
53 Fire or Cold Using/Dwelling
54 Not Fire or Cold Using/Dwelling
55 Unnatural
56 Not Unnatural
57 Male
58 Not Male
59 Lawful
60 Not Lawful
61 Chaotic
62 Not Chaotic
63 Evasion Check (Thief)
64 Orc
65 Not Orc
66 Deaf
67 Not Deaf
68 Summoned Creature
69 Not Summoned Creature
70 Mind Flayer
71 Not Mind Flayer
72 Silenced
73 Not Silenced
74 Intelligence < 'Value'
75 Intelligence > 'Value'
76 Intelligence <= 'Value'
77 Intelligence >= 'Value'
78 Bard Skald
79 Not Bard Skald
80 Near Enemies
81 Not Near Enemies
82 Drow
83 Not Drow
84 Gray Dwarf
85 Not Gray Dwarf
86 Daytime
87 Not Daytime
88 Outdoor
89 Not Outdoor
90 Keg
91 Not Keg
92 Outsider
93 Not Outsider
Known values for 'Type' are:
0 Default
1 Undead
2 Not Undead
3 Fire Using/Dwelling
4 Not Fire Using/Dwelling
5 Humanoid
6 Not Humanoid
7 Animal
8 Not Animal
9 Elemental
10 Not Elemental
11 Fungus
12 Not Fungus
13 Huge Creature
14 Not Huge Creature
15 Elf
16 Not Elf
17 Umber Hulk
18 Not Umber Hulk
19 Half-Elf
20 Not Half-Elf
21 Humanoid or Animal
22 Not Humanoid or Animal
23 Blind
24 Not Blind
25 Cold Using/Dwelling
26 Not Cold Using/Dwelling
27 Golem
28 Not Golem
29 Minotaur
30 Not Minotaur
31 Undead or Fungus
32 Not Undead or Fungus
33 Food
34 Not Good
35 Neutral
36 Not Neutral
37 Evil
38 Not Evil
39 Paladin
40 Not Paladin
41 Same Moral Alignment as Source
42 Not Same Moral Alignment as Source
43 Source
44 Not Source
45 Water Using/Dwelling
46 Not Water Using/Dwelling
47 Breathing
48 Not Breathing
49 Allies
50 Not Allies
51 Enemies
52 Not Enemies
53 Fire or Cold Using/Dwelling
54 Not Fire or Cold Using/Dwelling
55 Unnatural
56 Not Unnatural
57 Male
58 Not Male
59 Lawful
60 Not Lawful
61 Chaotic
62 Not Chaotic
63 Evasion Check (Thief)
64 Orc
65 Not Orc
66 Deaf
67 Not Deaf
68 Summoned Creature
69 Not Summoned Creature
70 Mind Flayer
71 Not Mind Flayer
72 Silenced
73 Not Silenced
74 Intelligence < 'Value'
75 Intelligence > 'Value'
76 Intelligence <= 'Value'
77 Intelligence >= 'Value'
78 Bard Skald
79 Not Bard Skald
80 Near Enemies
81 Not Near Enemies
82 Drow
83 Not Drow
84 Gray Dwarf
85 Not Gray Dwarf
86 Daytime
87 Not Daytime
88 Outdoor
89 Not Outdoor
90 Keg
91 Not Keg
92 Outsider
93 Not Outsider
#291 (0x123)
Spell Effect: Debian's Rod of Smiting
Variants:
BGEE
IWD2
BG2
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Applies the debians rod of smiting effect to the targeted creature(s).
Golems: Extra 4-11 points of damage, with a 5% chance of insteant death.
Outer Planar creatures: 5% chance of an extra 8-24 points.
Golems: Extra 4-11 points of damage, with a 5% chance of insteant death.
Outer Planar creatures: 5% chance of an extra 8-24 points.
#292 (0x124)
Spell Effect: Magical Rest
Variants:
BG2
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
This effect will refresh spells and remove any fatigue.
Important:
Both parameters should be 0 (zero).
#293 (0x125)
Spell Effect: Beholder Dispel Magic
Variants:
BG2
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Applies the beholder dispel magic effect to the targeted creature(s).
Info:
SPIN164 is periodically applied to creatures near the target.
#294 (0x126)
Spell Effect: Harpy Wail
Variants:
BG2
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Applies the harpy wail to the targeted creature(s).
Info:
SPIN166 is periodically applied to creatures near the target, and EFF_P111 is played.
#295 (0x127)
Spell Effect: Jackalwere Gaze
Variants:
BG2
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Applies the jackalwere gaze effect to the targeted creature(s).
Info:
The text Jackalwere Gaze is applied over the target, and SPIN179 is periodically applied to creatures near the target.
#296 (0x128)
Script: Set Global Variable
Variants:
BG2
Parameter #1: Value
Parameter #2: Type
Parameter #1: Value
Parameter #2: Type
Description:
Sets a the global variable specified by the 'Type' field to the value specified by the 'Value' field.
Known values for 'Type' are:
0 RETURN_TO_LONELYWOOD
Known values for 'Type' are:
0 RETURN_TO_LONELYWOOD